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Author Topic: Beyond Sol OOC Thread (Thinking of Reviving. See latest post)  (Read 21297 times)

Aseaheru

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Re: Beyond Sol (A Science Fiction Forum Game) (17/20)
« Reply #90 on: October 08, 2015, 02:27:24 pm »

Flechette rounds or similar?

Game's complex enough without introducing multiple forms of ammo.  Just go with the plasma pistols.
I was guessing that as a reason for not poking holes in the ship.
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Robot Parade Leader

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Re: Beyond Sol (A Science Fiction Forum Game) (17/20)
« Reply #91 on: October 08, 2015, 02:40:50 pm »

Give me one more dedicated soldier and I'm good.

Unless all the remaining sheets turn up as people wanting to be engineers, you'll have your soldiers.

Sweet.

I'm mostly melee with my swords and stuff. Give me the plasma pistol and let somebody else use the assault riffle. Just change my 1 skill point from ballistic to plasma. That's the only difference with the sheet below. If it makes everybody happy, then that's the main thing.

Spoiler (click to show/hide)
« Last Edit: October 08, 2015, 02:42:36 pm by Robot Parade Leader »
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DontBanTheMan

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Re: Beyond Sol (A Science Fiction Forum Game) (17/20)
« Reply #92 on: October 08, 2015, 03:03:22 pm »

Spoiler: Character Sheet (click to show/hide)
PS: The idea is fascinating, and may I just say I love the concept and all the work put behind it.
« Last Edit: October 08, 2015, 03:06:18 pm by DontBanTheMan »
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Zanzetkuken The Great

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Re: Beyond Sol (A Science Fiction Forum Game) (18/20)
« Reply #93 on: October 08, 2015, 03:24:55 pm »

Everyone check over their sheets.  I hit the 40000 character count in the character sheet post and to make space I nixed out all the skills that were 0; however, I'm not sure if I wound up accidentally removing a skill someone had/haven't incorporated a change that was made.
« Last Edit: October 08, 2015, 03:29:49 pm by Zanzetkuken The Great »
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McDonald

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Re: Beyond Sol (A Science Fiction Forum Game) (18/20)
« Reply #94 on: October 08, 2015, 03:30:30 pm »

Mine is wrong.
Spoiler (click to show/hide)
Also, how do you get the pipe character to not have a little bit of empty space to the left?
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Zanzetkuken The Great

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Re: Beyond Sol (A Science Fiction Forum Game) (18/20)
« Reply #95 on: October 08, 2015, 03:34:24 pm »

Mine is wrong.

Corrected.

Also, how do you get the pipe character to not have a little bit of empty space to the left?

I used a lowercase 'L' instead.
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Aseaheru

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Re: Beyond Sol (A Science Fiction Forum Game) (18/20)
« Reply #96 on: October 08, 2015, 03:43:01 pm »

Turns out I screwed up my skills. Heres a updated list.

Spoiler (click to show/hide)
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Taricus

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Re: Beyond Sol (A Science Fiction Forum Game) (18/20)
« Reply #97 on: October 08, 2015, 06:06:36 pm »

Alright, sheet's finally done, edited it into the post here -> http://www.bay12forums.com/smf/index.php?topic=153426.msg6540727#msg6540727
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Zanzetkuken The Great

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Re: Beyond Sol (A Science Fiction Forum Game) (18/20)
« Reply #98 on: October 08, 2015, 07:11:29 pm »

Alright, sheet's finally done, edited it into the post here -> http://www.bay12forums.com/smf/index.php?topic=153426.msg6540727#msg6540727

Would you kindly edit out the skills with a 0?  As mentioned, the character sheet tab is running a bit low on space, and, as shown with McDonald, trying to do it myself seems to fuck up one or two of the skills.
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Taricus

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Re: Beyond Sol (A Science Fiction Forum Game) (18/20)
« Reply #99 on: October 08, 2015, 07:16:33 pm »

Right, done.
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Zanzetkuken The Great

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Re: Beyond Sol (A Science Fiction Forum Game) (18/20)
« Reply #100 on: October 09, 2015, 12:54:01 pm »

If the last two slots aren't filled out by Tommorrow, I'll kick out the IC thread then.  'Til then, double check your sheet in the characters section and maybe write up a perspective of your character pre-flight or something.
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TopHat

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Re: Beyond Sol (A Science Fiction Forum Game) (18/20)
« Reply #101 on: October 09, 2015, 12:55:35 pm »

Quote
Combat skills grant you a modifier for a weapon equal to the character's skill in the weapon's range plus the skill in the weapon type.
Ah, so you need both to not suck. Thanks.
My skills look fine, but I've suddenly realised that Array repair probably involves actually repairing arrays and not just the consoles, so I'll switch that out for a point in plasma weapons if that's okay with you.

Spoiler: Klaas Busch Skills (click to show/hide)
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Zanzetkuken The Great

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Re: Beyond Sol (A Science Fiction Forum Game) (18/20)
« Reply #102 on: October 09, 2015, 10:09:16 pm »

Quote
Combat skills grant you a modifier for a weapon equal to the character's skill in the weapon's range plus the skill in the weapon type.
Ah, so you need both to not suck. Thanks.
My skills look fine, but I've suddenly realised that Array repair probably involves actually repairing arrays and not just the consoles, so I'll switch that out for a point in plasma weapons if that's okay with you.

Spoiler: Klaas Busch Skills (click to show/hide)

Skills corrected.



Here's the Space Engineers rough design of the ship.  As the only computer really able to handle the game has a Linux OS and the game isn't all too stable in WINE (and doesn't access its DirectX11, despite what I have tried), its really only a shell with a few placeholders (ex. using a regular passenger seat as a placeholder for the captain's chair and the lift between the cargo hold and the access to the hangers actually having a lot more room on it in this game than it does in the model).  Couldn't get a screenshot of the ship, due to WINE apparently not allowing me to access the Steam Overlay hindering my ability to grab a screenshot of the vessel.  I'm going to see if I can grab using another computer, but that computer is pretty weak.
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Aseaheru

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Re: Beyond Sol (A Science Fiction Forum Game) (18/20)
« Reply #103 on: October 09, 2015, 10:13:14 pm »

If you feel like spending three times as long you can always print screen. Or rather you can probably print screen.
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Zormod

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Re: Beyond Sol (A Science Fiction Forum Game) (18/20)
« Reply #104 on: October 10, 2015, 05:36:28 am »

Sorry for posting this so late.
Spoiler (click to show/hide)
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