I don't understand this game. Is there anything to combat besides cover and rng?
Mechwarrior have ~5 health points, and skill tree:
Gunnery for direct fire accuracy (energy, ballistic weapons)
Pilot for movement
Guts for instability and heat and melee
Tactician for indirect fire (missiles)
Weapons are direct fire (energy, ballistic cannons, short range missile), and missiles (indirect fire, long range missles)
Mech has head, center torso, left and right torso, arms, and legs with armor.
Firing, moving, jumping generates heat. Mech have heat capacity, and heat vents. Basically overheat = shutdown, lose a turn to restart.
Taking multiple hits increase instability which can make your mech fall.
Fallen mech = give enemy or you aimed shot.
Some parts of mech has ammo, shoot all armor = shoot internal, chance to secondary explosion.
Head hits = -1 pilot health. Pilot with 0 health = incacitated = full salvage on mech (3 mech part = you have a mech to ride on after repair).
Mech with no legs = incapacitated = 2 mech parts salvage.
Mech center torso gone = incapacitated = 1 mech part salvage.
Initiative and phases (turns): Light Mech, then Medium, Heavy, last Assault for the most part.
Reserve means save turn to next initiative phase.
So its possible a light Mech reserves all his turn until the last when every enemy has moved. The light mech can then move to to position, shoot.
Next initiative round start, and Light Mech gets initiative who then moves out of LOS.