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Poll

What about Kot's turn?

Skip him
- 4 (57.1%)
Let him do his turn
- 3 (42.9%)

Total Members Voted: 7

Voting closed: March 08, 2016, 01:47:30 pm


Pages: 1 ... 42 43 [44] 45 46 ... 62

Author Topic: Pixel Wars - ROUND 2 - Apocalypse has begun  (Read 66068 times)

KillerHP

  • Bay Watcher
  • im french :D
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Re: Pixel Wars - ROUND 2
« Reply #645 on: December 30, 2015, 10:35:47 am »

@WH40K guy i think no one loves you since the Baneblade.Good luck with this siege , and these bullets everywhere.
Dibs(+event)
EVENT:A Giant Reaper and a normal Reaper enters the area.
Spoiler: Reapers? (click to show/hide)
All eigenbom units start hiding in the house.The spaceships retreats.

[Operation commander]Sir , reapers entered the area for the mission on Terra-455.
[Hive Mind]Tell them to hide.All reapers were reported dead.But now , they reactivated and gone rogue.The desactivation was a trick.
[Operation commander]So , i tell them to hide..
[HQ]HIDE!HIDE!REAPERS ENTERED THE AREA!EAAF , RETREAT!
-------
[Giant Reaper]KILL EVERYONE
[Reaper]EIGENBOM IS PRESENT IN THE AREA,FAR FROM HERE
[Giant Reaper]DONT CARE.KILL NEAREST TARGETS.
« Last Edit: December 30, 2015, 12:13:24 pm by KillerHP »
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A random person which does stuff and likes roguelikes and SS13...

KillerHP

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  • im french :D
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Re: Pixel Wars - ROUND 2
« Reply #646 on: December 30, 2015, 12:13:48 pm »

Yes i know , i resized it.....
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A random person which does stuff and likes roguelikes and SS13...

crazyabe

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  • I didn't start the fire...Just added the gasoline!
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Re: Pixel Wars - ROUND 2
« Reply #647 on: December 30, 2015, 12:22:58 pm »

I Get the feeling i should dibs...


DIBS
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

crazyabe

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Re: Pixel Wars - ROUND 2
« Reply #648 on: December 30, 2015, 12:42:20 pm »


A "Mega" Crashes out of the sky and lands on a building.
Nothing else happens.
« Last Edit: December 30, 2015, 04:27:58 pm by crazyabe »
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Kot

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  • 2 Patriotic 4 U
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    • Tiny Pixel Soldiers
Re: Pixel Wars - ROUND 2
« Reply #649 on: December 30, 2015, 04:18:19 pm »

Oi, this will just incerase the time before my turn, I asked you guys to not use specifically that buildings roof. Where will I make plot expositions now. ;_;
@WH40K guy i think no one loves you since the Baneblade.Good luck with this siege , and these bullets everywhere.
Lel, implying that anything of this is a serious threat.
Logged
Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

crazyabe

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Re: Pixel Wars - ROUND 2
« Reply #650 on: December 30, 2015, 04:28:26 pm »

What are you talking about?
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Kot

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    • Tiny Pixel Soldiers
Re: Pixel Wars - ROUND 2
« Reply #651 on: December 30, 2015, 04:45:06 pm »

Just try to not use anything on the left until and including that bigger building with identical rooms (actually, interior is fine, I just landed on the roof)
There is not much place to land things on, you kno-
Oh, I see.
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

Stovie

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Re: Pixel Wars - ROUND 2
« Reply #652 on: December 30, 2015, 05:57:38 pm »

Battul have you gone yet? I can't really do anything until you do.
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crazyabe

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Re: Pixel Wars - ROUND 2
« Reply #653 on: December 30, 2015, 06:05:49 pm »

You could always react to the eldritch being that teleported one floor over your troops however many rounds back...
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Ghazkull

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  • Can Improve, will give back better...
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Re: Pixel Wars - ROUND 2
« Reply #654 on: December 30, 2015, 06:30:44 pm »

((This is glorious awesomeness. Really like most of the stuff. However maybe you guys would do better with some more...uh stringent ruling on what hits what and what kills what and how much you are allowed to bring to the field at a given moment...seeing as this seems to cause tension.))

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piratejoe

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Re: Pixel Wars - ROUND 2
« Reply #655 on: December 30, 2015, 06:37:11 pm »

dibs

The piratopian soldiers take of there moran hats as the holidays are now over
Tim KICKS THE DOOR DOWN FEROCIOUSLY as hanz moves up with suport
back where the two other soldiers and one medic nothing much happens.
?unknown? starts slowly floating down as the ship moves away.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Stovie

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Re: Pixel Wars - ROUND 2
« Reply #656 on: December 30, 2015, 06:41:10 pm »

Well, uh, hm. Declare.

Related, I'm working on SOME STUFF.

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Stovie

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Re: Pixel Wars - ROUND 2
« Reply #657 on: December 30, 2015, 07:50:31 pm »



(From left to right)

Footfalls and clanking upon the top of the anti-air vehicle alert its crew to the presence of the Piratopians. With a heavy thud a hatch on top of the turret opens, and out pops the crew's iron lunged commander. With a menacing cock of his submachine gun he fires a barrage of angry questions towards the intruder. On the other side of the building the sounds of moving machinery, as well as the sudden clatter of a door being shattered alerts the rest of the Tatarstian bastion. The sounds of startled Tatarstian yelling, as well as the firing up of the APC's diesel engine serve to add to the noise.

In the apartment block the confusion continues. The last Tatarstian moving up the stairwell catches a glimpse of something alien, and horrible. Spinning around he manages to get it within his iron sights, but holds off from firing. He loudly questions the motives of the creature, though the sound of a machinegun firing away in the next room adds some difficulty to the task.
« Last Edit: December 30, 2015, 07:52:04 pm by Stovie »
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crazyabe

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Re: Pixel Wars - ROUND 2
« Reply #658 on: December 30, 2015, 07:57:36 pm »

Dibs
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

crazyabe

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Re: Pixel Wars - ROUND 2
« Reply #659 on: December 30, 2015, 08:53:39 pm »


The Commander Does things the easy way, "injecting" the details of his mission into the solder's mind along with statements of peaceful intent.
Code: (The Commander's mission) [Select]
-Enter universe: B48-12, at point P1X31-W495.
-Set up an Outpost.
-Attempt to start a relationship with the Natives.
-"Remove" any Beings from Universe: WH4-0K.
-Keep casualties of natives to the minimum possible.
The Commander Summons in a New Peon in the room next to it.

The Peon Starts moving furniture around.
« Last Edit: December 30, 2015, 09:04:08 pm by crazyabe »
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.
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