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Author Topic: [Solved] Once again: Problem with Mood  (Read 522 times)

DeDeRon

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[Solved] Once again: Problem with Mood
« on: October 02, 2015, 12:47:21 pm »

dfhack output:

[DFHack]# showmood
Id Zulbanaval is currently possessed with intent to claim a Jeweler's Workshop and become a legendary Gem Cutter (but not really).
She has claimed a Jeweler's Workshop and wants the following items:
Item 1: any rough gems, quantity 2 (got 2)
Item 2: rock blocks, quantity 1 (got 1)
Item 3: any leather, quantity 1 (got 1)
Item 4: any plant fiber cloth, quantity 1 (got 20000)
Item 5: any bones, quantity 1 (got 1)
Item 6: any leather, quantity 1 (got 1)

output of the "t" command:
Spoiler (click to show/hide)

so apparently my gem cutter has all she needs, but refuses to start the construction. she stays at the workshop and continues mumbling "cloth... thread, bones yes..., leather skin..., rough... color, blocks...bricks...".

any help appreciated.
« Last Edit: October 02, 2015, 03:42:23 pm by DeDeRon »
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Daris

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Re: Once again: Problem with Mood
« Reply #1 on: October 02, 2015, 02:43:11 pm »

I would forbid those chalk blocks and make new blocks from a non-flux stone.
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DeDeRon

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[Solved] Re: Once again: Problem with Mood
« Reply #2 on: October 02, 2015, 03:37:43 pm »

I would forbid those chalk blocks and make new blocks from a non-flux stone.

many thanks, that did not work, but this brought me to another idea: i dumped every item in the workshop, and after reclaiming the dumped stuff it worked. imo the dog bones caused the problem.