Alright! I like that Harry, it's good...
Also, Gilgs sheet.
http://www.myth-weavers.com/sheet.html#id=570511Her merits are based around her resources-not much, but better than the rest of you-and also a
safe place, which means she has a safehouse with traps and alarms, off the grid and out of the way. A good place to sleep without being eaten in the night!
I've also given her a bunch of brawl-related skills. She'll have to get her Dexterity up if she wants to become a martial artists, but right now she can toss a punch with the best of them. Most notably, her
Iron Skin makes her tough to knock out or injure-she can spend willpower to turn lethal damage into bashing (or, non-lethal) damage, and gains armor against bashing damage normally. She's skilled in
Defensive Combat, which lets her use her Brawling skill in place of her defense during a scuffle, as long as she's wielding a weapon-and
Street Fighting, which currently allows her to apply penalties to anyone she hits in a melee, and allows her to to the higher of her wits or dex when dodging-the second one isn't terribly useful right now, but if she upgrades those stats she will get more use of it. Mostly, it's a pre-req that can unlock higher tiers of street-fighting abilities.
It should be noted, being blind in one eye is a tangible disadvantage! Normally, you get -3 to vision related rolls and half defense. Since she's lived with this disability for awhile and has learned to cope, I've nulled the defense penalty and she just gets -1 to vision related rolls. Which is still alot of things, to be honest.
...
And if you're wondering
'Why would I take a flaw anyway? There's no minmax in that!', flaws increase your rate of EXP gain during the game.