1 diplomat neededEvery nation has 2 offices: diplomat and general...
Diplomat:
>Handles economic decisions
>Handles foreign policy
General:
>Moves troops
>Captures points of interest
There are
4 NATIONSWin Requirements:
All nations must meet a certain level of prosperity, depending on size and population.
All world crisis must be resolved.
1) Power Balance: A diplomat may make trades with oil, but it is protected by the general, whom may deny such trades to complete. A general may make expenses on behalf of the military, but the diplomat may deny these expenses.
2) Approval: For this game, assume your people, while primarily trusting your actions, err on the side of peace loving. If your approval gets too low, both Diplomat and General will be impeached.
More will be revealed as the game progresses. What I say goes!
Q. For commitment, it's not more than once a day, is it?
A. Yeah it shouldn't be more than that. Unless all players are getting everything done, I suppose we might then. Not as a requirement.
Q. Can we get an IC thread?
A. This is a strategy game where the path to victory is decided by consistent actions via budgeting, bargaining, capturing, and so forth, roleplaying has no consequence, from my perspective atleast, so you may be "in character" if you want to call it that while playing, on the flip side there is no real time to be "out" of character beyond the game set up.National Discrepancy: It will be possible for both and either the general or diplomat to function to atleast some capacity, even without the other's consent and approval. The military will always get volunteers and can seize resources if unfunded, but the diplomat will always represent the people as they were elected to do so and can always have at least some influence at home and abroad.
Secretary: By the way all generals and diplomats may appoint 1 secretary(secretary of state, secretary of arms) to divide responsibility or act in their absence, this is optional.
Boarder Invasion: While you can capture foreign resources and other can do so to you, national cultural identity has already been established. The boarders will not actually change at all throughout game play.
Juggling:Possessions can pass multiple hands within the same cycle.
World Crisis Discovered#1 Oil Shortage
All nations must meet their oil needs when all other crisis have been satisfied.
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Cycle 1
>Diplomats may choose the nation's name
>Generals may choose the national colorTropico is the first to capture a color, they will have the most points of interest.Equestria is the first to elect a name, they will have the highest population.Whats the best nation of all?
Equestria Nation (Purple)
- 6 (40%)
Djibouti Nation (Cyan)
- 3 (20%)
Anraya Nation (Pink)
- 3 (20%)
Tropico Nation (Yellow)
- 3 (20%)
Total Members Voted: 15
(ties broken by top down order)
Equestria Nation is considered the best, they will have the most vast lands.Cycle 2
Generals. Choose your starting assets:
^ = troops
^ (low) atleast one very valuable natural resource
^^ (med-low)
^^^ (medium) balanced
^^^^ (med-high)
^^^^^ (high) rare resources even more scarce
Diplomats, choose your starting funds:
$ (low) no major crisis or negative relationships
$$ (med-low)
$$$ (medium) balanced
$$$$ (med-high)
$$$$$ (high) atleast one major crisis and or negative relationship
Your choice will be scaled to fit your national potential for these things, based on size, population, and points of interest.
Anraya Nation has a small military force protecting its acutely precious resources, the national reserve is high at the expense of neglected national crisises and earnest foreign policy.
Equestria Nation has a grand military force capable of seizing more precious resources it lacks, the national reserve is moderate a sign of some care towards national crisises and foreign policy.
Tropico Nation has a small military force protecting its acutely precious resources, the national reserve is low after a history of delicate care towards national crisises and cautious foreign policy.
Djibouti Nation has a grand military force capable of seizing more precious resources it lacks, the national reserve is moderate a sign of some care towards national crisises and foreign policy.
Cycle 3
For the next bit of time, I would like all players, and anyone following along to think about the challenges these four nations might face.
Please take some time to brainstorm all the possible national, global, and diplomatic crisis and disasters that might have or may fall upon these peoples.
Your ideas!
1. Insufficient Resources
-A. Problems acquiring natural resources, either from scarcity or lack of technology to obtain them, or permission to use or inability to protect them.
-A2. Deflation or Inflation. Either it is becoming too expensive to obtain demanded resources or the value of a very available and heavily invested resource has suddenly plummeted and companies must cut costs with layoffs, making valuable items harder to afford driving their cost down even further.
2. Humanitarian Problems
-A. Large groups are unsatisfied with the status quo or a recent or chain of recent decisions and an uprising has begun. National assets are threatened by violent protests. You're in danger of being removed from your position by your own people. Impeached!
-A2. The issue could be the way resources are distributed, but changing it could reset your nation's economic engine and the recovery slow if worthwhile at all.
3. Foreign Confrontations
-A. Hostile "barbarians" or an aggressive nation or organization nearby invading your lands because they believe confronting or defeating you will benefit them.
-B. You have a deal with another nation that doesn't serve you and you believe they may even have a false claim or are abusing the contract. The terms for canceling are just as bad if not worse.
-C. "Pirates" are feeding off your sea trade routes and causing fear and panic.
4. Plague
-A. Either poor living conditions, bio warfare, or other or unknown sources has caused a disease that is spreading among a nation and may spread to another if uncontained. Could be lethal, crippling, or otherwise greatly reduce quality of life temporarily or permanently until cured.
-B. The victim could be a living resource, crops or herds.
5. Weather Disaster
-A. A large scale weather event such as a tornado or hurricane has decimated all homes, factories, and land, air, or sea transports in it's path.
-B. A drought can cause many kinds of resources to be negatively affected and invite unrest and panic.
-C. Human pollution or resource stripping have weakened the Earth's natural systems making it's natural cycles of hot and cold periods more extreme. Causes other weather disasters to appear more frequently. May only be lessened by utilizing rare and valuable resources that to do so could be acutely costly in the short run, and require largescale international cooperation.
6. Nature Human Rejection
Plants have started to appear that are actively lethal to humans. Populations decline, panic, and widespread migration from such zones.
7. Civil Confrontation
Groups from within your own nation have a negative agenda or one that opposes your own.
-A. Religious Extremists have demands you devout yourself to their way and require others to do so, agreeing to it will in itself cause an uprising and disagreeing could lead to terrorist intimidation.
-B. A terrorist attack of an extremist group that has grown from within your own nation. A key place or event could be the target. Could have consequences on another nation's trust of you, especially if the group targets them also.
8. Breakaway Group
A territory of your nation's land wishes to become separate, if you agree you will permanently lose resources in that area unless you take them back forcefully or via bargaining. If you do not agree they will get angry.
9. Geological Disaster
Earthquakes and volcanoes can disrupt or destroy resource flow, cause panic and migration(nationally or internationally).
10. Rights Dispute
A sea based resource lies untapped and undiscovered until just now, and the discovery belongs to one nation but the resource lies clearly closer to another, who gets it?
Some of these can be broken down into multiple smaller crisises or have variations. Combined with my own fun bag of tricks this should be a treat to solve.
We're well on our way to starting properly. Cycle 4
https://docs.google.com/spreadsheets/d/1Lp0DcOl80hJB8cUfeYAtHwnhFbYlhLwPkM69xrDSXb4/edit?usp=sharing
PM me your google account to get edit permissions. Please sign the form once you've been added.
THIS JUST IN: STORM WARNING ! ! !
Tropical Storm "Thumper" is heading north from the ____* Ocean, and all four nations are at risk.
For Equestria Nation Dip. vkiNm and Gen. Yourmaster have both outlined their response plans, though only vkiNm has begun to take action on them.
For Djibouti Nation only Gen. ShadowHammer has outlined response plans but hasn't begun to take actions on them. Dip. tntey's stance is greatly anticipated by the peoples of Djibouti.
For Anraya Nation only Gen. Sheb has outlined response plans, who has already begun to take actions on them. Dip. Taricus's stance is greatly anticipated by the peoples of Anraya.
For Tropico Nation no official plans have been made other than by Secretary of State alamoes, who will need Dip. Chiefwaffles' approval to proceed. Dip. Chiefwaffles and Gen. Vgray's stance is greatly anticipated by the peoples of Tropico.
PM me your google account = storm response plans announced.
Sign the google doc after I add you = response actions taken.
*For those already complete, you may suggest a name for this ocean, and a poll will be held shortly.
General Vgray has chosen to resign after the passing of the mandatory international Google treaty. In his place alamoes will be leading the military of Tropico.
Diplomat Taricus has chosen to resign after the passing of the mandatory international Google treaty. In his place DontBanTheMan will be acting diplomat of Anraya.
Cycle 5