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Author Topic: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!  (Read 111204 times)

umiman

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #120 on: October 18, 2015, 08:13:27 pm »

I'm really hoping this is good. We really need a good story-driven Battletech game. We haven't had one since... I dunno... Mechwarrior 4: Mercs. I have some faith though. I really liked the studio's other games, though they were kinda limited in scope.

I feel a bit strange that they're just doing the Inner Sphere mechs due to the nature of the story but I guess that's fine. It'd be a fresh look at the series.

I hope the Uziel is in this. It's my favorite mech. Dual PPC all the way. Fast, capable, decently tough, powerful sting. I always take off the SRMs and the HMG and max out heat sinks on it.

Interestingly, I have the hardest time getting into story-driven games. Something about the fact that once you've finished it, they're done, just gets to me. Genuine and dynamic open world, like this Stage 2 just unlocked though? Right up my alley. Especially if there's MP persistence....
Yeah, I really like the Mercenaries system. Mech 4: Mercs is one of my favorite games simply because of the freedom you had. But you have to admit that there was some story there too. It wasn't those dumbass clan missions that were fun but the nice ones where you did shit for Steiner or Davion. And your adjutant would talk about what you were doing and the ethics of your choices. Love it.

Flying Dice

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #121 on: October 18, 2015, 10:16:14 pm »

They were still $50k short of the goal (which supports my assumption above, I think).  :P
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sambojin

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #122 on: October 18, 2015, 10:30:23 pm »

Hoping that this gets all the funding in the world, and turns out as a very successful project (both financially and from a gameplay standpoint). Because if big stompy robots are back in, someone might have a go at making a good recreation of Space Marine/TL (or Epic Armageddon).

I don't mind Battletech, but an Epic game would make my day.

Oh, and on the subject of modding Unity stuff, it just depends on how they've packaged up the files. Most 3d models and sounds are of fairly standard types, or the software to utilize them is cheap. It might not be all that much harder than modding any other "closed" game, and much easier in many ways (publicly available tools, rather than inhouse developed ones makes the job easier, even to the point of coding up your own editor).

No harder than say modding Diablo 2 or HoMM3/4 was, and they had quite a few good mods. Just because a game doesn't have an easily accessible modding backend doesn't mean it can't be modded. It just makes it a little bit trickier to do. The game being made in Unity makes it easier, not harder, from this aspect.
« Last Edit: October 18, 2015, 10:37:48 pm by sambojin »
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Hanzoku

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #123 on: October 19, 2015, 01:44:44 am »

Overall, I'm looking forward to this. 3025 is one of my favorite time periods for BattleTech (before Clan technology ruined the power balance), and it's been far too long since a TBS game came out for an IP like this - the MechCommander games just weren't really the same.
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Neonivek

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #124 on: October 19, 2015, 02:11:54 am »

Overall, I'm looking forward to this. 3025 is one of my favorite time periods for BattleTech (before Clan technology ruined the power balance), and it's been far too long since a TBS game came out for an IP like this - the MechCommander games just weren't really the same.

I dunno it could still work later.

Just make it so it is impossible to buy Clan Tech. The only way to obtain it is to successfully salvage it from Clan Mechs.... also good luck versus the clan!

---

One thing I am not looking forward to is the whole... "Improbably easy" section of the game.

You know the one, where all the enemies are lightly armored vehicles and light mechs... In spite of the fact that very few light mechs are actually front line mechs (and those that are, are meant to be in great numbers), and of those that are they are often made to provide alternate forms of support (Often their goal is to be a VERY fast and low priority unit so they last long enough to provide things like lights, radar, and targeting)

All because the player is going to have to start with a light mech and work his way up.

It was actually one of the weirdest thing when playing some of the videogames.
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Majestic7

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #125 on: October 19, 2015, 04:04:13 am »

Yeah it would be nice if in a game where you start with light mech, you'd actually start with light mech duties. So there'd be actual combat with actual combat mechs going and your objective would be scouting, support, raiding and so forth... Oh well, one can hope.

Proper multiplayer mech game with dynamic campaign status between different powers would be awesome, though. Different players playing different houses and mercenary scum running from contract to another etc.
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Hanzoku

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #126 on: October 19, 2015, 08:24:21 am »

Well, the novels point out that entrenched and prepared infantry can still give mechs a case of a Very Bad Day, provided they've been issued with enough single-shot SRMs or Inferno SRMs. MechHunter teams with jump packs, plastic explosives and a death wish can also kneecap mechs, and once they're on the ground, life is about to get very bad for the MechWarrior.

I'd actually be pretty OK with that sort of thing happening in the campaign - you don't want to be an infantry squad in open fields, but urban combat gets more exciting (or !!FUN!!), even when you have heavy and assault Mechs.
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Majestic7

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #127 on: October 19, 2015, 08:40:02 am »

I remember some old Mechwarrior Merc game having a mission for Kurita where you go into a city held by insurgents, who shoot SRMs at you from buildings etc. It was fun.
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sambojin

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #128 on: October 19, 2015, 09:43:15 am »

Yeah it would be nice if in a game where you start with light mech, you'd actually start with light mech duties. So there'd be actual combat with actual combat mechs going and your objective would be scouting, support, raiding and so forth... Oh well, one can hope.

Proper multiplayer mech game with dynamic campaign status between different powers would be awesome, though. Different players playing different houses and mercenary scum running from contract to another etc.

In MWO the Jenner (with jumpacks) was probably one of the most versatile mechs available (I'm pretty sure I'm thinking of the right one). This was of course assuming there wasn't too much LRM spam, but since you were spotting for that spam yourself, you couldn't really complain.

Scouting, spotting, cloaking, and even a reasonable weapons loadout available on a few of them. Could happily de-arm lots of things, through consistent hit-and-runs or manoeuvring. So fast, so good.

I rather doubt they're nearly as good in TBS as FPS, but you could do some ungodly things in realtime with a Jenner.
« Last Edit: October 19, 2015, 09:46:49 am by sambojin »
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beorn080

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #129 on: October 19, 2015, 10:13:33 am »

Well, the novels point out that entrenched and prepared infantry can still give mechs a case of a Very Bad Day, provided they've been issued with enough single-shot SRMs or Inferno SRMs. MechHunter teams with jump packs, plastic explosives and a death wish can also kneecap mechs, and once they're on the ground, life is about to get very bad for the MechWarrior.

I'd actually be pretty OK with that sort of thing happening in the campaign - you don't want to be an infantry squad in open fields, but urban combat gets more exciting (or !!FUN!!), even when you have heavy and assault Mechs.
Mw4:mercs had the mekpaks released by mektek, and some of the mechs were battle armors. Those things were hilariously overpowered despite having zero armor. Some made no sense, like the one that had 360 degree torso twist, but salamander, god any multiplayer that had heat on let that little mech get a couple kills.
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RedKing

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #130 on: October 19, 2015, 11:24:20 am »

Yeah it would be nice if in a game where you start with light mech, you'd actually start with light mech duties. So there'd be actual combat with actual combat mechs going and your objective would be scouting, support, raiding and so forth... Oh well, one can hope.

Proper multiplayer mech game with dynamic campaign status between different powers would be awesome, though. Different players playing different houses and mercenary scum running from contract to another etc.

In MWO the Jenner (with jumpacks) was probably one of the most versatile mechs available (I'm pretty sure I'm thinking of the right one). This was of course assuming there wasn't too much LRM spam, but since you were spotting for that spam yourself, you couldn't really complain.

Scouting, spotting, cloaking, and even a reasonable weapons loadout available on a few of them. Could happily de-arm lots of things, through consistent hit-and-runs or manoeuvring. So fast, so good.

I rather doubt they're nearly as good in TBS as FPS, but you could do some ungodly things in realtime with a Jenner.
The Jenner was a beast in the boardgame too, especially if you could get your hands on the "-F" variant, which removed the center-mount SRM4 (and therefore the change for ammo explosion) and uparmored it a bit. Especially if you had a player who remembered that it could flip arms. Go racing past a big heavy mech at an 11-hex run, then flip arms and nail him in the back with 4 medium lasers. Then race off into the distance while you shed excess heat, turn around and repeat your charge.

And the terrain was more torturous, it had a 5 hex jump range. Great little mech...firepower to decimate other lights, and the speed and armor to let it mix it up with mediums and even some heavies.
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puke

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Re: BattleTech: Open-ended campaign funded!
« Reply #131 on: October 19, 2015, 07:00:21 pm »

This gives me a serious itch to replay the Crescent Hawks' Inception.  God, but I loved that game.

Also the first Activision MW game, and all the little story bits you picked up as you traveled across the Inner Sphere looking for that family artifact or whatever it was.  Scrounging and saving to get slightly better mechs and win bigger contracts.

Of course, the combat AI sucked and you could take out the legs of any assault lance with a single light mech, as long as you were playing defense.  OTOH, that may have been a legit simulation of fighting against Steiner...
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Mephansteras

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Re: BattleTech: Open-ended campaign funded!
« Reply #132 on: October 19, 2015, 07:20:50 pm »

I loved that original Mechwarrior game. Played the hell out of it as a kid.
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sambojin

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Re: BattleTech: Open-ended campaign funded!
« Reply #133 on: October 19, 2015, 09:07:26 pm »

I'm pretty sure my first introduction to MW style games was Steel Empire (Cyber Empires), on the PC. Could have sworn I played a console version of it at one point, but apparently I didn't.. Wasn't a bad little game for a top-down RT blasto-thon. Nicish turn-based strategic side too, but slow.

For some reason, Dragons were tiny Flamer toting wolfpack hunters that were scary as hell. I never realized that they were heavies for years, and sort of wish they weren't when I found out (maybe the Devs got confused with Jenner-F's, Ravens or Firestarters?). Heat-death ftw!
« Last Edit: October 19, 2015, 09:21:19 pm by sambojin »
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Neonivek

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Re: BattleTech: Open-ended campaign funded!
« Reply #134 on: October 19, 2015, 09:13:55 pm »

My Introduction was the PC games... so basically you ONLY played clan for the longest time.

Then I found the table top WAY later, BARELY got to play, but I still fell into absolute love with it... and immediately learned to dislike the Clans mostly because... well... They are inept barbarians who are given overwhelming technological, piloting, and resource advantages so that they can even compete with the Inner Sphere...

Yet even that was kind of interesting... Because it means that the Inner sphere had to get their rears in gear to take on an enemy who didn't suffer the technological break down they did... and for the most part? The Inner Sphere innovated while the Clans were stagnant... Making the comparison to them as barbarians hit home even more.

In fact most of the Clan's advancements were just copying the Inner sphere.

If the Clans were Aliens then the Inner sphere were the freeken Xcom!
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