So, last night I had a dream that I created a forum game which can be best described as what you would get if you took Ye Gods and a weapon design game (I haven't actually played any so I don't mean mechanics-wise) and made a game with both its qualities.
The premise is that you are mad scientists who had been taken to work in a top secret US military lab. You said yes, partly because of the money, and partly because they have this cutting-edge technology which allow them to create a pocket dimension which they have complete control over, allowing them to build anything that you can dream up so long as it's in the realm of science (kiiiiinda)
The players have three stats to keep track of. Credit, is just like Essence in Ye Gods. They are expended to build things. Research is used to unlock things in your Tech Tree, allowing you to design more advanced technologies. Money is used to hire loyal mooks and specialists to operate your equipments in the simulation, out of all three stats you shouldn't care too much about this unless you're getting your mooks killed left and right.
Every round, the military will hand out procedurally-generated assignments, which can range from a free-for-all battle royale, retrieving objects, or escorting people. You are given time to design a tool, a weapon, or a personnel to carry out the mission (this means supersoldiers. You don't need to design a pilot for your mecha if you don't want to. A specialist can deal with that.) When the mission begins, you are given access to your new design as well as your previous designs, so it is worthwhile to make your equipment versatile. If your equipment are destroyed or killed in the simulation, you will not be able to access them in that mission, but you will be able to reuse them again in later rounds. The winner(s) of the mission gets 4 Research, and others get 2.
[To be added more]