Round 3: Marksmen & Property Damage Location: Kupari, Croatia [2 Turns until Border Dissipates] NAV gets into the crumbling hotel structure in the background, flashing a gang sign over a hunk of wall, giving Immaterial some props before dipping down and crouch-walking to a new location. Taking cover behind a column, NAV takes a blunt out of his bag and lights it up. A few good hits of the kush and the special force operative is thoroughly blazed. Peeking from his cover, NAV spots a combatant seizing a rifle from another combatant, although his whole view is pretty blurry; maybe getting high while trying to take guys down isn't a good idea, but then again it might be all part of an elite military tactic. "Oh shit, that ain't good," NAV mutters to himself as he props the side of his rifle up against the column to stabilize it. (1+3-2 VS. 7) NAV sprays some bursts down towards the sand, but he's feeling light headed and his hands are pretty loose after getting a whiff of the good stuff. It might just be the drugs, but NAV swears that it looks like McDonald has noticed him and is turning around and pointing the M16 at him...(1 VS. 3) Turns out a sober untrained fighter isn't as good of a shot with a rifle as a blazed elite Belgian soldier. NAV ducks back behind his column, letting it absorb any stray bullets.
Hawk climbs into his plane with no resistance and gets the engine roaring and all the systems online. The takeoff is a bit difficult in the sand, but the jet manages to gain altitude and soars up into the sky. Hawk looks around at all the options available to him in the plane, and notices that it comes with 3 charges of napalm. Coming up with a literally sure-fire plan, Hawk turns the jet around and flies it over the battleground. Just as he's passing the starting point, Hawk pushes the trigger for a napalm bombardment. [4] Due to some strong winds, the bomb ends up falling on the roof of the Grand Hotel. The explosion causes a minor shockwave and sets the roof ablaze. It doesn't put anyone in danger, for the moment.
Birdy finds himself lying in the sand as McDonald takes his gun away. Before Mc can execute him on the ground like those son-of-a-bitch commies' used to do in the jungle, someone shoots at McDonald from the hotel. McDonald ducks and returns fire. During these moments, Birdy furiously searches his figure for a grenade, it has to be somewhere on his gear, all soldiers had to carry at least a couple spares right? But for some reason his uniform lacks any explosives, but it does have a similarly shaped canteen. Sure a canteen doesn't explode into fragments, but it's worth a shot. Birdy grips the canteen, heavy and sloshing with water, and chucks it at McDonald. (1 VS. 6) The canteen doesn't even hit McDonald and lands in the sand next to him, but it did get his attention. (8 VS. 6) McDonald spins around and sprays up Birdy. Most of the bullets don't land, since McDonald isn't the best shot in the world, but Birdy can't laugh when a round embeds itself through his right shoulder.
Tntey revs up the engine of the Thunder Machine. Guiding the wheel towards the center mass of the fighting, he grips the leather and puts his foot down on the pedal. Wheels tear through the sand as the war truck charges at the other combatants. Everyone runs or crawls and scampers away as fast as they can, although Immaterial's armor puts him in more danger than anyone else. [5+2 VS. 8] Immaterial barely action rolls out of the way of the Thunder Machine as its tires leave the slightest marks on its armor as it goes flying by. Tntey curses, an unsuccessful run.
McDonald holds the warm M16 up, looking through it's iron sights as the injured Birdy tries to back away. [2+2 VS. 1] McDonald slams his foot down on Birdy's torso, holding him in place as he aims the barrel for his head, Birdy desperately trying to bat McDonald off with no success. [3+1 VS. 6] Turns out that McDonald can't even shoot someone at point blank range while pinning them to the ground, though to be fair Birdy is doing a whole lotta' wiggling. [5 VS. 4] Birdy grabs McDonald's leg with his good arm and yanks it, sending McDonald off balance and giving him some time to scramble to his feet and create about a yard's worth of distance between them.
Nanobones peers at Immaterial preparing for another charging attack. Nanobones takes the initiative to run forward and counter-charge him! [7+2 VS. 2] At the last second, Nanobones pulls an NFL level juke move and gets right past Immaterial, causing him to miss, and tripping him in the same maneuver. Immaterial falls and drops his sword, getting a helmet full of sand. Nanobones briefly makes some taunting gestures before running past the side of the Grand Hotel and into the forest behind it, sprinting until he is far enough into the woods where he can no longer see the hotel.
Immaterial gets to his feet and removes his helmet, letting the sand pour out of it and rubbing the grainy material out from his eyes and mouth. He puts his helmet back on and grabs his sword off the ground, looking for the agile bandit, but he's already disappeared from sight.
Fr0stByt3 assumes the captain's position and takes his Civil War Gunship off from the shore and down to the bay, the wind running through his hair and letting him roleplay an 1850's Navy Officer. "Boys, ready the cannon!" Fr0stByt3 waits before remembering that he has no boys. With a sigh, he gets off of the wheel and down to the deck below where he personally has to man one of the cannons. [8] Aiming one of the guns towards the Grand Hotel, he loads cannonballs in and lets the gun rip. It's a rather slow process, since he's only one person, but he does manage to get a handful of shots in during this round, enough to start putting holes in the building.
NAV meanwhile, is still chilling in the hotel when he starts to smell smoke, and not the good kind of smoke either. Before he can question that, a cannonball comes by and obliterates one of the nearby ruined walls. "Oh shit." [5] NAV runs from his position, as the column bursts into pieces as another cannonball tears it to shreds. NAV is unharmed, but lacks good cover, and it's hard to find new cover when the surrounding environment is randomly getting hit with cannonballs.
Whitehall Mystery: Ability - Shadow Killer
Promachus of Macedon: + 13 Litres of Unmixed Wine, + Golden Crown
Special Forces Group (Belgium): +3 Military Combat, + Special Forces Gear, + SCAR Assault Rifle
NCH Healthcare System: +2 Medical
Drop It Like It's Hot: + Duffle Bag of Weed, Ability: Crip Walk
USS Umpqua (1865): +USS Umpqua
Status: Normal
Assets: 13 Litres of Unmixed Wine, Golden Crown, Special Forces Gear, SCAR Assault Rifle, Duffle Bag of Weed, USS Umpqua
Abilities: Shadow Killer - When player murders NPCs, it is much harder for police to track them down. Crip Walk - When performed, NPCs recognize performers Crip affiliation.
Liberty Bell Ruby: +Liberty Bell Ruby
Golden Time (Novel Series): Ability: Amnesia Recovery
The 'Nam: +M16 Assault Rifle, +U.S. Vietnam War Gear
Johanna Michael Reu: +2 Theology, +2 Writing
Solomon Gursky Was Here: +2 Bootlegging, +2 Exploration
Status: Right Hand - Superficial Wound, Right Shoulder - Shot Through, Bleeding
Assets: Liberty Bell Ruby, U.S. Vietnam War Gear
Abilities: Amnesia Recovery (Passive) - Suffering amnesia due to past trauma, you are starting to get your memory back, remembering past skills you have forgotten. Every turn you have a 10% chance to gain an Article. You can only gain Skills in this way, not Assets.
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