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Author Topic: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!  (Read 111292 times)

Greiger

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #660 on: May 04, 2018, 09:11:49 pm »

Just throwing in a PTW.  I've been playing this game a LOT lately.  I loved Mechwarrior (4?) Mercenaries, and it was one of my first giant robot games I could not get enough of.  It was also my only thing I have ever experienced in this universe.   I really should get around to seeing some of the primary sources on this series, since apparently the videogames are not considered canon?   vOv

That said, where the hell is my Shadowcat?  That was my main mech back in mercenaries and I will not be fully 100% happy til I get one here. :P
« Last Edit: May 04, 2018, 09:13:41 pm by Greiger »
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marples

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #661 on: May 04, 2018, 09:34:14 pm »

Yeah, the difficulty rating system is definitely in need of attention. I just tried an escort mission at Diff.2 and all I came up against was the PPC vehicle and a Commando to secure the position, and three lights that came at the extraction point once we got there. To be fair, terrain did play a huge factor in the sense that a small mountain pass was the only way the reinforcements could get to us. But four lights and one ground vehicle are Diff.1 at best.
There is significant variation between the listed difficulty and the actual difficulty, to simulate bad intel and the employer not being wholly forthcoming. I think it's 1.5 skulls maximum, but I have no source for this. I agree that it can vary a bit too much at the lower end, where it can be anything from a lance of medium mechs with perfect armor to light and medium vehicles with heavily reduced armor, or less.

And it's super frustrating when you max out salvage claims for a mission, and then end up just stamping on some heavy vehicles for a few ammo slot rewards.
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Mephansteras

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #662 on: May 04, 2018, 10:21:57 pm »

The game keeps trolling me. I only have one single heavy mech, a Dragon, and I had to buy the 3rd part for it. My storage is cluttered with 1 or two pieces of other heavy mechs, but I just can't seem to take one out without blowing it up. Lights? Easy. Mediums? I sell tons of them on the market. Can't freaking get a Heavy.

Just recently fought another Jagermech, and I have 1 piece in storage. Ok, cool. I try to take it out without blowing out the center torso but the pilot has too high of a Guts and isn't dead. Center torso is about dead and both sides are gone. I figure I'd just not risk it and blow off the legs. Should have a Jagermech after the battle, right? NOPE. Different variant.

I have two quickdraw pieces in storage, finally fight another. One again, trying hard to take it in one piece. As usual, it gets destroyed. AC20 to the leg is instead AC20 the beat up center torso. Thanks. But, whatever, I only need 1 piece. Again...new variant.

Now I have even more parts in my storage that I can't make into a mech.

This game does not want me to have Heavy Mechs.
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Man of Paper

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #663 on: May 04, 2018, 11:38:08 pm »

That's the one area I've been real lucky in. Just had to attack a base protected by a single vehicle and the first Quickdraw I've come across. With a Jager, a Dragon, and an Orion as well as a supporting Shadow Hawk (used with my pilot that punches things to reduce their Initiative) I managed to take out their pilot and, thanks to picking two and getting the third piece by luck, got myself another Heavy.
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etgfrog

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #664 on: May 04, 2018, 11:40:07 pm »

That said, where the hell is my Shadowcat?  That was my main mech back in mercenaries and I will not be fully 100% happy til I get one here. :P
I'm pretty sure the shadowcat is a clan mech. So I can reasonably say you would have to wait for them to do a clan invasion campaign or post clan invasion.
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motorbitch

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #665 on: May 05, 2018, 03:18:00 am »

if you shoot both legs you get at least two pieces salvage, better then one and realy hard to fail.
to get 3 pieces the best strategy seems to be to make them fall repeatedly and blowing up the side torsos.
shoot the legs till he falls, then hold your fire till he stands up. aim for the arms to make him fall again. when hes down, shoot both side torsos. the pilot should be dead now.
assault pilots sometimes have 5 hitpoints. so either you need a bit of luck to trigger an ammo explosion when shooting the side torsos, scoring a  headshot or just make him fall one more time.
autocannons and missiles with stability damage are your friend, so is melee.
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Mephansteras

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #666 on: May 05, 2018, 09:54:53 am »

Oh, I know how to get the best salvage out of a mech. I usually get at least one full medium a battle, if not more. I just don't seem to have good luck with it when trying to take down heavies. No idea why, heavy mechs should be easier to pull pilot damage off on than lights/mediums since the center has more armor. My pilots just don't seem to want to take the risk, for some reason.
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etgfrog

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #667 on: May 05, 2018, 01:03:59 pm »

The best salvage comes from shooting the enemy in the face with an ac/20 or a guass rifle. However with the number of 18% chance to headshot that I've tried, I think its rigged to not happen near the start.
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lordcooper

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #668 on: May 05, 2018, 05:15:28 pm »

The first two heavies I encountered both died to a single punch to the face.  I actually suspected this was scripted at first.
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Greiger

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #669 on: May 05, 2018, 05:46:29 pm »

The first heavy I encountered Killed Dekkar(sp?) dead, blew off both my blackjack's arms and then after it took my entire lance to just disable the thing's weapons the fight deevolved into a giant mech armless martial arts fight between my MC's blackjack and her gunslinger with a little bit of crappy support from my locust's one remaining gun. as my 3rd lancemate was failing utterly to kill some other mostly disabled mech on the other side of a boulder.
« Last Edit: May 05, 2018, 05:48:38 pm by Greiger »
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umiman

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #670 on: May 05, 2018, 07:19:58 pm »

The best salvage comes from shooting the enemy in the face with an ac/20 or a guass rifle. However with the number of 18% chance to headshot that I've tried, I think its rigged to not happen near the start.
I've actually had it happen so many times I started suspecting the Gauss Rifle was scripted to have a higher chance of headshots.

Guess it's pure RNG.

Or maybe it's the same law that dictates that if you leave an enemy mech with just a single leg remaining alive to toy with, it will immediately headshot and kill your own guys.

Man of Paper

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #671 on: May 05, 2018, 08:09:24 pm »

Had two 95% chance melee attacks fail to make contact with a banged up stryker that made up the last of a convoy. Three escorts were still alive, but the intercept was at a T intersection and the convoy tried the age old tactic of gtfo. Luckily behemoth is a fast moving punch salesman, and managed to catch up to the stryker as it blew past, smacking it in the ass and taking it out.

I feel like I could make one helluva l.p. or write up some badass AARs with this game.

Only mechwarrior I've has get "killed" was my dude (known as Razgriz, leader of The Unsung, because I lack originality). Having him out for a few months let me work on varied strategies and developing some of my freshmens so it worked pretty well.

And as much as I've heard complaints on the lack of viability in certain skills, I'm pretty sure their problem is not sticking the right skills on the right mech for the right strategy. There's a reason you can have a trillion dudes and mechs. I've always been the guy who focused on training a small selection of dudes or whatever it  may be in a game, but the need to make money and keep all this effort afloat has led to to expanding my horizons.

All this was typed on a phone, so if there's an error somewhere that's life.
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Wiles

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #672 on: May 05, 2018, 08:14:37 pm »

I had the worst luck with salvage for the longest time, my only heavy was a Dragon. I gave it an arm mod, two flamers, full armor, and a decorative AC 10. It ran around stomping vehicles and punching mechs. The game would throw two lances with multiple heavies at me, but somehow my mercenary company made it through. Then the RNG gods, who had forsaken me for so long, saw fit to give me three assault mechs in the span of two missions.
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NullForceOmega

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #673 on: May 06, 2018, 04:10:32 pm »

I have killed so very many 'mechs...  So many.

I love this game.

It is kind of glitchy tho'.  Some audio issues mostly, but not intolerable.  some things are weirdly laggy too, like day switchovers kind of 'stick' a little, and some loading screens as well.
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Man of Paper

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #674 on: May 07, 2018, 03:40:40 am »

Here's my current main 4 Mechs:

Quickdraw (QKD-5A) with what I'm pretty sure is the vanilla loadout of 6x M Laser, 1x SRM4, 4x Jump Jet, 7x Heat Sink.
Jagermech (JM6-S) with 5x Heat Sink, 3x M Laser and 1x AC/5, but is also packing an M Laser++ (+1 Acc, +25% Crit) and an AC/5++ (+2Acc, +10 Stb.Dmg.)
Dragon (DRG-1N) with 4x Jump Jet, 2x MG, and another AC/5++ (+2Acc, +10 Stb.Dmg.)
Orion (ON1-V) with 1x SRM6, an AC/10++ (+25% Crit, +10 Stb.Dmg.), an LRM10++ (+25% Crit., +1 Stb.Dmg.), and an LRM15++ (+50% Crit.)

I mess around with some mediums when I want to test a strategy or throw a couple rookies on a milk run, but those four make up my core. They're usually piloted by the starting four, in order of their mechs above:

Glitch is 9 Gunnery/7 Piloting/7 Guts/6 Tactics, with Gunnery as the Primary skill and Tactics as Secondary.
Razgriz (PC) is 9 Gunnery/7 Piloting/6 Guts/6 Tactics, with his Gunnery as Primary and Piloting as Secondary skills.
Behemoth is 6 Gunnery/8 Piloting/9 Guts/6 Tactics, with her Primary skill being Guts and Secondary as Piloting.
Dekker is 7 Gunnery/7 Piloting/5 Guts/9 Tactics, with Tactics as his Primary Skill and Piloting as Secondary.

The skills and mechs seem to mesh nicely together. Behemoth is one of my favorites, since she's built 100% for slappin' fools.
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