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Author Topic: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!  (Read 111300 times)

Kanil

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #240 on: August 10, 2016, 03:32:46 pm »

I did like seeing how useful the scout mech was. There's actually a reason to use different tonnages, which is always good.

I'm not sure if it's just something they did to make their demo video more exciting and explosion filled, but everyone in that video was really accurate. Like running and shooting at moving targets 75% of the time accurate. Light 'mechs are utterly screwed if that's the norm.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Flying Dice

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #241 on: August 10, 2016, 04:39:56 pm »

Maybe I'm misremembering, but I think they did say something about making it more cinematic for the show-off. Lemme re-watch it real quick.

e: I was wrong, but it looks like there are some rules at work.

1. Ideal range of some sort. Notice the first combat turn with the Shadow Hawk. When he targeted the enemy Commando, the MLas and SRM 2 were in the low 70% CTH and the AC/5 and LRM 5 were in the mid 50%. When he switched to the Hunchback, the MLas and SRM 2 were out of range while the AC/5 and LRM 5 were in the high 70% range.

2. Movement penalty. The Marauder initially had 67% on its PPCs and AC/5 against the Commando, after it moved those dropped to 63% (and the MLas pair were in range with 60%).

3. Pilot skill was explicitly confirmed.

There might also be a "has moved" reduction to enemy %hit when a unit has already moved that turn, I seem to recall that being mentioned at some point.

Does look like running a light across more open ground than it can cross in one turn will be really risky if you're in front of an enemy firing line, but I'm not entirely opposed to that.
« Last Edit: August 10, 2016, 04:54:29 pm by Flying Dice »
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Kanil

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #242 on: August 10, 2016, 06:38:16 pm »

This touches on another complaint I had, how obscured all the mechanics were. Again, I hope that's because they wanted to show off big stompy robots blowing one another up, rather than a list of to-hit modifiers, crit rolls, and missed shots.

Still, your typical pilot shooting at a fast moving light at long range, while he himself is moving at full tilt requires a 14 to hit in TT -- not actually possible. I know this game is merely inspired by TT, but going from 0% chance to hit to about two thirds seems like a little less inspiration than I was hoping for... and would obviously have an affect on how viable certain weight classes are.

I'm still just telling myself they cranked everyone to -2 gunnery for the demo though.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Rince Wind

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #243 on: August 10, 2016, 06:51:07 pm »

They did use elite pilots, also weapon ranges are roughly doubled, and armor was reduced. The mission was supposed to be playable in around 30min at gencon, so expect worse pilots when you play and more armor on all mechs. As the ranges in BT are hilariously low, I don't mind them upping them for when you are not restricted by the size of a normal table.
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Flying Dice

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #244 on: August 10, 2016, 07:14:08 pm »

Yeah, they explicitly noted that the pilots were crack shots, and that they hadn't gotten UI representation of stuff like crits in yet. It's pretty clearly a show demo mission that they didn't want to spend an hour or two playing through.

I suppose that might be representative of how your pilots would perform if you've had them fighting for twenty or thirty hours of gameplay time or something.
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Dohon

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #245 on: October 04, 2016, 10:03:08 am »

A new Kickstarter update and a new Q&A session are available now.

Spoiler: Transcription (click to show/hide)
« Last Edit: February 17, 2017, 01:05:36 pm by Dohon »
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Quote from: Lolfail0009
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Also, why is there a stray hen having a tantrum?
CLUCK CLUCK MOTHERF***ER

Flying Dice

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #246 on: October 04, 2016, 04:48:06 pm »

Hype is only building, mang. Hoping that the end-of-2016 beta details means January/February beta.
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Neonivek

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #247 on: October 04, 2016, 05:20:30 pm »

I only get the finished version :( (I believe)
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Flying Dice

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #248 on: October 05, 2016, 04:06:56 pm »

If you only did the $25 pledge, yeah. S'a good part of the reason why I went $85, other than wanting to see it happen.

In the meantime MechCommander Omnitech has updated to run on Win8/10 now, so that can tide us over.
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Rince Wind

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #249 on: October 05, 2016, 04:53:08 pm »

I also really enjoyed the Death from Above roleplaying and tabletop show.
https://www.youtube.com/watch?v=hhrDrkfUYvs

They usually have roleplaying session and then a tabletop session (at the beginning on seperate days, which made the RPG session longer compared to later ones when they would do one after another). They are using 3d printed models of the MWO mechs and destroy them as the battle goes on (later there is less destruction as they only damage the models on internal damage to be able to use them more often. But an ammo explosion will still be followed by a hammer to the model). The opfor is usually played by guest stars, and most really get into their roles as well.
The show only gets better as the players get a grasp on what they are doing and the story is pretty good. Tyler is a great DM.
I sure binge watched it when I found it about 2 months ago. :D
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Dohon

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #250 on: October 14, 2016, 10:31:09 am »

Another Q&A session has been put online.

Spoiler: Summary (click to show/hide)
« Last Edit: February 16, 2017, 09:55:07 am by Dohon »
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CLUCK CLUCK MOTHERF***ER

Dohon

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #251 on: December 03, 2016, 03:39:24 am »

A new Kickstarter update.

Closed (Kickstarter Beta) to kick-off somewhere between late January and early March. Beta will not contain all content, but will have multiplayer. Beta players can share footage and discuss the builds freely.

The update has some story info on your NPC crew and the main protagonists / antagonists. Mild spoilers, so beware!

Apparantly, they (along with the folks from MechWarrior Online) have gotten a merchandise deal. The next update at the end of the year will give more info.
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Also, why is there a stray hen having a tantrum?
CLUCK CLUCK MOTHERF***ER

Flying Dice

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #252 on: December 03, 2016, 07:51:41 am »

Was just about to post myself. Good shit, HBS.
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Knave

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #253 on: December 03, 2016, 11:51:18 am »

As a non-backer who's still interested in how the game is forming up, I appreciate the updates, thanks!
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Aklyon

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #254 on: December 03, 2016, 04:27:44 pm »

As a non-backer who's still interested in how the game is forming up, I appreciate the updates, thanks!
I also approve of all these updates.
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