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Author Topic: Old games you loved  (Read 5960 times)

Sonlirain

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Re: Old games you loved
« Reply #30 on: October 10, 2015, 11:39:48 am »

Quest for Glory - A very rare mix of point and click adventure and straight up RPG. Day night cycle various events taking place whether you are there, every puzzle having 3 or even 4 ways to solve it ETC (also you can get a spiritual succesor called "Heroine's Quest" on steam fro free with no catch.

Call to Power 1 and 2 - basically Civilization on steroids (well compared to the civs of its time at least) with extra focus on subterfuge of various levels of severity (from spies planting nukes to teleevangelists sapping money from foolish citizens.) and as an extra the game tech tree extends into the future allowing for the colonization of the ocean floor and even space.
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itisnotlogical

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Re: Old games you loved
« Reply #31 on: October 10, 2015, 01:19:01 pm »

Sonic Adventure

I'll admit it, I have the worst case of nostalgia goggles for this game. There's a handful of defensible points, but they're vastly overshadowed by its many, many flaws and quirks.

Star Trek: Bridge Commander

From that brief period where Star Trek games were actually very, very good. You are in command of a Galaxy-class starship where nobody shuts up and all of your crew members have about ten polygons each, fighting against Romulans, Cardassians and Klingons in tactical space combat.

There's a lot of control over your ship; you can order which parts of your ship are repaired first, arrange power between four systems, and let your crew control the ship and give orders as if you actually were a captain (although they're interminably slow and it's much faster to play it like a flight sim).

Will probably never, ever get a sequel. :'(
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LordBucket

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Re: Old games you loved
« Reply #32 on: October 10, 2015, 01:33:33 pm »

Phantasy Star IV for the Genesis is probably the quintessential JRPG I grew up playing. I got it around the same time as III, and I liked it more, but III had an interesting, if not well-implemented concept. It was also the last true Phantasy Star, before they moved on to moneygrab MMOs.

Agreed. Phantasy Star IV was definitely the best of the series. And way ahead of its time. Customizable combat macros? Completely optional trees of sidequests? Mixed single/dual weapon wielding? Static character-based storyline, but with a roster of characters you can swap out to/from the active party, with different characters required to bypass different areas, and unique dialogoe for events based on who you have with you? In game from the 90s?

Spoiler (click to show/hide)

Chrono trigger is the game I think most people tend to think of as the game of that genre that was "amazing" at that time, but Phantasy Star IV was better, in my opinion. I literally cried several times during that game. Though, to be fair, a lot of its emotional significance was tied to events from previous games. P4 had a lot of subtle references to previous games that would go completely over the head of anyone who hadn't played them. As someone who played the original Phantasy Star on the sega master system, my heart soared many times seeing Alis again. A well known and well-loved character who'd been forgotton from a generation past, much like seeing Khan on the screen in Star Trek 2, after having seen the original Space Seed a generation prior. It's a thing you can't experience simply by watching it now for the first time. Too many games these days take characters you know and them keep rehashing them over and over. How many times have you played games with Samus? How many times have you played with Mario?

Imagine if there had only ever been one Mario game, and then a decade later, he unexpectedly came back to help you.

That's what Phantasy Star IV did.



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Starcraft

Starcraft one was, in my opinion, the best game ever made in its genre. I was pretty impressed with Warcraft 1. It was a nice a game. I got a lot of mileage playing Warcraft 2 via dialup. I've played Total Annihilation, Starcraft 2, Command and Conquer, Dune 2, Herzog Zwei, and others...but of all of them, Starcraft 1 was simply the best.



I absolutely loved Shadowrun for the SNES.

SNES? I played the Genesis version. And that was awesome. Highly recommended. Even now that game would still be pretty good.



Master of Orion , absolute masterpiece of 4X , the simplicity of its gameplay (it's only a few sliders by planets and research) and the gigantic replayability with an AI that can be a challenge, it was so great that i even play it from time to time nowadays.

If you mean Master of Orion two, I would call it the best in the 4X genre, period. One was ok.



Oh, wow, almost forgot Descent.

Fun story: I was working at CompUSA back when Descent was released. Our store was visited by a vendor rep from Parallax. Apparently the version that was commercially released was significantly different from the test version. Apparently their player testers kept throwing up during development, and it took them a long time to figure out how to keep that from happening.

As for the game itself, meh. It was a great idea. It was novel. But personally, I thought it utterly failed to be fun.



Might & Magic 8 and 6.

I have very fond memories of the Might and Magic series. It's difficult to choose a best. I think I had the most fun with the Clouds/Xeen combo. Absolutely novel: two entirely separate games completely playable on their own, but if you install them both, you can freely move your characters back and forth between the two games. And not via a complicated import process. "Clouds" and "Darkside" were each considered partof the same planet, and seamlessly within the game you could move freely between the different towns and regions of the different games and do them in any order. Complete with quests that involved going back and forth between the two and an overarching plotline and "real ending" that required you to beat both games. Absolutely awesome.

But, for all of that, the game itself was not particularly remarkable. Don't get me wrong. It was a very good game. It was well made. It had very low frustration value. It was pretty. It had some amusing story twists. There wasn't really anything wrong with it. But apart from the "worlds" aspect, I have a difficult time thinking of anything genuinely new about the game. It was towards the end of the first person turn-based dungeon crawler era, and it was definitely a highly refined implementation of that kind of game. But, of course it was. Because it happened at the end of its era.

The other strong contender for "best of Might and Magic" was Mandate of Heaven. Unlike Xeen, it was a first person real time dungeon crawler, and it happened near the beginning of that genre. Not as early as...

Daggerfall, THE game that made me purchase my 1st PC, simple as that, i remember the excitement when i finally got my hands on the game box, and spent hundred of hours in it despite how repetitive the "random" dungeons actually were, probably the non-classic RPG i played the most.

...but suitably more refined. Daggerfall to me is kind of difficult to evaulate. It's a classic case of an early instance of a game in a genre being much better in some ways than it's successors. Daggerfall did some amazing things that other games many years later failed to replicate.

But refined is not a good word to describe it. Yes, Daggerfall allowed you to play the bad guy. Yes, you could have houses and boats. Yes, the "flying" spell actaully allowe you to really fly around rather than merely avoid ground based traps. Yes it had dynamic quest and dungeon generation implemented in a way rarely seen since. Yes, the audio/visual effects and scary ghost noises and random assassin's arrows that would loudly *thwack* into the building behind you were downright terrifying if you played with the lights out. Yes you could completely customize your character in ways perhaps not seen before in any game, ever. Yes, you could play dress-up doll and dress up your character in dozens of different clothes styles with separate hats an shirts an pants an shoes in any of a bunch of different colors. yes, you could even toggle through and have your avatar tuck in her shirt or leave it hanging. Daggerfall had incredible customization, of spells, or magic items and character an class and paper doll...

But was it a "good" game?

Kind of no, not really. The main quest was awful. Like, really bad. And the game was buggy, nearly to the point of unplayability. If I recall correctly, the original unpatched version of the game was impossible to beat, because game bugs literally made it not possible to play through the game. And even after the final patch and limited edition update, the game was still horribly buggy and required judicious use of savefile backup fix utilities because it was possible to break your game in ways that wouldn't become apparent for dozens of hours.

But in a way, it was so bad that it didn't matter. Did anyone actually play through the main quest to completion? I got to the point that I was beginning to actually know my way around Castle Necromoghan, and even I never came close to actually beating it. Seriously. And for those who don't understand that reference, Daggerfall dungeons are very probably the most complicated 3d dungeons of any game ever made on the history of planet earth, ever. By a significant order of magnitude. Even with the game's included 3d-interactive map viewer, even just finding yourself on the map sometimes took minutes because of all the nested "maze of twisty little passages, all alike" sitting on top of each other.

The game is probably worth download and playing even if merely to experience the sheer awesome horror that were its dungeons.

But was the game itself "good?" That's difficult to say.

Arx

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Re: Old games you loved
« Reply #33 on: October 10, 2015, 01:38:37 pm »

Worlds of Legend: Son of the Empire (I don't know if it's different in the US - the original is Four Crystals of Trazere in the US)

It's an isometric RPG where you control four heroes - beserker, troubadour, runemaster, assassin - and quest through the land, fighting roaming armies (in order to steal their pass to enter their faction's cities) and clearing a progression of increasingly difficult dungeons with increasingly insane magic, weapons, and magic weapons, to achieve a slightly obscure goal. It has one of (possibly not even 'one of') the best magic systems of any game I've ever played, features gratuitous friendly fire from spells and magic weapons - from both sides - and has a surprisingly coherent plotline with at least one major plot twist. In my opinion, it's aged really well (the main things that bother me about it compared to modern games are the glorious 16-colour graphics (and animations to match) and similar sound) for a game from 1993, but that could be nostalgia goggles talking.

I spent so much time playing that game. Still do, occasionally.

SimCopter

One of the many Maxis SimX games. You are a helicopter pilot. The controls are a bit arcadey, a bit realistic. You have to do all sorts of missions - medevacs, putting out fires, catching criminals (vehicular manslaughter is the most efficient method, by the by), dispersing traffic, hunting UFOs. It gets really insane in the last few levels, partly since that UFO I mentioned is causing fires, abducting citizens (which you lose points for), and causing riots, but it has one of the most amazing closing sequences I've ever seen in a game. I have literally never seen anything like it. :v

I - and particularly my brother - still play this game quite a bit.

Last one - Zoombinis

Guide a large number of hapless blue spheres with bizarre faces and appendages through a series of logic puzzles at various difficulty levels. They made a bunch of sequels, but the original was far and away the best.

Of course, I also love AoE, Starcraft, and Warcraft, but that goes without saying. These (particularly Legend) are the obscure or truly old ones.
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LordBucket

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Re: Old games you loved
« Reply #34 on: October 10, 2015, 01:48:57 pm »

And since noone has mentioned it yet, Star Control 2.

TheDarkStar

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Re: Old games you loved
« Reply #35 on: October 10, 2015, 02:10:24 pm »

Master of Magic.
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Rince Wind

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Re: Old games you loved
« Reply #36 on: October 10, 2015, 02:56:33 pm »

Tie Fighter.
I actually ducked in my chair to try and avoid the enemy lasers. No other game did that. It is still the best Space Dogfight Game I ever played. Alliance was a bit of a let down. I never had the B-Wing campaign for X-Wing vs. Tie Fighter though. I never managed to complete all the bonus objectives in the first mission. The Escort Shuttles or the Attack Transports always got me. I really need to get a computer that can run it properly in dosbox and then get into my interceptor to kill that rebel scum. The missile boat was the only thing that wasn't very cool, at least in hindsight. For teenage me out was the ultimate destroyer. I still favoured a good old dogfight, though.
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Tawa

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Re: Old games you loved
« Reply #37 on: October 10, 2015, 04:31:49 pm »

All the SNES RPGs I've played, for sure. FFIV/VI, Chrono Trigger, Earthbound. Earthbound, in particular, was the first RPG I ever finished playing and I loved it the entire time.

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Fire Emblem: Path of Radiance. Second Fire Emblem game I've played, on my second playthrough now. Hoping to get the sequel alter this month.

Paper Mario: The Thousand-Year Door. That game was cool as hell. Haven't managed to get the first to cooperate on an emulator yet because my PC is a pre-built model from like 2006.

PoR technically doesn't count in North America just yet, but it will later this month so I figured I might as well throw it out now.
« Last Edit: October 10, 2015, 04:33:43 pm by Tawarochir »
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sambojin

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Re: Old games you loved
« Reply #38 on: October 10, 2015, 05:11:53 pm »

The two Legend games were great (Son of the Empire essentially being a slightly more polished version of 4 Crystals of Trazere, with a slightly different plot/world). Great spell system. The PC version had 256 colour 320x200 VGA graphics, but they weren't a huge improvement. The control scheme was a little bit wonky too, but fortunately the AI did a pretty reasonable job of running which ever characters you weren't controlling somewhere "useful" in combat. But at the time, that magic system was amazing. I loved that they managed to make it a puzzle element as well as a combat tool, even if I didn't really like the puzzles that much. Still, great game. If there was ever something in need of a remake, Legend would be it. So many possibilities with today's tech. As long as they didn't mess with it too much.

I'll mention the Ultima series as some of my favourite RPG series ever. Still even load up IV on the SMS emulator from time to time, just because it was a nicely streamlined version of it. It was one of those fairly moralistic games, that didn't get preachey from a religious angle. Or have a black/white morality system. Back from when the Avatar actually was a good guy (stealing and random murders did have some slight consequence at least). Lots of things were good, lots of things were bad, but you could redeem yourself. Even after robbing the national treasury and murdering lots of people. It did take a long time to redeem yourself though. At least you weren't required to steal or murder to win (which was a bit of issue with me in later Ultimas).

Throwing in Syndicate as an oldy, but a goody. Probably more to do with the atmosphere than the actual gameplay. Although, mini-gunning, flaming or persuading ALL the people was good for a laugh. Play the Amiga or PC version. The console versions will make you cry. The PC version had some of the coolest sound files to rip as well (that shotgun sound is better than any version of Doom's to my mind).

Stars! ranks very high on my list of good, crunchy TBS 4X games. No where near as polished as MOO2, but so much better in many ways. But holy hell did it want some micro-management from you. And maths-on-the-fly. But it did stealth and scanning better than anything else at the time, had an amazing race creation system, and is one of the best multiplayer strategy games to this day. For an idea of the depth available, here's a "brief overview" on some thoughts on the strategies available: http://wiki.starsautohost.org/wiki/Article_Library
There's plenty more.

I'm seconding M.U.L.E. It's amazing. If you haven't played it, have a quick go on the NES version of it (although the C64 version has better AI). Then have a quick go against a friend. It is one of the best non-violent competitive/cooperative games around, and I still have a quick game of it sometimes (perfect lunch break game). This actually can bring out the evil side of you more than the most violent gorefest ever could. Seriously Machiavellian strategy. And you can Hunt the Wumpus! This game has everything. Play it. Then play it against friends. Then get new friends when you beat your old friends by sheer profiteering bastardry. It's even easier to be horrible in hotseat, because you can make "promises" to your friends. Hahahahahaha......... Promises? As if.

On the non-violent side, Merchant Prince was pretty good as a trader/strategy game. I'm not sure how it'd hold up today (it may not actually be that good, but I remember it fondly), but winning by trade was a new concept to me back then. Plus you could become the Doge and/or the Pope through politics (read: bribes and assassinations). I liked it.

Pirates! Be a pirate. Do piratey things. Make sure you don't play any version with dancing in it. It's a great time waster, and is still one of my go-to games on my phone if I'm bored on a lunch break or stuck on a train (with MULE alongside it and a NES emulator).

Soldier of Fortune 2: Double Helix. It wasn't even a great FPS game, although it did have it's charms (early rag-dolling, disturbing damage model, etc). What it did have was random missions. They weren't even good random missions, but they were actually random. Maps and all. They ended up a bit samey, but I'd never seen anything like it before. The 1P campaign was pretty bad (actually, it was good, other than the transitions/walking simulator between missions. Gritty, but hackneyed gameplay. It was probably better than CoD "x" campaigns, but similar, so bad). But the random mission generator was so far ahead of its time that it's still ahead of its time today. Random missions, maps, objectives and layouts in an FPS? Amazing for the time, and no one has topped it since. A technological marvel, simply for trying.

Magic Carpet. Bullfrog made some really good, original games in its heyday. This was one of them. Cool music, innovative mechanics, but crappy plot and missions. Still, it had 3d voxel terrains with damageable scenery, expandable castles/buildings and some cool spells and enemies. I'm slowly putting together a homage title to it (that might take years to make, so don't hold your breath).

There's a fair few more, but I agree with every game mentioned above. Just got a new PC, so I guess I'll spend my weekend installing 10-20 year old games on it. The perfect use of new technology :)
« Last Edit: October 10, 2015, 08:06:06 pm by sambojin »
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Vendayn

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Re: Old games you loved
« Reply #39 on: October 10, 2015, 06:15:17 pm »

Warlords battlecry series and warlords.

Still no games like them.
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LordBucket

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Re: Old games you loved
« Reply #40 on: October 10, 2015, 07:03:47 pm »

Warlords battlecry series and warlords.

Still no games like them.

Was that the old dos game with with 8 different colors of races in fixed positions on a map, you hire heros, raid dungeon hoping to recruit dragons, conquer cities and build armies? Blue horselords in the middle? Black humans in the mountains in the upper right? Orcs were red in the middle right? Yellow giants and green elves near the bottom left?

That was a neat game. Took forever to play, but neat.

Speaking of obscure old dos games, I'll add in Armada 2525. Early predecessor to what became the 4X genre. Pretty good. Until you figured out how neutron stars worked, and then it became super easy.



Throwing in Syndicate as an oldy, but a goody. Probably more to do with the atmosphere than the actual gameplay

Good game destroyed by a ridiculous flaw: All you had to do was go afk for infinite money. But yes, great atmosphere.

Robsoie

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Re: Old games you loved
« Reply #41 on: October 10, 2015, 08:19:50 pm »

The game is probably worth download and playing even if merely to experience the sheer awesome horror that were its dungeons.

But was the game itself "good?" That's difficult to say.

If you're talking about the "now", and downloading Daggerfall while not having played it in its "prime", no the game is probably not that good, can't really tell what a new Daggerfall player may feel about the game as i played it so many nightly hours when it was released.
There are many annoyances and gameplay concept that are in there that will very likely make you want to go play your more modern games after toying a bit with Daggerfall.

But if you're talking about the era of its release, the game was incredibly good despite all its obvious flaws and all the good that they planned to include but finally didn't, wouldn't have wasted so many hours into this at the time if it wasn't.

And once patched, out of the infamous "falling into the void" bug that annoyed me enough to save very very regularly when exploring random and fixed dungeons, nothing managed to prevent me to completing it 2 times.
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Shadowlord

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Re: Old games you loved
« Reply #42 on: October 10, 2015, 08:27:58 pm »

Warlords battlecry series and warlords.

Still no games like them.

Was that the old dos game with with 8 different colors of races in fixed positions on a map, you hire heros, raid dungeon hoping to recruit dragons, conquer cities and build armies? Blue horselords in the middle? Black humans in the mountains in the upper right? Orcs were red in the middle right? Yellow giants and green elves near the bottom left?

That was a neat game. Took forever to play, but neat.

Warlords II (and Warlords II deluxe) took that and added in random maps, a map editor, and a scenario/unit editor and such as well. There were a few more sequels after Warlords II.

The Warlords Battlecry series is a RTS game with loads of factions and races, and your heroes level up from game to game (In hindsight, that feature was not the best for a multiplayer RTS).
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sambojin

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Re: Old games you loved
« Reply #43 on: October 10, 2015, 08:35:05 pm »

Stuff like that is considered a problem today. But if there was an option for it, it was essentially par-for-the-course in any vaguely innovative or unstable game back then. Save regularly. Save often. Don't save over your last save if you can manage it.

The whole question or "I think something broke" was usually remedied by a response of "go back to your last save".

Patches for your game may have come off a disc off a PC mag. Because there was no way in hell you could pay for $5-10 of internet access for 600mb of random shite, good stuff, and a patch for your game. But that's what you bought a PC mag for. The disc. Seriously. The internet used to have time constraints or megabytes as a price level. I'm only 35 yrs old now, and I had a part time job back then simply to pay for 30mb a month of data. It would have filled my HDD 3x over in 4 months. So $10 discs were king.

I think people are too picky on falling through the world these days. Surely that's DLC option? To make it happen like the good old days :)

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Warlords 2 still holds its own. Surprised there's not a mobile port with some zooming and a slightly less cludgy interface.
« Last Edit: October 10, 2015, 08:44:03 pm by sambojin »
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Akura

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Re: Old games you loved
« Reply #44 on: October 10, 2015, 08:40:53 pm »

Colony Wars: Vengeance. The second in a trilogy, and utterly brilliant. Simplified Newtonian mechanics, a huge array of fighter craft to use with minor customisation, diverging plot lines, overarching plot of brilliance, some fun weapons, and huge fleet battles. Just incredible.


First one is good too, and one of the endings explains why the Navy is out for the eponymous Vengeance.
Spoiler (click to show/hide)

Never did finish Vengeance, though. Also stay the hell away from Red Sun.
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