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Author Topic: Birth of Civilization (IC)  (Read 1011 times)

Spiderking50

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Birth of Civilization (IC)
« on: September 25, 2015, 02:10:01 pm »

Turn One: The Dawn of Time


TheLordofHouseRiley (Hobgoblins)
The Father has been kind to you. He wandered the world and gathered great wisdom and power and at last came upon a creature so in need of his care. He used his great power to raise you up from what you once were to what you now and forever shall be. The hobgoblins. However, the power of creation for your race was too much for the kind human. With his power weakened his knowledge of magic drained from his body. For now his immortality spell remains strong and unwaivering, but the rest of his magic has left him. While he is now devoid of power, he still retains his many years of wisdom and his heart of kindness. With these tools he will lead the hobgoblins into a new era.

The magics which were cast upon your tribe did not transform all of the mountain goblins. There are many nearby which still live in small squat huts and small cramped minds. It is unclear how they see you now. Your people think back to their time as goblins and are met with murky memories and unclear recollections.

In addition, your tribe just doubled in height. You are bigger, stronger, faster, smarter, and hungrier than you were before. There is almost no food stored and even less water. It seems it never occurred to you to keep well stocked.

Your new stature and mind is quickly filled with thought unfamiliar. The existence of science occurs to your people, and they have a natural talent for it. Discovered Scientific Method! There are a great many things to learn in this world, you only need to direct your attention towards them.


Rolepgeek (Mashakev) Purple
Your people watch as Kaduun ascends into the sky. His departure marks the beginning of your civilization. You look through the clear night and see the highlands your god has delicately placed you upon. There is a river to the north, and another to south. Moutains in the distance and forest and sea beyond. Truely your god placed you well. It is now up to you which direction you shall take. Your people are on their own now and must guide themselves.

As you take in the world around you, you begin to feel it acting upon. The necessities of existence, continued existence that is, well up from places inside of you that you had no idea of existing. The wind here is pleasant, salty, and constant. Despite its gentle touch, it slowly erodes away at your warmth. Without shelter even the night can become unpleasant.

A gnawing begins in your stomach, but you know not how to quell it. This world has different laws than the sky, here you must eat to remain. To ignore the laws of the world is to leave it.

Your people are shadows, and yet more than shadows. They can see and think beyond what some other mortals can. Perhaps this can be used for the benefit of your kind? Discovered Scientific Method! There are a great many things to learn in this world, you only need to direct your attention towards them.


PowderMiner (Moltenfolk) Orange
Your people swam up from the great sea of magma that warms the entirey of the world. A hole in the crust was all it took and your people saw for the first time light that was not molten. To see with eyes unfilled by the warmth of the world was, at first, unsettling. But while this world is much colder than the one bellow, it is not wholly unpleasant. The song of the earth calls to your people, its deep pulse reflected by the pulse of your own hearts. Onto this world you have ascended, it is up to your children, and your children's children, whether this world shall sink back into the molten sea or whether it shall be allowed to drift longer.

The warmth of the volcano keeps you quite warm despite this area being temperate in nature. For now the winds are calm and the air warm, but you know that one day the air will grow cold and angry. That it will bite and tear like a great ethereal beast. If you are to leave the mountain, you must prepare for when the cold winds come.

Shortly after climbing out of the volcano strange happenings began occurring. You feel hunger, and you feel fatigue, it seems the surface world is less hospitable than you expected. Food will be needed to continue surviving here upon the surface.

You feel the pusle of the world steadily beating. Within that endless beat the secrets of the world can be heard, if one has the ears to hear it. Discovered Meditation! There are a great many things to learn in this world, you only need to direct your attention towards them.


Ama (Cueyatl) Red
As your god leave your your civilization is left with but a singular purpose, spill blood and keep the warmth of the sun forever strong. To spill blood is easy, and your people are designed for it. Their poisonous spit is dangerous when even on the skin, ingestion is almost a sure death. You find yourself in the middle of a jungle, this area still has a slight red tint from the blood of your god. There are a great many sounds of life about you. Surely this land will be the cradle of your nation. With the sea to the west and mountains to the east you know that there is a reason why your god chose to place you here.

The jungle is loud and vibrant. Insects of all sizes buzz between flowers and fruits high in the trees. As your stomach rumbles you wonder what is safe to eat. There is a small yellow fruit which grows high above, some of which fall down to the ground. A red and blue fruits grow on smaller trees and vines just out of your reach. The twilight of the jungle floor is littered with dead leaves and mushrooms in addition to the occasional fallen fruit. And perhaps there is even more food around, food with legs and blood. You know that it is unlikely you are the only poisonous being in this jungle.

As for jungle creatures, there are a group of monkey like creatures staring down at your tribe. It is unclear of whether they are hostile, but their fangs which protrude from their mouth makes it clear that these are blood spillers like yourself. They are beyond the reach of your acid spit for now. Perhaps the are friendly, or perhaps they can be ignored or scared off, but for now they simply watch.

As the sun filters through the leaves of the canopy you give thanks to your creator and promise to flood the world with blood so that the sun may burn eternal. Discovered Prayer! There are a great many things to learn in this world, you only need to direct your attention towards them.


Harry Baldman (Orcs) Dark Green
The chaotic world is getting more and more complex with each rise and set of Odo's liver. The number of individuals moving, acting, colliding, and living is constantly growing. The vast chaos that is this world is an unending march of ripples upon the universe. This fact brings the orcs great pleasure as they travel along the path of oneness with the ripples. To be constantly caressed by the ripples of Odo's forms is what it is to be an orc, that and overindulgence, plotting, and generally unsavory behaviors. The orcs have just began their time upon this world, they stand fresh and new within Ur-Mazeek. As they climb to the top of the crater they can see hills and mountains in every direction, the great upheaval caused by their creator.

Already Odo's Impact is slightly different than the rest of the world. Its ripples are not quite the same, but also not quite different. This has led to the growth of some strange fauna. Specifically a deep red cactus and a sickly looking tree with greyish green leaves. These two species are unique to the crater, but nothing is known about them.

As you have just come into being as fully formed choatic beings you are without food or shelter. While the crater protects your people from the wind, you will soon need bring Ur-Mazeek into its form as intended, a vast complex of tunnels and chaos.

You the ripples of the universe. Within those constant waves the secrets of the world can be heard, if one has the ears to hear it. Discovered Meditation! There are a great many things to learn in this world, you only need to direct your attention towards them.


Haspen (Visznu) Dark Blue
The world and universe belong to Az, as you belong to Az. He is your creator and the supreme god of the universe. This thought is unquestionable, and will comfort your people during trying times. Az creates your kind and places them within a dessert upon his world before he ascends into the heavens to digest. From here on it up to your people to decide how to move forward. How to go on until the day when Az calls upon you defend him from a challenger deity. To the north there is a wide desert which stretches beyon your vision to the east and the west. To the south however is a forest, with the ocean beyond. To the east is a small mountain range. This is the land your god has placed you within.

Here at the edge of the desert you find the temperature quite pleasant, but you know that one day it will grow cold. Furthermore, as you stand tall above the sands hunger wells up from within you, you will need to find food and shelter if you wish to survive.

A strange haze can be seen in the distance. It is far away now, but you feel a strange stillness in the air. It seems that it is a large sand storm, and while this one may not hit you, you may need to prepare for future ones.

As the sun beats down upon your dark blue skin your people give thanks to your creator. Discovered Prayer! There are a great many things to learn in this world, you only need to direct your attention towards them.


Icefire (Treants) Brown
With the dawn of time still fresh in your memory, Morrighan sends you forth in her name. Many trees had stood for as long as time itself, and to some of these Morrighan gave a soul. Then she gave souls to younger trees so that the future beyond the time of the old trees would also carry her name. Now she has ascended into the land of the gods and the Treants are left alone in this strange world. On all sides you see trees of the north, pines for the most part. To the north you know there is a cold cold sea.

Your race of Trents are not the same as the trees who live here. You fruit and you flower, while these trees needle and cone. For now, in the warm months, this will be fine, but when winter rears its head, you fear that the cold will be an issue. You could shed your leaves and become dormant as the few deciduous trees who survive here do, or you can venture south to warmer lands, or perhaps these evergreens can bolster your gene pool against the cold?

Your people notice immediately that there are dangers in this wood. There is a kind of bird who burrows deep into the trunks of trees for its nest. In addition there are several kinds of beetles who burrow into trees and devour them from the inside out. You fear that even with your natural regeneration, if one was to become infested, the bugs would slowly multiply until the treant cannot keep up. A slow, painful, and terrifying death you're sure.

The magic of this world is everywhere. You can feel it in the sunlight, it gathers in the dew on your leaves, and you dredge it up from the earth via your roots. Discovered Mana! There are a great many things to learn in this world, you only need to direct your attention towards them.


Salsa Cookies (Ash Giants) Grey
In the begining of time, which was only a short time ago, the Ashen King reached up from the depths of the world and punched a hole in the crust. From this hole magma spewed forth and a volcano was created. It is under the warmth of the volcano that the Ghost Giants evolved. Their monochromatic skin and cruel tenancies reflected the nature of the Ashen King who lives beneath them. The long life span of the ghost giants gave them much time to impose their ways upon the world, but their ability to reproduce is much lower than many of the smaller races. The homeland is on the southern end of a large mountain range and while it isn't as frozen and icy as the south, their location is much closer to the other races.

The time for advancement is upon you. In these warm months you will need to find food for your colossal people. You will also need to build shelter if you are to stray far from the volcano. The need for food is familar one and it is present even now so shortly after the dawn of time.

Within the mountains to the north great tremors can be felt. You know not their origin nor their purpose. Perhaps it is simply the shifting of the earth, perhaps not.

Your cruel ways and evil intellect make you perfect beings for the study of the darker side of science. With science one day you may fell gods and destroy the magic of this world. Discovered Scientific Method! There are a great many things to learn in this world, you only need to direct your attention towards them.


Detoxicated (Turtle Men) - Light Green
Only a short time ago Turrlex defecated you into existence. Your arose from his dung and watched him ascend into the land of the gods. This world is now yours, what you do with it is the decision of the people. Turrlex's dung has given life to the great jungle you find yourself in. Light filters through the leaves and the twilight of the jungle is filled with the sounds of life. There is the slight smell of salt on the air, an ocean to the southwest. However freshwater can be found to the north west.

The tinge of hunger fills your people as time passes. It gnaws at you. Finding food is a necessary step in surviving in this world. There are a great many fruits throughout this area of the jungle. Orange fruits, striped fruits, spikey fruits, and strange long fruits. You know not which ones are safe to eat, nor what any of them taste like.

The sounds of insects are ever present and your people report seeing insects of great size lurking among the twilight. Perhaps they will make a good food source, perhaps they hunt your kind. Only time shall tell.

Beneath your hunger and thirst a different force begins taking root inside of your people. Ambient magic slowly collects in your bodies, perhaps with time your people may learn to channel this power. Discovered Mana! There are a great many things to learn in this world, you only need to direct your attention towards them.
« Last Edit: September 25, 2015, 08:35:29 pm by Spiderking50 »
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Harry Baldman

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Re: Birth of Civilization (IC)
« Reply #1 on: September 25, 2015, 02:27:49 pm »

PLACES!

Places as far as the eye can see and the ear can hear! Valleys that echo! Mountains that thunder! Reality that ripples! The downhill roll begins!

TEAR FREE OF THE IMPACT! SPREAD FAR AND WIDE!

The liver of Odo burns in the sky, and his head is turned for now! Thus we have only body and liver and innate Odo to guide us, and guide us they shall!

GROW! GROW GREAT AND STRONG, FIRST-SPILLED NATION!

Go forth, First-Spilled People! The disaster area awaits! As the ripples of upheaval spread, so must you! And as they ever-multiply in strength, so must your numbers gorge on the bounty of the newborn world and swell!

FIND YOURSELVES THROUGH MULTIPLICATION, O GREAT AND IGNOBLE PROGENY OF THE EXPLODED GOD!

Spoiler: What This Means (click to show/hide)
« Last Edit: September 26, 2015, 02:33:23 am by Harry Baldman »
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Salsacookies

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« Last Edit: September 26, 2015, 09:12:06 am by Salsacookies »
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Icefire2314

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Re: Birth of Civilization (IC)
« Reply #3 on: September 25, 2015, 07:17:04 pm »

Examine the magical abilities that Morrighan gifted us. Then examine the coniferous trees for their methods of survival overwinter. Destroy coniferous tree specimens for the sake of understanding overwintering if required. Also attempt to discover if the coniferous trees are prone to the same parasites that the Treants are.

(Treants, while trees, do not view non-sentient trees the same as those of their species. While they feel comfortable in forests and uncomfortable where there are no trees, they are not shy of damaging or destroying trees when necessary.)
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Rolepgeek

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Re: Birth of Civilization (IC)
« Reply #4 on: September 25, 2015, 09:25:15 pm »

We...we are the Mashakev. And I am the Memory-Keeper. The others, they talk; this is new to us, and yet familiar. Kaduun must have given us this gift in our making, may he watch us forevermore. I record their talking. I do not listen to it all; there is much of it, and all of us speak. Only I keep silent. They did not tell me to be Memory-Keeper. I wanted to be Memory-Keeper. When they ask me why I do not speak, I tell them, and they agree that this is a good task. With each other, they disagree, much. We know little. We resolve, in the end, to learn. Some among our number volunteer to go out, and look for things. We understand much; but we do not know how to do the things we must do, in many of these cases. Others say they will taste things; each will eat only one type, and only a little at first. We do not know what will be good tasting and what will be dangerous. So we make sure to learn carefully. I watch, and ask what each of us are doing, to keep record of it. This way, the others may in turn ask me, when we are not in Meeting, and learn, as The Shroudbearer asked us. Others gather grasses, or reeds along the rivers, or flowers in the bush, and other plants they think will be useful. Others try to watch the beasts of the wild, the ones of this world, rather than made from the cloak of the night as we the Mashakev were. Now some watch the sky, seeing if some parts change, or if they stay the same, until night's end, when Kaduun's Shroud is lifted and the sun beats us down once more. We will need to find shade by then, they say. I say nothing except when asked. My job is not to say. My job is to listen.

I like to listen.
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Detoxicated

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Re: Birth of Civilization (IC)
« Reply #5 on: September 26, 2015, 08:36:52 am »

Spoiler (click to show/hide)

While the Turtle Men were working on their projects, they also had a lot of leisure time in which they would sit together and tell stories. Sometimes they would indulge into the subjects on how everything works together, and how the dung is everywhere. Usually these debates would lead to discussions of great amount, for the turtle men sure liked discussing.
« Last Edit: September 26, 2015, 09:25:23 am by Detoxicated »
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Salsacookies

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Re: Birth of Civilization (IC)
« Reply #6 on: September 26, 2015, 09:05:42 am »


Scout the lands for food sources, research constructive ways to produce magma and ash, and create towers to blacken the day.


(More flavorful turns later on, when I get a good feel of my people)
« Last Edit: September 26, 2015, 09:07:28 am by Salsacookies »
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TheLordofHouseRiley

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Re: Birth of Civilization (IC)
« Reply #7 on: September 26, 2015, 02:17:29 pm »

Turn 1 Hob Goblins

IC Turn 1
Spoiler (click to show/hide)
Turn 1 Break down
Spoiler (click to show/hide)
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crazyabe

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Re: Birth of Civilization (IC)
« Reply #8 on: September 26, 2015, 02:26:17 pm »

PTW
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Powder Miner

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Re: Birth of Civilization (IC)
« Reply #9 on: September 26, 2015, 11:15:32 pm »

Action 1: Hunt for food
Action 2: Build stone huts to warm with lava and to protect from the wind.
Action 3: Meditate. What does the pulse of the world guide to...?
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Haspen

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Re: Birth of Civilization (IC)
« Reply #10 on: September 27, 2015, 02:53:08 am »

First of all, Visznu shall go south and gather and hunt small animals for food.
Second of all, they shall pray to Aż for guidance and divine enlightment.
Third of all, with guidance in mind, they shall move further south, seeking streams and lakes.
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Ama

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Re: Birth of Civilization (IC)
« Reply #11 on: September 27, 2015, 03:46:21 pm »

Action 1: Scout the surrounding area searching for suitable places to build new cities, preferably near lakes or river.
Action 2: A collection Cueyatl shall begin the construction of some small wooden huts in a circle, they make sure to leave enough room for a future grand temple to be built in the center. Its construction shall begin in the future.
Action 3: A collection of strong Cueyatl shall bad together and form the Monkey Warriors. They plan to spill the blood of the monkeys in the future, however for now they shall simply stalk and observe the monkeys.


The Cueyatl had grand plans to praise their god and spill blood, however for now they knew their need for food and protection was more important.~
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