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Author Topic: Outpost: Outcast [Heart of Sky]  (Read 37895 times)

tryrar

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #285 on: December 01, 2015, 02:55:23 am »

I too, want an alternate power source. But rather one we can build sooner rather than later.

That's why I asked about solar. I think we have enough parts to get at least a small solar kit going if the conditions make it at least viable
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #286 on: December 01, 2015, 06:16:44 am »

Wind may be a better choice. Or tidal systems.

We may want to wait for the list-o-stuff tho.
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Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

evilcherry

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #287 on: December 01, 2015, 07:25:42 am »

We need to spend next turn's survey towards potentially easy to reach energy sources like solar, wind, and/or some water(tidal, or a series of dams).

Potentially we need another turn or 2 to design the actual power plant, then more turns to get them up so we can actually shut down the reactor.

LordPorkins

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #288 on: December 01, 2015, 11:02:15 am »

Guys, right now we NEED to establish at least one dome. So far we havent built anything in the way of comfort/sustainability. The mines just gonna bring resources, but still. We need to keep people happy.
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Īlul Thuveg-Ellest
Rete Sano-Pima
Tormuk Dul-Orax
Kar Pum-Sisha

evilcherry

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #289 on: December 01, 2015, 11:26:27 am »

Guys, right now we NEED to establish at least one dome. So far we havent built anything in the way of comfort/sustainability. The mines just gonna bring resources, but still. We need to keep people happy.
We currently do not have the means to build the dome faster.

VoidSlayer

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #290 on: December 01, 2015, 02:59:52 pm »

There are three types of solar power you could design and build.  The basic is a traditional solar farm, these would use less advanced materials but require larger areas to build (and take more time).

You can also make high efficiency solar panels similar to those available as a kit, these would take up little space but require the most advanced materials.

A solar thermal plant would provide more sustainable energy but require more raw materials and time to build but could be expanded over a large area.

Photovoltaic could work as part of the energy mix but would be a poor choice to completely replace as energy storage overnight would be hugely expensive.  Any type of solar power could see as much as 30% reductions based on climate, primarily snow.

Wind energy would have similar issues, it would be useful in a mix.

Feel free to do a survey though for more detailed information based on your actual circumstances.



Team Cobra Outpost

Psychology Card: New world, new solutions
Team Leader: Natalia Delacruz

SSN Asimov

Optronic Autopilot with backup system (Automated Control Center) 3MW
Cryogenic pods (29 persons)
Large Closed Loop Life Support /w hydroponics. (30 awake / 150cryosleep) 10 MW
Multipurpose Care and Habitation Bay 8 MW
Recreational Commons 1 MW
Large Cargo bay  /w industrial cargo handling system. Warning : Damaged.  Breached
Medium Cargo bay /w industrial cargo handling system
Double Core Expert Tested He-3 MCF Fusion generator 35-150 MW electricity .0086 fuel per MW per year
   Reactor 1 offline damaged
   Reactor 2 43/75
Ruined Magnetoplasmadynamic Thruster (scrap)
He-3 Fuel Tank (2.3/24 fuel)
Reserve He-3 Fuel Tank (2/2 fuel)
Reinforced Hull (damaged)

Unnamed Base

Large Habitation dome - Sealed Nitrogen/Carbon Dioxide atmosphere - My First Factory Kit

Large Prototype CCdome - Sealed Nitrogen/Carbon Dioxide atmosphere - Empty

Four Large CCdomes - Unfinished - (41/200 Mining) (53/300 Construction)

Resources:

Nitrogen/Carbon Dioxide atmosphere (not researched) (limitless)
Rainwater (not researched) (trivial amounts)
Scrap Magnetoplasmadynamic Thruster (advanced materials) (sufficient, for now)
Damaged Reinforced Hull (mostly common materials) (Diminishing, amount usable limited by need to continue protecting the hull)
Greenish sand (not researched) (abundant)
Slate debris (not researched) (poor amounts)
Banded Iron debris (not researched) trivial amounts)
Dark Black-Red mineral (not researched) (trivial amounts)

.6x Advanced Medical Supplies
3x Basic Parts
5.2x Advanced Parts
1x Advanced Materials
2x Food
3x Water
1.5x Air
5x Vac Suits
 
Required power: 43 MW
Maximum power output: 150 75 MW (Note: Minimum power output is 37.5)
Total fuel: less then 4.3 (Current consumption .37 per year | 11 years left at current consumption)  [I am gonna calculate fuel used every year all at once not every gd turn]

Construction packets :

1* Algae Ecosystem Tank Life Support
1* Optronic Central Computer
1* Project Legacy (damaged, non functional)
1* Bio-Diversity Bay
1* Multi-Chemical Production Facility

Vehicles

1*Powered Exo-skeleton Constructor Units
1*Powered Exo-skeleton Constructor Units [One damaged, one destroyed]
1*Digging & drilling vehicles
1*Heavy Bot Mech

Crew:
24 awake
Effective manpower 22
1 restrained (cryo)
4 wounded (cryo)
24 cryo

Ark : Survival
Ark Arrival : Jan 2118



The dome airlocks can cycle the native atmosphere out when you need to put air inside.
« Last Edit: December 01, 2015, 03:07:31 pm by VoidSlayer »
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LordPorkins

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #291 on: December 01, 2015, 03:09:06 pm »

Guys, right now we NEED to establish at least one dome. So far we havent built anything in the way of comfort/sustainability. The mines just gonna bring resources, but still. We need to keep people happy.
We currently do not have the means to build the dome faster.

Well, make it a community project. Have them do seemingly significant tasks so they feel like we are actually Going somewhere
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Īlul Thuveg-Ellest
Rete Sano-Pima
Tormuk Dul-Orax
Kar Pum-Sisha

10ebbor10

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #292 on: December 01, 2015, 03:14:30 pm »

On a side note, I don't mean to complain but I'm pretty sure the Heavy mech and the Mining systems were supposed to work on the project seperatly, not with one of them having it's action converted.
In addition, even if it were converted, the bonus would be +15, not +5.

I'm not sure it's a good idea to let people in vac suits do construction. Best hope we get is getting the last exo fixed.

Edit: Tryrar, I really dislike the idea of putting the -20 penalty on our colony computer installation attempt. It's a rather technical thing, and I would hate for one of our engineers to think he's being innovative by inverting the electron flow, and thus blowing up the thing.
« Last Edit: December 01, 2015, 03:18:09 pm by 10ebbor10 »
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LordPorkins

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #293 on: December 01, 2015, 05:00:27 pm »

Yah, i agree with Ebbor. Blowing something up called the "Command Computer" sounds like it would result in death or deactivation of most safety protocols.
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Īlul Thuveg-Ellest
Rete Sano-Pima
Tormuk Dul-Orax
Kar Pum-Sisha

tryrar

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #294 on: December 01, 2015, 05:30:41 pm »

Well, if you can put up your own turn suggestion then?
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #295 on: December 01, 2015, 05:40:21 pm »

I did. It's on the previous page.
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tryrar

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #296 on: December 01, 2015, 05:54:46 pm »

I did. It's on the previous page.

Oh right. *Reads* well nothing I can objedct to, so I'll +1
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

LordPorkins

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #297 on: December 01, 2015, 08:10:56 pm »

I did. It's on the previous page.

Oh right. *Reads* well nothing I can objedct to, so I'll +1

Ebbor for temporary Overseer! +1
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Īlul Thuveg-Ellest
Rete Sano-Pima
Tormuk Dul-Orax
Kar Pum-Sisha

VoidSlayer

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #298 on: December 02, 2015, 03:36:39 am »

Doing a write up right now on the next turn based on 10ebbor10's plan.  Anything urgent should be posted soon.

Spoiler (click to show/hide)

On a fun side note I decided to retcon the last turn to add the heavy bot as a separate action.

I rolled a natural 1 for it so... I just added an extra 10 to the mining result rather then crushing the heavy bot.

VoidSlayer

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #299 on: December 02, 2015, 07:45:06 pm »

Turn 5 July 2110

* Install the Algae ecosystem (71+5=76) Completed 75/75

The bot makes quick work of putting together the holding tanks and support equipment for the system inside the newly built dome.  Small scale water recyclers and intake fans are tested while a hookup to the ship is made using the included piping system.  The line to the ship proves to be required due to the impurities in the local atmosphere, the ship systems are needed to pull out sulfur and methane contaminates and mix both the waste air intake and produced oxygenate air outlet to an acceptable level.

Long term habitation will clearly require a centralized air mixing and water purifying system, while the ship systems can make do for now a larger facility will be outside it's capacity keep air flowing smoothly and temperatures controlled.  Furthermore without a source of fresh water or a larger water recycling system a larger crew will end up using up the reserve water.

The algae system will take several months to grow to full capacity, but less then a week after being filled with water both domes have a breathable atmosphere. 

Algae ecosystem installed in prototype dome.  1 unit of water used up.  Air life support capacity +10/50.

Heating and ventilation system needed for expansion, air quality will lower as more domes are added.

Water filtering or recycling needs to be expanded, fresh water stores will be used up and stricter rationing will be added if more people are woken up.

* Install Central Colony Computer and Project legacy (88+10+30-20-10(cramped installation)=98)  Success

The algae ecosystem tanks prove to take up more room then expected and several pieces of equipment have to be shifted around to get enough space for the entire colony computer.  While this is going on the factory kit is set to work looking over the optronic circuitry of the computer to make sure it was not damaged during flight.  Heat sinks and the external casings are installed and the core component casings are finished by the factory and slid into place.  Building high end data cables to connect to both the ship and factory prove to take the longest time and deplete some of the stored advanced parts taken apart and reprocessed by the factory.

The computer boots up, connects to it's several expert systems correctly and is run through a series of tests for the rest of the month.

Project legacy proves much more difficult to connect however.  Moving the data storage to the sealed and now oxygenated dome proves simple.

Central Colony Computer installed, .2 advanced parts used.

Large Prototype dome is full.

* Repair Project Legacy (30+10) Progress 40/??

The damage on project legacy proves much worse then originally thought.  The access ports are completely trashed and those systems first need to be pulled apart and rebuilt from scratch.  Once done the data system is hooked up to the autopilot first to try and download some files, which proves almost impossible.  The archiving and compression system seems to be a revolutionary design completely incomprehensible to the more common operating system, it seems the now ruined expert system did a lot of heavy lifting not only in searching but also decoding the data.

The rest of the month is spent trying to understand the basis of the data storage, work on a new computer to decode and search the database is not even begun.  It is hoped that the central colony computer can shed some light on this once it is done with testing, although it is clear a dedicated optronic computer will still be needed as a pass-through.

The existing system is relocated to be next to the Central Colony Computer, it cna be worked on just as well there.

.1 advanced parts used.  Further repairs at -40, manufacturing a new computer will be at no penalty

* Crew Psychology Research (55-20(base difficulty)=35)  Weak Progress

Interviews with the crew, looking over profiles and group exercises provide little additional insight into what is wrong with crew morale.  Everyone clearly understands the difficulties that must be faced but there are perceived slights and unfair treatment which seem to underlie a lot of the resentment and factionalizing that occurs.  Some people are allowed to engage in work they are passionate about while others can see the same job as a necessary but grueling task.

In many cases bringing up the issues by themselves in controlled environments can help relieve some of the stress the crew is feeling.

By the end it is clear that larger semi private living spaces and more recreation options will be key to improving morale, further research may be able to provide even more effective group morale boosting activities as well as specific categories of down time that will benefit the crew.

+5 to ongoing Crew Psychology Research.

* Dome armor kit (29+20+10=59) Progress

Simulations prove that armoring the dome will be more complicated then just slapping on some reinforced materials.  The interior of the dome will need to be reinforced for the added weight and the armor itself will need to be made of several layers of different materials for varying needs.  Thankfully knowing the conditions it will be used under allows a simpler and more specialized armor to be designed, one which should in theory hold up under most planetary conditions.  Special care is made for high impact from meteors or wind blown debris to both lessen the impact and allow faster repairs.

Armor kit can be built at -20, further prototyping can be done to make a completed design.

* Continue mining work on the expansion project (23+10=33)  (84/200 Mining (1/4 done)) (53/300 Construction)

Work continues slowly as the second excavation begins, it is quickly becoming clear that the slate was an exception to the upper levels of this hillside.  Thin sand or sandy rock with protrusions of harder materials continues to upset work thanks to the varying speeds and frequent, but minor slides.  Sealing the tunnels connecting these semi surface domes will be a task all on it's own and the plan is changed so that any truly underground construction will be deeper then originally planned.  There are only minor adjustments made to base planning, well within the simulations made during flight.

The four crew team which takes turns operating the digging vehicles have so far been impressed by tier performance under these stressful conditions and are taking real pride in their work.  The machines have been nicknamed Dig and Dug.



There are frequent complaints about the odd scheduling set up by Natalia and general frustration over the slow progress of some projects.  Some of that is put aside when a technician working on laying optical cable calls the rest of the crew to come outside in a hurry.  Sheets of strange multicolored lights cover the sky as far as the eye can see, an Aurora Borealis on a scale rarely seen on Earth.  The weather satellite confirms the phenomenon is actually occurring across the southern hemisphere, it seems the young star is a little more active then once thought.  The mood on the ship lightens a little as people discuss the sky lights.

A heavy rain system moves in from the south towards the end of the month, while winds are relatively light the excavation work is quickly filling with water, overwhelming the drainage ditches put in place.

A quick pass of the survey satellite reveals two large lakes of water forming upland of the eastern canyon and the evidence is confirmed by the beginning of a trickle of water flowing through.  Several small streams are also observed on the western mountains.

Outside surface actions may face a penalty of between 0 to -10



Turn 6

Power: 48/75 MW used

Decisions needed:

Heavy Rain: The excavated areas are flooding, although slowly.  Opinions differ on how to handle this.  Choose one or more options:
        A. Bail the water out; choose the heavy bot, exo-skeletons or a manpower action to manually carry water out of the dig site.  (Selected units will not be usable this turn, roll to determine possible accidents)
        B. Start building the pump systems and expanding the drainage systems according to designs. (if finished it can eliminate penalties)
        C. Work around the water, everything is environmentally sealed anyway.  (at least -20 to construction and mining actions inside the expansion.)
        D. Prohibit work in the flooded areas
        E. Re-purpose the expansion area into a water holding area, will take some work to seal the area safely (100 point construction project for a small open air water reservoir)
        F. Something else.

Actions:

add:
* Optronic Central Computer
        Counts as 5 manpower for trivial tasks (can operate 50 trivial facilities)
        Choose 1:
            +30 bonus to one of virtually any construction, engineering, mining, science or maintenance action
            [0/2] Engineering (design only, same as your VR project) slot : +20
« Last Edit: December 02, 2015, 08:12:05 pm by VoidSlayer »
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