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Author Topic: Mission 24: By the pricking of my thumbs...  (Read 62724 times)

renegadelobster

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Re: Mission 24: Demon In the Freezer
« Reply #150 on: October 29, 2015, 03:00:55 pm »

((Oh shit  :o ))
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Well, it only hates Linux for now. If we could condition it to hate computer viruses, than hooray! Free, brutal virus protection! Unless you have Linux!

Comrade P.

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Re: Mission 24: *Please Stand By*
« Reply #151 on: October 29, 2015, 03:50:20 pm »

((Damn. Damn it to hell. Perspectives of this mission went from "not-that-dangerous routine" to "easy money for attendance" to "we're in serious trouble" real fast.))
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Sigs

Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?

Xantalos

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Re: Mission 24: *Please Stand By*
« Reply #152 on: October 29, 2015, 03:54:15 pm »

((Welp, my luck had to express itself somehow.))
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XANTALOS, THE KARATEBOMINATION
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Yoink

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Re: Mission 24: *Please Stand By*
« Reply #153 on: October 29, 2015, 07:44:38 pm »

>Pull white sheet from hammerspace, fashion crude ghost costume. Equip it.
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Moopli

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Re: Mission 24: *Please Stand By*
« Reply #154 on: October 29, 2015, 08:15:29 pm »

> Fashion pimp-cane into a simplified skull orbiting my head, making clacking noises

((ack clack clakalak))
« Last Edit: October 29, 2015, 09:30:12 pm by Moopli »
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renegadelobster

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Re: Mission 24: *Please Stand By*
« Reply #155 on: October 29, 2015, 08:31:05 pm »

((Dooo eettt))
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Well, it only hates Linux for now. If we could condition it to hate computer viruses, than hooray! Free, brutal virus protection! Unless you have Linux!

Toaster

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Re: Mission 24: *Please Stand By*
« Reply #156 on: October 29, 2015, 08:35:32 pm »

> Fashion pimp-cane into a simplified skull orbiting my head, making clacking noises

((I'll un-strike this if anyone thinks it'll be fun))

((Dooting noises))
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Parisbre56

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Re: Mission 24: *Please Stand By*
« Reply #157 on: October 29, 2015, 09:43:55 pm »

tryrar

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Re: Mission 24: *Please Stand By*
« Reply #158 on: October 30, 2015, 12:30:21 am »

(Welp. PW has an idea. Nice knowing you guys!) :P
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This fort really does sit on the event horizon of madness and catastrophe
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Aigre Excalibur

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Re: Mission 24: *Please Stand By*
« Reply #160 on: October 30, 2015, 11:33:23 pm »

((Can I participate in this thread?  If so, can Saint participate physically, and by that I mean through a QEC-bot?))
(Steve has been adverse to bots/drones. Maybe if you asked to be drop-podded down, we'd be able to experience you in the flesh (or in the brain) and we could brain cuddle together.)
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

piecewise

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Re: Mission 24: *Please Stand By*
« Reply #161 on: October 31, 2015, 10:59:15 am »

((Can I participate in this thread?  If so, can Saint participate physically, and by that I mean through a QEC-bot?))
Because you're on heph, you can participate in your REAL body if you want to.




So, here's how this goes.


We'll assume you all immediately turn on your heels and run straight back to the elevator. We'll assume you hit the up button and the elevator goes up. It keeps going up for a little while until it stops going up.  Then it starts going down. Very very quickly. It continues to do this for an amount of time that seems frankly impossible. Eventually it slows and then stops. The little LED floor denoting sign shows nothing but gibberish, though the door light is green, indicating that you're on a proper floor and the door can be opened.


Lets get a few things out of the way:
1. You have no contact with Steve or ARESTEVE. Attempting to hail them yields only distorted static. QEC included.
2. Attempting to cut, smash or otherwise move through the walls is bizarrely ineffectual. Lasers, guass, fists the like seem to strike but have absolutely no effect; not even as much as warming the metal or chipping the paint.
3. Attempting to get the elevator to move up or down produces a screeching metal noise and nothing else.

Comrade P.

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Re: Mission 24: *Please Stand By*
« Reply #162 on: October 31, 2015, 11:13:06 am »

- Shitshitshit

Look for emergency ladder leading up the shaft. What do the thermometers say, did the temperature go up or down when the thing happened? Also, how long have we been in there since we entered through the lid on the outside (I got that timer running still)?
« Last Edit: November 01, 2015, 12:17:28 pm by Comrade P. »
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Sigs

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Dutrius

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Re: Mission 24: *Please Stand By*
« Reply #163 on: October 31, 2015, 11:21:06 am »

Look around in terror.

Whats's going on? What's happening? How far down are we?
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Nunzillor

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Re: Mission 24: *Please Stand By*
« Reply #164 on: October 31, 2015, 11:32:26 am »

"Odd.  Well, I guess we have to..."

Press the door open button. Stuck in an elevator in a strange dimension?  Dangerous and wasteful space magic crafting time, naturally.  Use the MFM to lengthen the combat knife into a sharp scimitar, using a metal pole for material as needed.
« Last Edit: October 31, 2015, 12:03:39 pm by Nunzillor »
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