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Author Topic: Waking in a Dungeon, RtD6, IC  (Read 1316 times)

Happy Demon

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Waking in a Dungeon, RtD6, IC
« on: October 03, 2015, 10:14:22 am »

Link to the OOC.

Okay, let's do this.
Turn 1.

Shard
Spoiler: Map (click to show/hide)

d6 = 6
You wake up in a small room, there's someone else in the room with you. They look human, with brown hair.
You feel the air being cold, but also fresh.

Jack
Spoiler: Map (click to show/hide)

d6 = 3
You wake up in a small room, there's someone else in the room with you. A greenskin, big teeth, rather slim.
The air is humid here, and a bit chilly, a faint smell of rotten wood.

Bigteef
Spoiler: Map (click to show/hide)

d6 = 3
You wake up in a small room, there's someone else in the room with you. A human, there's not much else distinct about him.
The air is humid here, chilly even, way colder than back home. You smell something faint, fish perhaps?

Clementine
Spoiler: Map (click to show/hide)

d6 = 2
You wake up in a small room, there's someone else in the room with you. A big burly bear, it seems to be asleep.
The air is warm in here, and smells like... burning.
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Fr0stByt3

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Re: Waking in a Dungeon, RtD6, IC
« Reply #1 on: October 03, 2015, 01:20:45 pm »

Approach the human.

"Greetings." Shard looks impassively at the other, trying her best to not be intimidating. Unfortunately, social interactions had never been her strong suit.
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Funding rebels because seriously, fuck those guys.
((They're basically the new Mongols.  I gotta say, I have a newfound respect for the Jamaican police force after playing this game.))

AkumaKasai

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Re: Waking in a Dungeon, RtD6, IC
« Reply #2 on: October 03, 2015, 02:12:17 pm »

Bigteef circles the human, attempting to assess whether he could kill it, and what benefit that would bring him.
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Ruludos

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Re: Waking in a Dungeon, RtD6, IC
« Reply #3 on: October 03, 2015, 03:57:09 pm »

((I suppose that rolling a 1 would result in the same spawn point, but with an angry bear instead :p))

After overcoming the sense of vertigo originating from her sudden dislocation, Clementine begins to panic. Focusing on the immediate threat, she tries to slink along the side of the wall, towards the exit and out of the room.
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Andres

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Re: Waking in a Dungeon, RtD6, IC
« Reply #4 on: October 03, 2015, 04:08:55 pm »

"Hey, come on, man! We're fellow inmates! Let's work together and see if we can't get out of here, eh?"

Check the door to see if it's open, then look around the room for a way out.
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AkumaKasai

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Re: Waking in a Dungeon, RtD6, IC
« Reply #5 on: October 03, 2015, 04:38:14 pm »

Bigteef pauses. Fine. But if we find anything, I get.

Throughly search room for anything that may or may not be useful.
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Happy Demon

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Re: Waking in a Dungeon, RtD6, IC
« Reply #6 on: October 08, 2015, 12:13:53 pm »

Actually, there's only 3 spawn points, it's just that the one of them had a bear in it (so Jack and Bigteef were 1 away from appearing in the bear room).

Turn 2.

Shard
Spoiler: Map (click to show/hide)

"Hm?"
The woman wakes up.
d6-1 = 2-1 = 1
She looks pretty, real pretty. Jealous.
"Oh, whoops. Wait, what am I doing here? Oh, where is here?
Anyway, hello.
"
She waves. She doesn't appear to fear you.

Jack
Spoiler: Map (click to show/hide)

You open and look out the door, it's quite dark in here, your lantern being the only thing illuminating this place (which you automatically pick up, because reasons).
You feel humid air coming from your left (which would be right, on the map).
There seems to be other rooms connected to the corridor.

Bigteef
Spoiler: Map (click to show/hide)

You look for stuff.
d6-1 = 3-1 = 2
You find a pole, quite sturdy.

Clementine
Spoiler: Map (click to show/hide)

d6 = 1
Oh dear, you stumbled and face-planted onto the floor.
-1 HP
3/4 HP
Ow.
The bear is awake.

"Wha?"
The bear... talks.
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AkumaKasai

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Re: Waking in a Dungeon, RtD6, IC
« Reply #7 on: October 08, 2015, 01:12:48 pm »

((Is the pole attached to anything?))
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Happy Demon

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Re: Waking in a Dungeon, RtD6, IC
« Reply #8 on: October 08, 2015, 03:08:50 pm »

((Is the pole attached to anything?))
((Nope.))
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I like cats, they're smart and mysterious, and their kittens adorable.

I'm a Forum Demon, expect to find me lurking, and knowing random details.

AkumaKasai

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Re: Waking in a Dungeon, RtD6, IC
« Reply #9 on: October 08, 2015, 03:55:22 pm »

((How long is the pole?))
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Fr0stByt3

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Re: Waking in a Dungeon, RtD6, IC
« Reply #10 on: October 08, 2015, 04:14:28 pm »

"I'm Shard. You got a name?" The goblin crosses her arms as she continues to stare impassively into the humans eyes.
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Funding rebels because seriously, fuck those guys.
((They're basically the new Mongols.  I gotta say, I have a newfound respect for the Jamaican police force after playing this game.))

Andres

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Re: Waking in a Dungeon, RtD6, IC
« Reply #11 on: October 08, 2015, 05:13:32 pm »

"Well it looks like we have our way out! Well, it was great meeting you! If you ever need my help, just call and I'm come running!" ;D

Explore the other rooms.
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AkumaKasai

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Re: Waking in a Dungeon, RtD6, IC
« Reply #12 on: October 08, 2015, 05:24:18 pm »

No! We go together. Else maybe you lock me in, leave me to die. Can't risk.
((Is the pole small enough to realistically be used as a weapon?))
Follow human. Take the pole if possible.
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Ruludos

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Re: Waking in a Dungeon, RtD6, IC
« Reply #13 on: October 08, 2015, 06:41:45 pm »

Clementine screams wordlessly in a mixture of panic and pain.

Flee the room! Assess surroundings for any sort of weapon.
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Andres

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Re: Waking in a Dungeon, RtD6, IC
« Reply #14 on: October 08, 2015, 07:10:04 pm »

"Oh! Sure, ok, no problem. Would be nice to have a partner. I can tell we're gonna be the best of friends!" :D
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.
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