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Do you want the current Chapter to be rewinded back to Turn 1?

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Author Topic: Fire Emblem on Forums 5 (FEF5), OOC thread! Closing.  (Read 71659 times)

GiglameshDespair

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Re: Fire Emblem on Forums 5 (FEF5), OOC thread!
« Reply #405 on: October 29, 2015, 01:38:55 pm »

OK, so Chalco, vera and Lizbet need to move down two tiles.

Asking hatkitty on irc, the enemy wyverns have to be within their eight-tile range to spot adjacent people, so assuming the wyverns at the sides only move horizontal we should be fine.
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Culise

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Re: Fire Emblem on Forums 5 (FEF5), OOC thread!
« Reply #406 on: October 29, 2015, 01:43:11 pm »

I hate to ask this, but what happens if either of the two to the west move southward like half of the last pair did?  That seems like it would be highly unfortunate.
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GiglameshDespair

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Re: Fire Emblem on Forums 5 (FEF5), OOC thread!
« Reply #407 on: October 29, 2015, 01:47:12 pm »

Ah, then we'd get caught.
So it depends which direction they move.
If we move down one tile each, we won't get caught if they move south as previous. But Chalco will get caught if A moves all west.

Eh, they'll probably move south.

Those three can just move down one tile each, then.
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Xanmyral

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Re: Fire Emblem on Forums 5 (FEF5), OOC thread!
« Reply #408 on: October 29, 2015, 02:02:31 pm »

I wonder if a rescued unit counts as adjacent.

Swordstar

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Re: Fire Emblem on Forums 5 (FEF5), OOC thread!
« Reply #409 on: October 29, 2015, 02:03:57 pm »

Hasp already said that'd be more noticeable, so yes
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Culise

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Re: Fire Emblem on Forums 5 (FEF5), OOC thread!
« Reply #410 on: October 29, 2015, 02:11:32 pm »

Hmmm, if A moves straight west, they'll be close enough to see any movement, and if they keep moving west, Chalco will be caught regardless.  Drat it all, I should have held position or at least moved east; we wouldn't be in this mess if I hadn't panicked at the concern of ending the turn next to another NPC right before the enemy arrival and tangled up our formation. 

I think we have to gamble.  We'll have to assume and hope that the horns are being sounded to call these three pairs together and that there isn't another pair to the south just off-map that's also being called; otherwise, we lose regardless.  Under that assumption, they'll either move to the center of the map (if they can see each other and can orient visually) or to the center and north (if they cannot, and thus must orient on the sound).  Alice is pinned down since she can't reach us without crossing swamp.  She can move anywhere within those three forest tiles, but if C keeps moving south, she'll be discovered no matter what.  As such, I'm going to set her aside in this for the time being and concern ourselves with the other three. 

If we move two tiles south:
>If D or E move south, we're detected at the end of this turn (Irza-Vera pair, 6-8 tiles away from (2,15) or (1,14))
>If E moves east, we're detected at the end of this turn (Irza-Vera pair, 6 tiles away from (8,9))

If we move one tile south:
>If A moves west two consecutive turns, we're detected at the end of the next turn (stopping on a tile adjacent to Chalco) - Chalco is also blocked from moving further after the first turn due to the 8-tile rule.

If Vera moves into the deeper forest, it changes the adjacency problem from IV to CV, which is even worse for us.  If Liz moves north or holds position, she replaces Chalco in the one-tile problem above, but she can outfly him if we need to escape.  My thought right now is that the one-tile option is best, because moving two south guarantees detection if E moves in any direction other than north.  Otherwise, Vera moves to (10,14) and Chalco moves to (9,13), putting Liz in the tail since she can move the fastest in a pinch.  I'm not seeing any other options at this point.

EDIT: Plus, if Liz is the only one to get caught, I already know more or less what she's going to say. :P
« Last Edit: October 29, 2015, 03:21:40 pm by Culise »
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GiglameshDespair

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Re: Fire Emblem on Forums 5 (FEF5), OOC thread!
« Reply #411 on: October 30, 2015, 01:27:10 pm »

Culise: my action is updated, you're green to go
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Culise

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Re: Fire Emblem on Forums 5 (FEF5), OOC thread!
« Reply #412 on: October 30, 2015, 02:09:55 pm »

OK, thanks.  Move is up. ^_^
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Twinwolf

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Re: Fire Emblem on Forums 5 (FEF5), OOC thread!
« Reply #413 on: October 30, 2015, 02:20:20 pm »

Should I edit my move to 10,14 like your plan says?
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Culise

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Re: Fire Emblem on Forums 5 (FEF5), OOC thread!
« Reply #414 on: October 30, 2015, 02:25:53 pm »

Nah, we're just going with a straight shot south to get everyone out as quickly as possible.  Hopefully, they don't come close enough to spot us, but...
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Haspen

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Re: Fire Emblem on Forums 5 (FEF5), OOC thread!
« Reply #415 on: November 01, 2015, 06:26:54 am »

A new plotbranching poll is up! V:
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Twinwolf

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Re: Fire Emblem on Forums 5 (FEF5), OOC thread!
« Reply #416 on: November 01, 2015, 07:20:24 am »

Hm. Could Alice move through the open and not be seen, since A: She's more than 8 tiles away and B: There are multiple forests between her and any of the riders? Because otherwise this could get bad.
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Haspen

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Re: Fire Emblem on Forums 5 (FEF5), OOC thread!
« Reply #417 on: November 01, 2015, 07:21:29 am »

She can't because riders are still in the air v:

Dun worry, next turn you will be free to move.
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Haspen

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Re: Fire Emblem on Forums 5 (FEF5), OOC thread!
« Reply #418 on: November 02, 2015, 12:40:08 pm »

Kansa you can leave the forest tiles if you want to speed it up, riders won't notice you ;v
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Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Culise

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Re: Fire Emblem on Forums 5 (FEF5), OOC thread!
« Reply #419 on: November 02, 2015, 01:59:18 pm »

We can finish this in two turns with that guarantee.

This turn: Vera leaves, Chalco moves.  Lizbet to (8,16) and mounts up; Alice to (10,15)
Next turn: Chalco leaves.  Alice to (8,15).  Lizbet rescues Alice, moves off-map. 

Anyone object to this? 
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