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Author Topic: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!  (Read 111394 times)

teoleo

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #525 on: April 25, 2018, 11:28:56 am »

replay value?
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umiman

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #526 on: April 25, 2018, 11:34:59 am »

I have a special place in my heart for Shadow Hawks. When I was a kid, the Shadowhawk was the first mech mini I painted up, and I used it a lot in a mechwarrior campaign we ran, remember getting some clan salvage and sticking an ultra ac/20 on it at one point :D

In TT Shadowhawks kinda are a jack-of-all-trades, not really great at anything, but in the game they really shine because various weapon systems (like the AC/5) got a nice boost, so lasers are not always the be all and all all!

I've only a couple missions in (no argo yet), but I already have a Shadowhawk piece and am looking forward to building up.

You mention the lightning, I don't think i'm familiar with that mech?
Yeah, I used to only run laser boats in the other games but now I'm using the ACs and missiles more. I mean, it's really hard to not love the AC20 when it literally one shots so many things in this game. Also the LRM spam is real annoying. My current main team is basically all LRMs including that punching Shadowhawk. Though one of the main missions has you fight SRM boats and it is goddamn painful.

Also I just checked. It's not Lightning. It's Thunderbolt haha.

I got really lucky and had a random quest that was about tracking down someone who stole a really good mech. So I went into it, sideskirted the reinforcements and snuck up on the target from the rear. The target was the Thunderbolt. Then I started smacking it in the face and sniping the head to inflict wounds until the pilot died without damaging any parts of the actual mech. After the mission (which was really brutal), I unlocked a heavy mech despite mostly fielding lights at the time. It was a huge power upgrade. I use it as a long-range combatant that just sits in the open and tanks PPC shots to the face unfazed.

My pilot for it has the dual target skill and that skill that pierces guard if you only fire a single weapon at a target. This is perfect for it as I will target one guy with the PPC and another with the LRM20 and both take full damage.

motorbitch

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #527 on: April 25, 2018, 12:50:02 pm »

gameplay seems fun but...
this game is SLOW. every click has a delay, loading times are realy long. it doesnt play smooth.
i still kind of like it, but i find it tiresome to play.
anyone else having this problem? my computer is +10years old, but it does have 12g of ram, 4cores8threads and an ssd. it should not be THAT slow i think.
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Mephansteras

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #528 on: April 25, 2018, 01:07:47 pm »

replay value?

I'm guessing quite good, since most of it is the various random merc missions you do. Early game seems very samey, though, with set starting mechs & warriors and you have to do a bunch of story missions to really get the ball rolling. I'm not really far enough in to say for sure, though. Still seems like it'll have a nice long run even for a single playthrough.

As for performance, It's not as bad for me, since my computer is pretty new. Could use some streamlining, though, no question. I'm just having enough fun not to care too much.

Yeah, I kitted out the starting Shadowhawk with a Large Laser and an LRM 10 and gave it a few more tons of armor. Thing has 1000 points and I use it as my main tank. Handy, since I've had a few missions where it's been the only one that hasn't needed repairs afterwards. Not the best damage mech since it has heat issues, but it fills the tank role really well.
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umiman

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #529 on: April 25, 2018, 02:20:35 pm »

Okay, the 4th or 5th (don't remember which) campaign mission's difficulty meter is a total lie.

It says it's 2 star (or 3 don't remember) difficulty.

What it actually means is bring a full complement of assaults and prepare to face a real asswhipping. Yeah boi time to fight EIGHT battlemechs at the same time (4 lights, 3 mediums, 1 heavy) and 8 turrets (6 of which are LRM20s by the way). Oh and you need to split your team in two. Also it's a desert so have fun with the heat! And for extra fun we'll make you fight enemies with flamers too! Yay!

GLHF.

The only reason it's so difficult though is because it gives you these super bombs you can blow up to inflict massive damage on the enemy. But if you blow them up you lose your c-bill bonus. What kind of merc would I be if I lost my money.

Burnt Pies

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #530 on: April 25, 2018, 02:26:07 pm »

Ahhh, Smithon. I'm on it. It's a ridiculous difficulty spike, given how easy every mission before it has been. I'm considering ignoring the runners and retreating out of turret range to let my AC20 brawlers do their thing without constant knockdowns and sandpaper damage from those LRM boxes. I'm actually 4-5 reloads into it at this point, it's unfun.
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umiman

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #531 on: April 25, 2018, 02:35:00 pm »

Ahhh, Smithon. I'm on it. It's a ridiculous difficulty spike, given how easy every mission before it has been. I'm considering ignoring the runners and retreating out of turret range to let my AC20 brawlers do their thing without constant knockdowns and sandpaper damage from those LRM boxes. I'm actually 4-5 reloads into it at this point, it's unfun.
Yeah, I'm on 4 reloads too.

I can almost kinda do it.

My strat is to have 3 of my guys hide on the bottom right hand corner of the map. The send my punching Shadowhawk to run up to the trucks and step on them. My puncher has extra movespeed when sprinting because of the pilot so it can actually catch up. And because it punches it can actually break through the ludicrious 300 armour that they have.

The guys who turtle in the corner do alright, but Big Boye (that's its name) has some serious issues. The LRM spam is terrifying and when it knocks my mech down it makes the AI beeline to alpha strike his face.

The issue is that in my entire group, only Big Boye can actually kill the goddamn trucks. Nothing else can either reach there in time or have enough damage to kill them.

Goddamn I also really really want to just give up on the side objectives. But the money!!! I needs it.

motorbitch

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #532 on: April 25, 2018, 03:54:20 pm »

hm, must be some shitty tech they developed in this universe. they still use browning machine guns, but they apparently are incapable of armoring against it. a single 2dmg hit to the armor of the head is enough to knock a pilot out for 20d.
i dont like this, its stupid. i mean. if the armor was striped ok. but why bother with armor at all if it doesnt even stop the smallest weapon in game from penetrating.
also this happens waaay to often, proably because armor doesnt help. getting hit by larger srm or lrm pretty much is a guaranteed injury.
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Parsely

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #533 on: April 25, 2018, 04:35:54 pm »

The thing that's weird is why these mechs don't blow up. They go nuclear in all the other games, but in this one they don't.
Yeah in the other Mechwarrior games center torso destruction usually means a big explosion. AFAIK in the tabletop destroying the engine just means the engine shuts down. The closest thing to that in the tabletop is when a mech overheats or takes a critical hit and its ammunition explodes.

E: I've been reading around to see if there are examples of this in the fiction or something and I keep seeing this term "Stackpole effect" (going nuclear), which is a reference to a Battletech writer, so this must have some kind of basis in the tabletop or novels.
« Last Edit: April 25, 2018, 04:49:41 pm by Parsely »
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motorbitch

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #534 on: April 25, 2018, 05:17:59 pm »

i think its good if they put fun over lore.
i remember i hated it in the old mechwarrior strategy games when the explosion of a crippled mech caused tons of damage to me.
if there was explosion in game, it was foolish to use hand to hand too, so i can see why they did not put it into this game.
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Yami

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #535 on: April 25, 2018, 05:23:39 pm »

Actually not having mechs blow up when they're scrapped is lore.  Anyways, I'm having a blast.  I need to get a second machine again since my old laptop died.  then I could Dwarf fortress whilst the enemy moves.  I do feel they could tighten up the turns just a tad.

~Yami
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Mephansteras

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #536 on: April 25, 2018, 05:40:12 pm »

Well, just did the Prison mission and things went a bit bad. Won, but r.i.p. Glitch and Dekker. That's going to hurt.
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umiman

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #537 on: April 25, 2018, 07:37:39 pm »

Oh yeah baby. I now have a Dragon mech that I equipped for maximum punching.

See, the problem with punching is that if you're not in range, you can't punch. Well the Dragon solves this problem.

Not only does it have more armour and moves faster than my venerable Shadowhawk, it can easily fit in an AC20 and some MGs. I call the AC20 my long-distance punch, due to the obscene 100 base damage. And since the AC20 will almost certainly obliterate any armour in that space, the MGs will go to town with their increased crit chance on unarmoured.

etgfrog

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #538 on: April 25, 2018, 08:52:50 pm »

So I'm playing this, I got a huge difficulty spike on one side mission because 2 lrm carriers sitting outside my radar range. I think it took 4 attempts. I have this fire starter that I put on 6 flamers with the intention of forcing any enemy mech to shut down if they ever jumpjet. The issue is, I tend to have it run in first to melee the largest mech there there is. Every mission I've sent that on, its come back with 15+ days repair time and/or pilot with 30+ days recovery. I did manage to get an enhanced srm6 that says it does +2 damage and +1 stability damage, I'm curious if that applies to each missile?
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umiman

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #539 on: April 25, 2018, 09:16:00 pm »

So I'm playing this, I got a huge difficulty spike on one side mission because 2 lrm carriers sitting outside my radar range. I think it took 4 attempts. I have this fire starter that I put on 6 flamers with the intention of forcing any enemy mech to shut down if they ever jumpjet. The issue is, I tend to have it run in first to melee the largest mech there there is. Every mission I've sent that on, its come back with 15+ days repair time and/or pilot with 30+ days recovery. I did manage to get an enhanced srm6 that says it does +2 damage and +1 stability damage, I'm curious if that applies to each missile?
Yeah, every single missile. It's like 20% more damage or something like that.

My Dragon and its pilot died. I sent him in to solo 3 mediums and he got obliterated. I feel sad. Sad for my now-dead AC20++.

---

That was my last one too. I lost the other two in Smithon. I now have no long-range 100 damage punches. Woe and sadness fills the worlds.
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