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Author Topic: You Can't Die 2! (interactive Storytelling game) THE END  (Read 17750 times)

origamiscienceguy

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #135 on: October 04, 2015, 11:03:30 pm »

You throw your longsword at both Goblins' weapons, slicing them in half, and sending what remained of the swords off-target. You tackle the Goblin nearest to you, while Fleister kicks the second Goblin with his uninjured leg. You grab both Goblins from the ground and smack their heads together, and hold them in place for Fleister to cut their heads off. While all this was happening, Fluffles took out the remaining Goblins that posed a threat to you three. Fluffles then climbed back to the neck and killed any Goblins that wanted to try their luck climbing to the head. You lay Fleister down to make him comfortable, and hear a cheer come from the forces fighting on the ground. You look towards the fissure, and instead of seeing Goblins pour through, you now see Elves running in. They are led by two riders now! You see the massive Ice dragon that the elf army was led by, but you now see a relatively small Water Dragon with the unmistakable form of an Orc on top. At the sight of their leader, the Orc wall-of-death gives a shout, and the Goblin forces completely break. Goblins flee in every direction.
The battle was won.
You tell Fleister the great news, and he thanks you graciously "If you hadn't arrived both Jawrok and I would have been dead." Fluffles, finished with killing the Goblins, comes back to you, and gestures for you to mount him and glide off Jawrok's back. The Orc rider flies to you. You notice that Fluffles and his dragon are nearly the same height, but the Water Dragon was about twice as long and looked very streamlined for aquatic travel. The Orc greets himself as Gat, and his dragon as Grommok. He tells you that he found Grommok alongside another dead Water Dragon on the shores of the ocean. The Dead dragon was killed by Goblins. "I gave Grommok some food, which he ate hungrily. It was that same day that my hometown was completely razed and pillaged by a force of Goblins. I witnessed the destruction from afar. And used grommok's fast swimming speed to race to our fortress on the coastline and warn my brethren there. After a close battle with countless losses, we won the battle. But only a moment later, the Elf rider you see there came and told us to gather as many troops as possible to kill a group of renegade humans and meet up at Rendrek to fend off this Goblin siege." You tell Gat your story of how you received Fluffles,and Gat almost throws up when you describe how the Goblins used Fluffles as a hostage to force his mother into their bidding. After you say that your party of 50 men set out for Rendrek, Gat tells you that Almar, the elf rider requested a meeting with the other riders as part of a discussion about the prophecy. You can tell that Gat does not like Almar, and when you ask him why, he says, "all elves are really proud, and this one seems to have gotten the lions share of pride. I just can't stand being around him." Regardless, you two head up to the grand hall, where the meeting was taking place.
Even by dwarven standards, the Grand hall was complete overkill. It was large enough to hold 50 full-grown dragons and give them plenty of elbow room. Instead of a hexagonal prism, like the entrance of the fortress, the Hall was a perfect elliptical prism, with a long table at on focci and the largest throne you had ever seen at the other. The roof was an elliptical dome, but its highest point was off-centered so that it was directly over the throne. It looked like a side of an egg. It was at the long table that the meeting was held. Dwarves scurried all around Jawrok, pulling weapons out of his underbelly, patching the injuries up, and tying his wings back into recognizable shapes. Fleister himself was sitting at the table with his injured leg held straight in a cast. Almar was offered by the Dwarves many times to help heal his Ice dragon, but he refused, insisting that only elves do the healing. You and Gat happily accepted the Dwarves offer to heal Fluffles and Grommok. Gat, Fleister, and yourself sat towards the middle of the table, where talking could be kept quiet to prevent any unnecessary eavesdropping, but Almar walks over to the end of the table, and sits himself at the head seat. Fleister grumbles under his breath. You hear the words "nerve, secrecy, urgent" as he walks to the end of the table, sitting next to Almar, on the side. You and Gat do the same. Almar speaks in a voice as if he were talking to servants, "Now that you finally finished chatting amongst yourselves, let us talk about the pressing matter at hand. The prophecy." You now understand why Gat didn't like him.
"We all know that Gasmog is the only Goblin rider, so he must be the one the prophecy is talking about. He must have decided that the Goblins influx in population was the best time to strike against the other races. He was last seen at the dark fortress of Oix, and I've no reason that he would be anywhere else, so that is where we'll strike." Am I clear? Without waiting for a response, Almar continues, now speaking directly to Fleister. The Orc and the human will go ahead, since they will only slow us down. We will wait for you and your dragon to be healed enough to be useful, at which point, we will catch up with the others, he says while gesturing towards you and Gat. Once we reach Oix, us two will assault together." Almar says, still talking only to Fleister. "Now, does anybody here unable to comprehend what I just said." Fleister and Gat are clearly agitated, but Almar was clearly the Senior of the group. 200 years older than Fleister. So nobody looked like they were going to say anything. If you want to speak up about anything, now was the time.



(I know that you probably want to stab Almar for being an asshole right now, but for the sake of my plot, please don't.)

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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #136 on: October 04, 2015, 11:15:11 pm »

Pride? they call that elven pride? PAH!

Show them REAL Pride. The HUMAN Pride! We fucking own the goddamn planet, we've got the Goblin's numbers, we've got the Orc's ferocity, we've got the Dwarf's ingenuity and we definitely got the Elf's cunning.

Their pride ain't got shit on ours.
Plus we have Sarcasm and ass-kissing. AND we can do it in style.

Smile a big fat smile as if he just said that we've won a  one-of-a-lifetime prize and thanked him for the sacrifice. Surely the elf will be curious as to what we are blabbering about and ask us to explain ourself.

Clarifies that we are thanking him for being so noble and selfless as expected of the great elves, to be so considerate as to leave history to be made by us. Happy to watch from the back as we both go out there, fulfill the prophesy and make history. To be content at being a simple, small and insignificant footnote in the history book so that we, mortal, limited and young, to have our very own pages depicting our victory.

Thank him, with the honest-to-god face, that he's willing to do all that for us. Because when we set off, we're not going to stop until that Gasmog bastard is dead.
Say we'll save him a spot for the historians to write down and paint of, of his generosity, his kind touch and fair skin and considerate mind that would stay by Fleister's side. Oh how romantic would it be!
« Last Edit: October 04, 2015, 11:19:14 pm by vkiNm »
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origamiscienceguy

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #137 on: October 05, 2015, 12:03:13 am »

In response to Almar's blatant degrading talk, you simply smile and say, "I just wanted to make sure that everyone knew how grateful we all are for your sacrifice." Your tone of voice is very sarcastic, but as you hoped, the elf did not understand the concept of sarcasm. Gat's confused face told you that he didn't understand it either, but you think Fleister might have. He kept his face was completely blank. Almar composes himself and replies, "I thank you for your compliment, but which of my sacrifices are you referring to?" You keep up the sarcastic tone, "I expected as much from the noble, selfless, and great elves, but I still wish to thank you for allowing Gat and I the opportunity to leave and fulfill the prophecy while you stay behind to help the helpless Fleister. Almar looked proud, but still a little confused. Gat looked at you as if you were crazy, and Fleister looked like he was trying to hold back a laugh. You even think you heard Fluffles make a snort that sounded an awful lot like a chuckle. You continue, making sure your face stays straight, but your tone remains sarcastic. "I would think that it would be difficult to give all the glory of the final victory to two dragon riders 300 years your junior, while being content to remain a footnote in the history books written about the prophesy. But yet, your humility is astounding to even me. I once again thank you for offering up infinite fame and glory in order to give your kind touch, fair skin, and vast wisdom to the person most in need, Fleister." At this, Fleister let out a billowing laugh that made the silverware around the great hall shake and rattle. Fluffles let out a small stream of flame out of his mouth to join with him. Gat looked to be thinking really hard, and Almar looked confused again. After a while, Almar replied with the simple, "Thank you. If there are no more comments, I think that it is time that you and Gat departed."
Outside of Rendrek, Gat asks you about what happened during the meeting. You explain as best as you can that you insulted Almar in a way that only Humans and Dwarves could understand. Gat thinks for a lot longer, but gives up trying to work it out. Gat and you walk alongside Grommok and Fluffles and the two dragons become friends. Gat says that he thinks that Grommok and Fluffles are opposite genders, but he couldn't tell which was which. After a day of travel, Fluffles gets strong enough to fly with you on his back for significant distances. Grommok can carry Gat as well, but the water Dragon was not as strong in the wings as Fire and Ice Dragons. After another day and night, you two reach the shores. Grommok eases into the water, leaving his back above the surface. Gat gives a signal and Grommok shoots through the water, his wake leaving a v-shaped tail behind him. Fluffles, thinking of it as a challenge, flies after Grommok, and the two race for about 2 hours straight. Fluffles was able to carry you the whole time. After the sixth day of travel, you and Gat run into a Goblin ambush.
Two spring-launched nets are launched straight at Fluffles, who doesn't have time to dodge both. One of the nets wraps around his left wing, and he crashes to the ground. A Grommok is met with a similar fate when Gat beckoned him to leave the water and investigate. One net his his right wing, and the other tangled his tail with his rear legs. Gat leaps off Grommok into shallow water while Grommok falls into deep water. Gat signals Grommok to swim as best as he could into the deep water, where he'd be safe. Fluffles bucks you off of his back just seconds before three more nets, this time metal and heavily weighted, land on top of Fluffles body, pining him firmly to the Ground. You stand up and join Gat on either side of Fluffles. About 40 Goblins are a part of the ambush. You quickly count 10 archers, and the rest either wielding swords or spears. You have a gifted dwarf hammer and your hunting knife.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #138 on: October 05, 2015, 01:17:44 am »

Metal nets? Hah! We have a dwarven hammer! Smash the puny metal net into pieces at the weight to free Fluffles first! we'll take care of other things later. Gat can watch our back while we free our dragons.
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Dustan Hache

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #139 on: October 05, 2015, 03:39:04 am »

Don't forget to cut the thicker clumps around the wings with your sword!
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

origamiscienceguy

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #140 on: October 05, 2015, 08:12:18 am »

In the time that the Goblins took to reach you, You use your hammer to smash as much of the nets as you can. You use your knife to cut the rope net on his wing. You continue until Fluffles manages to stand up and he burns the three Goblins who were about to stab you from behind. You turn to face to oncoming horde, and see the archers loose their first volley. Fluffles had turned another direction to fight other Goblins. You are backed up against Fluffles as protection. Gat was busy fighting in the other side of Fluffles. The immediate threat is three 4 Goblins coming at you, one with a spear and the rest with swords. You also have to worry about the arrows coming down towards you.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

Dustan Hache

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #141 on: October 05, 2015, 08:41:57 am »

Run away bravely, luring the three goblins into the line of fire of their own archer volley.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Amperzand

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #142 on: October 05, 2015, 01:51:33 pm »

While singing Brave Sir Robin at the top of our lungs.
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

origamiscienceguy

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #143 on: October 05, 2015, 02:03:16 pm »

While singing Brave Sir Robin at the top of our lungs.
You put on the best impression of a brave face as you can, then run around Fluffles' tail while singing a song you hear from childhood, "Brave Sir Robin ran away. He bravely ran away, away! When Danger reared its ugly head, he bravely turned his tail and fled..." you continue singing even as you arrive next to Gat to cut down a Goblin who looked like he was about to take strike at him. You hear the sounds of arrows hissing behind you, and Goblins screaming. Your plan to lure the Goblins into their own volley worked. Not only did it kill the 4 that were attacking you, but it also killed several who wanted to hurt Fluffles. You run back to the other side, this time under Fluffles' head, and return to defend his currently exposed side. The Goblin archers don't fire at you anymore, for fear of hitting their partners, instead, the shoot at Fluffles to try and injure his vulnerable wings. Another 5 Goblins attack you. 4 of them armed with spears and one with a short sword.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

origamiscienceguy

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #144 on: October 05, 2015, 10:46:33 pm »

Think of poor Fluffles, trapped under hundreds of pounds of nets, barely able to move. And unable to protect himself.


In case you are wondering, this story will be over soon. After this skirmish, there will be one more skirmish, then a helluva lot of plot, then a final boss fight. That boss fight will be something to look forward too.
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vkiNm

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #145 on: October 05, 2015, 11:34:05 pm »

Tell Fluffles to tuck his/her wing to keep it protected, then grabs an unsuspecting goblin nearby and uses him as a meat shield. We've got weapons but we've never had shields before, this will be as good as any. Just hold onto a chunk of his armor on his back or something!

Not only will this be amusing, but the sight of a human carrying your screaming friend as a shield will be terrifying. Especially so if said human used your friend to block that spear stab of yours and now he's choking blood and crying gibberish, and he was just a rotation away from retirement! He was going to be a father damnit!
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origamiscienceguy

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #146 on: October 06, 2015, 12:12:56 am »

You make sure to tell Fluffles to tuck his wings under his body as much as possible, but you know that that won't stop every arrow. But you have more pressing issues. The Goblin wielding the sword comes at you first. You hit his sword right out of his hand with your hammer, sending it flying off into the distance and into an archer. The five Goblins around you are momentarily stunned by the loud noise created by the impact, but they regain thei senses at the exact same time, stabbing you with their spears from different angles. You pick up the sword Goblin by a piece of armor on his back, and swing him around yourself, catching all four spears in his belly. The Goblin you picked up tries to say something, but only blood comes out of his mouth. The Goblins  look once again stunned by the death of their friend. While you knew him only as an enemy, the other Goblins knew him as a hard working Goblin on his last shift of the military, ready to come home to his expecting wife and raise a family. However, they are unable to think of such a thing anymore, because you just crashed your hammer straight into their helmets. You and Gat finish the shock troopers, then charge the archers. Many get away, but you are in no more danger. Gat summons Grommok back out of the water, and you and Gat work together to get the rope nets off of him. Afterwards, Grommok, Gat, and you heave, lift, and cut the ropes and chains holding Fluffles down, and you 4 get back on the road again.
From that point onward, you rode Fluffles slightly farther ahead, and much higher up to act as a scout to make sure that the same predicament does not happen again. On the 7th day after leaving Rendrek, and 1 day's travel from the Goblin Fortress of Oix, you meet up with Almar and Fleister. You are happy to see that Jawrok was looking healthy and menacing. You think that you will need his strength for the upcoming fight. Gat asks Almar about a specific attack plan, Almar replies, looking agitated, "I told you back at Rendrek. You and the human will stay outside and try not to die while Fleister and I, with out actual dragons, will enter and kill Gasmog. I thought that you, Gat, were capable of at least basic thought. Try to be more like your friend here (gesturing to you) who can recognize real honor and sacrifice when he sees it." At this, Fleister tried, and failed, to suppress a laugh. Almar either didn't hear, or he pretended not to notice. "Now, Fleister and I will not go slow for you, so if you want to see some resemblance of the battle, I recommend you hurry up." Almar left, without another word. Fleister came up to you two and said, "I have been to Oix before, there is another entrance at the back of the mountain. Your dragons should be able to fit. If you stay stealthy, and move swiftly, you should at least have a chance to partake in the battle." After he said this, Fleister tuned around and followed Almar and his giant, white dragon.
You and Gat hurry to Oix. Fluffles was now very powerful, and could carry you at great altitudes for the whole day. Grommok could not match Fluffles power or speed in the air, but his swimming speed was actually faster than Fluffles could fly. About halfway through the next day, you two arrived at Oix. You two look over a hill and see utter destruction. The Goblin Fortress was dug into a mountain, much like Rendrek, but much less majestic. In the front gate, you two just see Jawrok and Almar's dragon enter, and leave your sight. The whole front of the fortress was covered in soot, or Icicles. There was a small lake in front and to the left of the fortress. The lake was fed by a river that caved a canyon around the mountain. You and Gat decide to fly/swim through the canyon to avoid detection. And you were rewarded by a small tunnel, big enough to fit Fluffles and Grommok, but surely not a dragon much bigger. Jawrok would certainly not have fit. This gets you wondering about how big Gasmog's dragon was, and what type of dragon he rode. You ask Gat, but he has no idea. Gat suggests that since the tunnel was the only way in, that you two should just go in and hope that nobody notices, since it would be unavoidable if someone notices. However, he asks you for any ideas you have.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #147 on: October 06, 2015, 12:53:52 am »

Inside is the unknown. And we've no idea what's waiting for us, but since Fluffles is more powerful, it only make sense that you and Fluffle will head in first. Gat can be our rear guard to make sure that we're not flanked while we march onwards.

And we should stick to simple plans for now until we see the inside. And that is to stick together. Surrounding and fighting two dragons and it's riders are a lot harder than doing so to just one, after all.
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origamiscienceguy

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #148 on: October 06, 2015, 08:15:13 am »

You don't have any idea of how to remain stealthy, but you do suggest that Fluffles goes first and Grommok protects the rear. The tunnel sloped upwards, and it seems to go on forever. The room looks like some kind of control room, high above the entrance of the Goblin fortress, looking down at the Ground level from the back wall. You hear dragon roars, and see Almar and Fleister inside the entrance, killing Goblins left and right. The room that you came into had several levers, all labeled with different things. There were many Goblins in the room, all of them were staring down into the entrance of their fortress. You look at some of the levers and see some labeled, "alarm" "dungeon" and "cistern" You recognize that you can't allow any Goblins to pull the Alarm lever. There are around 20 Goblins in this room, 2 of them were in arms reach of the "alarm" lever. You still have your hammer, and your hunting knife. You also picked up a spear after the ambush.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

Dustan Hache

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Re: You Can't Die 2! (interactive Storytelling game)
« Reply #149 on: October 06, 2015, 10:14:33 am »

have fluffles burn the levers, and with it any goblins unfortunate enough to stand too close, before proceeding to slaughter the rest.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.
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