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Author Topic: You Can't Die 2! (interactive Storytelling game) THE END  (Read 17747 times)

origamiscienceguy

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #15 on: September 30, 2015, 07:07:36 pm »

Chaotically Knock them over like Dominoes after slipping on blood and impaling a Goblin on our Spear then...
You launch yourself off of the Last Goblins head with as much force as you can muster. You do a mid-air somersault and take a look behind you. You see the Goblins all falling backwards and knocking the ones behind them over. One of them, however, avoided the chaos and charged at you. you were focused on him so much that you didn't look to see where you'd land. You land in a puddle of blood and slip backwards. You throw your hands backwards and the spear gets instinctively thrown itself. The spear Impales itself in the Goblins neck and he falls over. Your comrades begin charging back the Goblins back outside the gate.
« Last Edit: October 01, 2015, 07:59:26 pm by origamiscienceguy »
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

crazyabe

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #16 on: September 30, 2015, 07:18:09 pm »

 make a rude gesture towards the goblins and...
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Andres

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #17 on: September 30, 2015, 07:20:19 pm »

...charge the leader!
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origamiscienceguy

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #18 on: September 30, 2015, 07:30:40 pm »

You bite your thumb at the nearest Goblin, then charge the one you assume is the leader, before realizing that you don't have a weapon of any kind. You look for your spear, but can't find it. And your knife is either still in the air, or on the ground somewhere. Either way, you can't find it.
« Last Edit: October 01, 2015, 07:59:39 pm by origamiscienceguy »
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

crazyabe

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #19 on: September 30, 2015, 07:33:36 pm »

grab the nearest weapon like object and throw it at there leader, the weapon was a...
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Andres

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #20 on: September 30, 2015, 07:36:46 pm »

...metal one.
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origamiscienceguy

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #21 on: September 30, 2015, 07:52:35 pm »

You pick up a Goblin sword from the ground and throw it at the Goblin whom you assume is the leader. He sees you throw and catches the sword in midair. Tuning towards you, he starts to laugh maniacally and advance towards you. You are now weaponless and backed up against a wall. He raises the sword and starts having it come down again when suddenly, his face droops. He drops his sword and collapses. Looking, you see your hunting knife embedded in his skull. Laughing, you pull it out and hold it in front of you. Only now do you look at the battle. You are overjoyed to see the Goblins retreating from the castle, and you join some of your comrades in cheering. But then you notice a subtlety that none of the others noticed. The Goblins were not routing, they were retreating in an organised manner. You listen closely and hear a steady *thwomb thwomb thwomb* of a large drum and recognize that this battle isn't over. Suddenly, a sound louder than anything you ever heard crashes into the castle. It is the unmistakable sound of a dragon roar. You can't see from behind the walls, but there is a staircase to the top of the walls blocked by three Goblins - the three that knocked you off the wall in the first place.
« Last Edit: October 01, 2015, 07:59:58 pm by origamiscienceguy »
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

crazyabe

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #22 on: September 30, 2015, 07:53:45 pm »

Run over to the three goblins and get a Critical at...
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Tomasque

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #23 on: September 30, 2015, 08:52:18 pm »

...their livers!
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origamiscienceguy

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #24 on: September 30, 2015, 10:06:11 pm »

In your hurry to investigate the dragon surely bearing down on the castle at any moment, you come up with the most efficient way of putting the Goblins out of their misery bodies. You punch each one in the liver which so happened to be struggling to deal with all the alcohol they drank before the battle as a victory celebration. (Goblins don't make sense all of the time) Regardless, the Goblins all hunched over and one even began throwing up. Pushing past them, you climb to the top of the wall and see a terrifying, yet strange sight. The Dragon was massive. In fact, it was taller than the wall you are standing on. If it were to stand at its full size, it would probably dwarf the citadel itself. The dragon was obviously a fire dragon, as given by the spouts of flame coming out of its nose every once in a while. Another scan revealed that its wings were not in plain sight. This was a bit rare for warrior dragons but not at all strange (the wings are the most fragile part so masters will sometimes protect them in a leather shroud during a battle) It was hard to tell from the distance, but you are fairly certain that it was a female. The physical attributes of the dragon was not strange, but its behavior was. It was bridled with the standard ropes around the ears, but this dragon seemed somewhat reluctant to follow its master's orders. More looking revealed that the master was inside a metal box on the dragon's back, Much larger than a Goblin. You pondered how the Goblins managed to subdue this majestic creature if not by the traditional ways of raising it from birth. This dragon would certainly not hesitate to kill every Goblin in sight if it was somehow being forced into battle. But why was it hesitating after every order? You don't have time to contemplate. The dragon started its charge towards the very wall that you are standing on.

(crazyabe: why do you make incomplete suggestions?)
« Last Edit: October 01, 2015, 08:00:28 pm by origamiscienceguy »
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

ShadowHammer

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #25 on: September 30, 2015, 10:59:53 pm »

((CrazyAbe makes incomplete suggestions because...
 :P))
Wait until the dragon is almost upon you, then jump for the reigns ((I assume it has reigns?))
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origamiscienceguy

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #26 on: September 30, 2015, 11:28:12 pm »

((CrazyAbe makes incomplete suggestions because...
 :P))
Wait until the dragon is almost upon you, then jump for the reigns ((I assume it has reigns?))

You wait, tensing every muscle in your body until the dragon crashes into the wall. At the last second, you jump and scramble your arms for something to grab onto. You feel a rope in your hand and you grab it with all your strength. Looking up, you realize you grabbed one of the steering ropes around the Dragon's ears. As an instinctive response, the dragon careens off to the side. You hear some shouting from the metal box where the master is, and the dragon freezes with a look of terror on her face. What is this dragon so afraid of?
« Last Edit: October 01, 2015, 08:01:26 pm by origamiscienceguy »
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

Nunzillor

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #27 on: October 01, 2015, 03:42:14 am »

Its master, soon to perish.  Climb on the scales until we reach the metal box.  Then, frighten the thing inside into submission.
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crazyabe

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #28 on: October 01, 2015, 07:59:21 am »

((CrazyAbe makes incomplete suggestions because...
 :P ))
Wait until the dragon is almost upon you, then jump for the reigns ((I assume it has reigns?))
... Some one else can finish it
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origamiscienceguy

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #29 on: October 01, 2015, 08:25:17 am »

Its master, soon to perish.  Climb on the scales until we reach the metal box.  Then, frighten the thing inside into submission.
It is obvious that the dragon is somehow afraid of its master. But how? If she had any reason to not like he own master, she could easily kill him. Right? You decide to enter the box through a hatch in the side. You make a loud shriek to scare whoever is inside. It is somewhat successful because the only Goblin inside straightens up in his seat for a few seconds. That gives you time to look around.
What you see is sickening.
In the center of the room is a dragon's egg held in a leather harness. Above it is a spring-loaded spear which would fire into the egg at incredible speeds should a certain lever be pressed. The Goblins are using the Dragon's own egg as a hostage! You quickly look for the lever that would kill the innocent hatchling, and find it in the hand of the master Goblin. In his other hand is a long flail. This Goblin has obviously had much more combat experience than the others. In these close quarters, his flail would be incredibly hard to dodge, and you must make sure he doesn't hurt the egg either. He takes a step forwards, releasing his grip from the lever, and tries an overhand swing aiming for your head.
« Last Edit: October 01, 2015, 08:01:51 pm by origamiscienceguy »
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)
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