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Author Topic: The unholy lovechild of God games and Weapon design games [Interest check/input]  (Read 1494 times)

hops

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So, last night I had a dream that I created a forum game which can be best described as what you would get if you took Ye Gods and a weapon design game (I haven't actually played any so I don't mean mechanics-wise) and made a game with both its qualities.

The premise is that you are mad scientists who had been taken to work in a top secret US military lab. You said yes, partly because of the money, and partly because they have this cutting-edge technology which allow them to create a pocket dimension which they have complete control over, allowing them to build anything that you can dream up so long as it's in the realm of science (kiiiiinda)

The players have three stats to keep track of. Credit, is just like Essence in Ye Gods. They are expended to build things. Research is used to unlock things in your Tech Tree, allowing you to design more advanced technologies. Money is used to hire loyal mooks and specialists to operate your equipments in the simulation, out of all three stats you shouldn't care too much about this unless you're getting your mooks killed left and right.

Every round, the military will hand out procedurally-generated assignments, which can  range from a free-for-all battle royale, retrieving objects, or escorting people. You are given time to design a tool, a weapon, or a personnel to carry out the mission (this means supersoldiers. You don't need to design a pilot for your mecha if you don't want to. A specialist can deal with that.) When the mission begins, you are given access to your new design as well as your previous designs, so it is worthwhile to make your equipment versatile. If your equipment are destroyed or killed in the simulation, you will not be able to access them in that mission, but you will be able to reuse them again in later rounds. The winner(s) of the mission gets 4 Research, and others get 2.

[To be added more]
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tntey

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In
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

hops

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[Continuation]

The way you create everything under the sun should be (fairly) straightforward. Every thing can be represented in tokens, which determine how many credits they would cost.

For instance, a normal gun would be [Gun]. They are very boring.

A gun that shoots mind control beams could be [Simple Lasergun][Nonlethal] with its ammo, which is a photo film with memetic patterns designed to render those whom the pattern lands on their eye susceptible to suggestions, can be [Memetic][Simple Mindcontrol]

The gun and the ammo count as a single object, and have to be spawned together. Interpretation of what count as an object can be fairly subjective, but use your common sense. A swarm of insects is a single object in the sim. 50000 boxes are not.
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Funk

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in
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Tomasque

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In! How many players do we need?
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hops

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In! How many players do we need?
I'm not sure yet. Seeing as I will have to micromanage everyone to make sure they have the invention they want and that said invention have to be balanced, I may have to limit the players to 6.
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Dwarmin

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Sounds like it could be fun.

In?
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hops

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Okay, I'm going to spend some time ironing out the kinks in the system and setting out the tech tree. When this thing resurfaces later I'll PM you guys for first pick.
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3man75

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PTW
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Worldmaster27

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PTW, this sounds interesting

i may join at a later date
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ATHATH

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In.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
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TopHat

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PTW
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IcyTea31

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Interested.
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Fr0stByt3

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In!
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Funding rebels because seriously, fuck those guys.
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Sl4cker

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In. I've always liked those weapon design games.
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