Has anyone ever attempted a fully-automatic minecart machine gun?
Shotguns usually work with a minecart slamming into an obstacle and spraying its contents at a target. That, however, requires a lot of manual cleanup. What if, instead, a boatload of heavy-material minecarts were created, stored, and unleashed in rapid succession at Very High Velocities
TM along a narrow corridor or - even better - stairway? An automatic collection system could be set up by laying tracks along said corridor and having a collection chute at the end.
Corollary: Can minecarts be loaded into other minecarts for rapid manual
transportreloading, or would we have to make a powered minecart elevator system as well?
The prize for creating such a weapon is set at 1,000,000 Urists. Bonus 500,000 Urists if you can get the carts to travel a parabolic arc from a firing hole into the kill zone. Bonus 500,000 Urists for completion without a horizontal array of impulse ramps. Bonus 750,000 Urists for an infinite magazine (replacing carts at exactly the rate they're being used, no gaps. Only using one cart is cheating
)
Mostly I like this because it's less glitch/feature abuse than shotguns (to my understanding.) Cleanup from a shotgun could in theory be automated using sloped surfaces and liquids to concentrate the spent ammo into a quantum stockpile for rapid loading into a minecart, which would become the next bullet. (It's a shame you can't dump items into a minecart from above with floor hatches/retracting bridges. But you could still do cool things like using magma to push the items, reducing goblinite to useful iron/steel/bronze/silver/copper bars, using gold bars for ammo, and sorting the items at the quantum stockpile into two separate minecart routes, one to the forges and the other back to the shotgun.)
Oh, and also, has anyone ever completed the water shotgun described
here?
That same page also claims you only really need a three-z ramp to reach lethal velocities. Anyone know the truth of this?