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Author Topic: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!  (Read 111389 times)

ChairmanPoo

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #495 on: April 24, 2018, 11:23:34 am »

I'm pretty sure Frostpunk could be preordered

PD: I'm not very interested in FP myself because for what I saw of the company's previous games I think there is a high likelyhood I'd not like it. I'll wait for a dramatic sale, if at all

At least on my steam it couldn't.

Well, review embargo lifted, PC Gamer kinda liked it, RPS absolutely destroyed the game.

"X-COM meets Mechs" is totally my kind of game, though, so I will most likely buy it.


I meant Frostpunk.
I did get battletech bc of the xcomlike system back when I still did KS
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Jopax

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #496 on: April 24, 2018, 01:54:09 pm »

So I played trough the prologue bit, gotta say, I hope that thing is optional on subsequent playtroughs. Entirely cringey writing and tropetastic setup and execution, which would be ok if it was done in the style of MC with the live action vids and entirely hammy acting but nope, this stuff takes itself seriously for whatever reason :S

Other than that, a few minor nitpicks with the interface and the performance (this really should've been optimized better, runs rather poorly for the looks it gives) but that's about it. Combat is solid fun, can't wait to get into the mech building part of it because that seems like even more of a timewaster :D
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umiman

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #497 on: April 24, 2018, 02:56:35 pm »

I'm having way too much fun punching and kicking robots. Also the jumpjet stomp is awesome and I used it so much I destroyed the legs of all my starting mechs. Which kinda fucks me.

Everything XCOM2 fucked up about giant robot punching, this game does right again.

Also yeah, I wish I could skip that prologue too. And choose what mechs and warriors I start with.

Knave

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #498 on: April 24, 2018, 02:59:41 pm »

Yes, I'm hopeful an enterprising BT fan makes a 'random start' or new merc company creation sequence where you can create your starting force and skip the tutorial for multiple playthroughs.
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Mephansteras

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #500 on: April 24, 2018, 03:17:51 pm »

Yeah, prologue stuff wasn't great. It's all I managed on my lunch break. Still fun, though! Looking forward to getting a lot more playtime in this evening.

I have noticed some performance issues, especially when something blows up. I hope they can improve that with patches soon.
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umiman

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #501 on: April 24, 2018, 03:48:25 pm »

Oh my god this merc management shit is awesome.

I can see why lamers would think it's "too slow" but goddamn, I think anyone who plays DF would love this shit.

If the modding scene can work their magic here I imagine the gameplay opportunities would be endless. Like the missions, mercs, mechs, events, etc.

Egan_BW

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #502 on: April 24, 2018, 04:13:33 pm »

I'm taking my time, so I'm still in the opening.
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Mephansteras

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #503 on: April 24, 2018, 08:51:06 pm »

Is it just me, or is blowing up vehicles just plain fun?
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Culise

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #504 on: April 24, 2018, 10:00:16 pm »

Started it up, got through the mandatory missions, and immediately bounced off a game-killing bug.  Poking around the bug forums, it looks like I'm not the only one: apparently quite a few people are getting black screens and a crash when the game tries to load the campaign map, and many more are getting tremendous amounts of load on their GPUs.  It seems I'll have to wait a bit more before I can DFA all over the place.

These achievements are great:


Agreed. I was quietly amused when the second one came up, and laughed when the third one unlocked not even a minute later. ^_^
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Cthulhu

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #505 on: April 24, 2018, 10:15:32 pm »

So how accurate are the mechanics to the tabletop?  I've only played tabletop a couple times but I don't remember stability or "evasion points" or a lot of this stuff.  To be honest, 'adapting' it to the video game takes some of the fun out of it.
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Kanil

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #506 on: April 24, 2018, 10:45:09 pm »

So how accurate are the mechanics to the tabletop?

It has 'mechs. It's got hexes. It's turn based.

... that's about it.

Also, I find it absolutely bewildering that a 'mech survives center torso destruction, but the pilot doesn't.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

umiman

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #507 on: April 24, 2018, 11:22:44 pm »

Is it just me, or is blowing up vehicles just plain fun?
It's super fun. Especially just running up to one and stomping on it.

I took tremendous satisfaction when I managed to stomp on an LRM carrier that was harassing me from across the map. Goddamn those things are annoying as hell.

I also like to think that my merc company just consists of really greedy assholes. Every time we see an awesome new mech we don't have wandering around the battlefield, we all run up there and punch it around until it falls to the floor a few times. That way the pilot dies and the mech is entirely salvageable.

Sensei

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #508 on: April 24, 2018, 11:41:06 pm »

So how accurate are the mechanics to the tabletop?  I've only played tabletop a couple times but I don't remember stability or "evasion points" or a lot of this stuff.  To be honest, 'adapting' it to the video game takes some of the fun out of it.
I feel like it does an adequate job of capturing the feel of a lot of the table top stuff, but it's definitely its own system inspired by the tabletop and taking a lot of cues from X-com Enemy Unknown. Just for starters damage and armor numbers have been multiplied by 5 to allow for smaller balance tweaks, and accuracy is given in percentage hit chances which are not, I think, based on a 2d6 roll in any way. Stability damage is a good example of one of a few changes that make the game more deterministic: Instead of pilots making a Pilot Skill roll when they're hit, instead they take stability damage and fall down when they take more than a certain total amount, which is determined by the pilot skill. Another big example is initiative isn't determined randomly. I honestly think this is for the better, having some of that stuff be super random like in the tabletop isn't really conducive to a game with a long campaign and long-lasting consequences to mission outcomes. There's also a lot of edge-case rules that have been simplified, for example weapons on arms don't have a different firing arc than torso weapons and there's no mech sliding, no adding up defence bonuses from multiple tree tiles, etc. There's also a light system of special character abilities which is very reminiscent of X-com.

All of that stuff, though, I think serves it well as a video game. The only thing I think you're going to dislike if you're a TT fan, and it is a big change, is that you fire weapons immediately after moving, rather than everybody moving in order, and then everybody firing weapons. This means that there's not really any outmaneuvering somebody bigger and making it totally impossible for them to lock weapons on you. In one of the dev blogs they even talked about how it would be very confusing to represent visually, with mechs taking damage but only blowing up later etc which happens in TT. There's corresponding balance changes to make light mechs not worthless and I still think the game is fun, but that's the biggest unique "Battletech" thing that's missing. If you can get over that then the other stuff shouldn't be a problem.
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Kanil

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Re: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!
« Reply #509 on: April 25, 2018, 12:07:43 am »

The only thing I think you're going to dislike if you're a TT fan, and it is a big change, is that you fire weapons immediately after moving, rather than everybody moving in order, and then everybody firing weapons.

To me, the biggest change is how accurate everything is. This isn't a game about carefully managing to-hit numbers, so much as it is a game about blowing the shit out of the other guy before he does the same to you.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.
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