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Author Topic: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!  (Read 111223 times)

Greiger

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #780 on: June 01, 2018, 02:30:12 pm »

So if I want new mechs it sounds like my primary stratedgy of 'laser, AC/20 and ppc everything' Is not going to fly.
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Jopax

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #781 on: June 01, 2018, 02:39:27 pm »

It can, you just want really high morale and called shots to cut their legs off, or decapitate them.

Alternatively stuff like LRM's with higher quality can quite easily rack up the stability damage which can result in frequent knockdowns while leaving the mech itself mostly intact.
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Mephansteras

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #782 on: June 01, 2018, 02:47:03 pm »

Yeah. @Greiger, that's a good way to kill stuff, not a great way to get salvage.

Early on you can manage it by blowing off each side torso and then taking off one leg since many pilots only have 3 health. But later it usually requires lots of stability damage without doing too much actual damage. 

Late game you can get PPCs with +30 stability damage on them. A few of those work well, too, at least against assaults who have the armor to take the hits. But LRM stability boats are the safest bet.
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Burnt Pies

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #783 on: June 01, 2018, 03:56:28 pm »

Early on I think my usual strat for salvage was melee. Sure, the damage is high, but you'll generally push them over in 2-3 hits, which is pretty good when you're not running mechs which can carry lrm15s or finding +2 stab lrm launchers.
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Greiger

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #784 on: June 03, 2018, 04:43:54 am »

So I'm considering modding the game.  In particular I'm looking at a mod that adds clan mechs and weapons, So I can finally have my wonderful shadow hawk because equipment choices feel a bit sparse to me, after playing mercenaries, and I'm not too concerned about weather any of these things should actually be present in the setting and am looking more towards a sandbox.  However, I'm unsure what the requirements for installing mods are.  I've heard some mentions of something called ModTek, and something called BTML. 

Are these competing mod loaders? Do they work together? Are either of them actually required?  Is there a sensible way to back up the game in case things go pear shaped?  Anyone know the answers to these questions? 
I will gladly give 7/20 salvage rights for an answer. (Note as this is not a battle of any kind there is likely to be no salvage whatsoever)
« Last Edit: June 03, 2018, 04:48:55 am by Greiger »
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AVE

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #785 on: June 03, 2018, 06:18:18 am »

ModTek and BTML are not competing, they are complimenting each other (and are developed by the same programmer btw). BTML is a Harmony-using mod loader (yes, that Harmony from Rimworld) and ModTek is a BTML subsystem that allows to create standalone mods that will be compatible regardless of game updates, because they always will be loaded after main files. Those standalone mods are either StreamingAssets overrides or new entity injections (or both).

There are comprehensive instructions on how to install ModTek+BTML and also how to create mods for ModTek.
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Mephansteras

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #787 on: June 05, 2018, 05:00:58 pm »

If this means that we get a ton more battletech out of them I'm all for it. And it sounds like that will be the case.
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Rince Wind

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #788 on: June 05, 2018, 05:40:42 pm »

So the top level of the company was Harebrained Bag of Holding? I like that. Though I am not so sure about the deal itself. A slightly bigger map and 5 new mechs for 15€?
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AVE

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #789 on: June 06, 2018, 05:13:58 am »

A slightly bigger map and 5 new mechs for 15€?
As per usual Paradox scheme first (free) DLC will be some cosmetic skins for existing mechs and maybe a few QoL fixes in the accompanying patch. Afterwards everything can be possible, from a huge addon (sandbox mercenary campaign, for example) to a bunch of small DLCs with mech packs.
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Sanctume

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #790 on: June 06, 2018, 11:13:56 am »

After finishing the campaign vanilla, I get the same "turned off" feeling from the bunch of mods. 

It was not like this for me in XCOM where Long War mod felt like a complete mod. 

It was a "turn off" feeling also when RimWorld was flooded with mods.  It just takes a bit more energy and reading and research to figure out what the mod will bring to the table (for my gaming time), and comparing to other mods. 

It feels like the same "turn off" feeling with all these BT mods.  I get the inner sphere map, and sandbox.  But I don't quite get that feeling to adding difficulty for the sake of making it difficult.  Other ideas to make it more true to Table Top (TT) vs fixing the lame Brawler skill, to tweaking +stability damages just messes up this thing called "balance". 

So, I have not played BT again despite having had fun with the vanilla campaign.

Wiles

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #791 on: June 06, 2018, 11:44:36 am »

I prefer smaller mods myself, so I can play the game the way I want to play it. Long War is a good example, I did not enjoy the direction long war went at all, but there were parts I liked about it which they made available as separate mods that I was able to use. It is a bit of a chore to set up with some games, but when you get a good selection of mods specifically tailored to your likes and interests it feels well worth the set up time for me.
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Mephansteras

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #792 on: June 06, 2018, 11:47:43 am »

Haven't looked at mods much other than the ones to widen the scope and number of contracts available on planets. That was more so I'd have reasons to fields something other than just assaults.

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Rince Wind

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #793 on: June 06, 2018, 11:53:20 am »

After finishing the campaign vanilla, I get the same "turned off" feeling from the bunch of mods. 

It was not like this for me in XCOM where Long War mod felt like a complete mod. 

It was a "turn off" feeling also when RimWorld was flooded with mods.  It just takes a bit more energy and reading and research to figure out what the mod will bring to the table (for my gaming time), and comparing to other mods. 

It feels like the same "turn off" feeling with all these BT mods.  I get the inner sphere map, and sandbox.  But I don't quite get that feeling to adding difficulty for the sake of making it difficult.  Other ideas to make it more true to Table Top (TT) vs fixing the lame Brawler skill, to tweaking +stability damages just messes up this thing called "balance". 

So, I have not played BT again despite having had fun with the vanilla campaign.

To be fair the Long War modders had a lot more time. The first (imo better) one took years to complete, and they were able to begin modding XCOM2 before the game came out.
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Sanctume

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #794 on: June 06, 2018, 12:15:17 pm »

After finishing the campaign vanilla, I get the same "turned off" feeling from the bunch of mods. 

It was not like this for me in XCOM where Long War mod felt like a complete mod. 

It was a "turn off" feeling also when RimWorld was flooded with mods.  It just takes a bit more energy and reading and research to figure out what the mod will bring to the table (for my gaming time), and comparing to other mods. 

It feels like the same "turn off" feeling with all these BT mods.  I get the inner sphere map, and sandbox.  But I don't quite get that feeling to adding difficulty for the sake of making it difficult.  Other ideas to make it more true to Table Top (TT) vs fixing the lame Brawler skill, to tweaking +stability damages just messes up this thing called "balance". 

So, I have not played BT again despite having had fun with the vanilla campaign.

To be fair the Long War modders had a lot more time. The first (imo better) one took years to complete, and they were able to begin modding XCOM2 before the game came out.

I agree.  Long War mod took some time before XCOM had decent mod support. 

However, XCOM has a bit more replayability--I replayed that first XCOM EU at least 3 campaigns before the XCOM EW DLC came along.

This BattleTech 2018 just do not have the replayability just yet for me.

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