Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 16

Author Topic: Cold Fusion Initiative: Super Mission-Having Action! [OOC Thread]  (Read 14073 times)

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: Cold Fusion Initiative: Super Robot Action! [SIGN-UPS]
« Reply #30 on: September 21, 2015, 12:50:37 am »

Excellent, nobody outspeeds the tank, so the Freya can actually do its job. :P
« Last Edit: September 22, 2015, 12:48:04 am by IamanElfCollaborator »
Logged

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: Cold Fusion Initiative: Super Robot Action! [SIGN-UPS]
« Reply #31 on: September 21, 2015, 01:01:08 am »

« Last Edit: September 21, 2015, 07:10:30 pm by kj1225 »
Logged

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: Cold Fusion Initiative: Super Robot Action! [SIGN-UPS]
« Reply #32 on: September 21, 2015, 03:17:14 am »

Also, can we combine three or more robots eventually?

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Cold Fusion Initiative: Super Robot Action! [SIGN-UPS]
« Reply #33 on: September 21, 2015, 07:13:21 am »

Finished with my Character Sheet

Looks good to me. Welcome aboard!

Not Telling me about you making a game, naughty

I posted links in Gaming Block and RotMG:Alteverse. Where else am I supposed to tell you that I'm making a game? Gurren Lagann Gaiden?

Also, can we combine three or more robots eventually?

We'll see. I'm leaning towards no at the moment since bottom pilots currently have little enough to do as it is. Having 2/3rds of the players sitting around doing nothing to power up the remaining 1/3rd doesn't seem very enjoyable to me. In-Universe it'd be possible if you were working at the New York CFI base. And in the Brazil base they've got 5 robots combining into one big massive one which is pretty great.
Logged

SOLDIER First

  • Bay Watcher
  • Trans fucking rights, baby.
    • View Profile
Re: Cold Fusion Initiative: Super Robot Action! [SIGN-UPS]
« Reply #34 on: September 21, 2015, 07:15:41 am »

Brazil best CFI supporter 2k0X

Wait, we could have it like Power Rangers, where the team is a hivemind and shouts the name of the same attack at exactly the same time and never breaks formation.
Logged
Black lives matter.

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: Cold Fusion Initiative: Super Robot Action! [SIGN-UPS]
« Reply #35 on: September 21, 2015, 07:28:07 am »

Well, we already have a bear and a falcon, we just need three more animals and we have a megazord. :P

SOLDIER First

  • Bay Watcher
  • Trans fucking rights, baby.
    • View Profile
Re: Cold Fusion Initiative: Super Robot Action! [SIGN-UPS]
« Reply #36 on: September 21, 2015, 08:26:42 am »

ANIMORPHZORD
Logged
Black lives matter.

Cabbage_Patch

  • Bay Watcher
  • Urrgh Burg Berdurgh
    • View Profile
Re: Cold Fusion Initiative: Super Robot Action! [SIGN-UPS]
« Reply #37 on: September 21, 2015, 10:16:08 am »

While that would be a great idea, I'll have to agree with USEC_OFFICER on this. It would just OP one player and let four others do nothing
Logged
Also, why are you guys concerned about Ray's gender? Their name is male, so obviously the government thinks they're male. It's the rules except Ray is actually Rachel
"A giant menacing spike falls in a menacing spike forest with no one near to hear, does it kill a goblin?"

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: Cold Fusion Initiative: Super Robot Action! [SIGN-UPS]
« Reply #38 on: September 21, 2015, 12:17:27 pm »

While that would be a great idea, I'll have to agree with USEC_OFFICER on this. It would just OP one player and let four others do nothing
heathen
everyone knows we have to have a six-robot-mashup and turn this into some gurren lagann-level shenanigans
durrr

Although on a serious note, I'd assume if we were having to do such a combination to begin with, why don't we just have it as an emergency measure to only be used against strong opponents or have everyone vote on the action? And also you just gave me an idea for a Pacific Rim-based game, but bleh I cannot into running games.

Twinwolf

  • Bay Watcher
  • Probably hanging around Forum Games and Roleplay
    • View Profile
Re: Cold Fusion Initiative: Super Robot Action! [SIGN-UPS]
« Reply #39 on: September 21, 2015, 02:20:44 pm »

Piecewise has apparently been working on a system for a Pacific Rim game.
Logged
Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: Cold Fusion Initiative: Super Robot Action! [SIGN-UPS]
« Reply #40 on: September 21, 2015, 02:27:06 pm »

Hm. Gender ratio seems quite skewed (Iris, Anna and kj's character vs Jake and Olaf), so I may consider redoing Iris as a male to balance things out.

I dunno why I want to, but eh. :P
« Last Edit: September 21, 2015, 02:31:16 pm by IamanElfCollaborator »
Logged

Cabbage_Patch

  • Bay Watcher
  • Urrgh Burg Berdurgh
    • View Profile
Re: Cold Fusion Initiative: Super Robot Action! [SIGN-UPS]
« Reply #41 on: September 21, 2015, 02:30:22 pm »

Hm. Gender ratio seems quite skewed (Iris, Ray, Anna and kj's character vs Jake and Olaf), so I may consider redoing Iris as a male to balance things out.

I dunno why I want to, but eh. :P

Ray's gender is undefined. He may be a male, or she might be a female.
Logged
Also, why are you guys concerned about Ray's gender? Their name is male, so obviously the government thinks they're male. It's the rules except Ray is actually Rachel
"A giant menacing spike falls in a menacing spike forest with no one near to hear, does it kill a goblin?"

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: Cold Fusion Initiative: Super Robot Action! [SIGN-UPS]
« Reply #42 on: September 21, 2015, 02:31:10 pm »

Regardless, it's still skewed. :P

Cabbage_Patch

  • Bay Watcher
  • Urrgh Burg Berdurgh
    • View Profile
Re: Cold Fusion Initiative: Super Robot Action! [SIGN-UPS]
« Reply #43 on: September 21, 2015, 02:34:01 pm »

Yeah, I guess you're right. But even so, it's not that much. (in the circumstance that Ray is also a girl) it's 2:1 which, when you think about it, isn't that much. But I still see you're point.
Logged
Also, why are you guys concerned about Ray's gender? Their name is male, so obviously the government thinks they're male. It's the rules except Ray is actually Rachel
"A giant menacing spike falls in a menacing spike forest with no one near to hear, does it kill a goblin?"

Cabbage_Patch

  • Bay Watcher
  • Urrgh Burg Berdurgh
    • View Profile
Re: Cold Fusion Initiative: Super Robot Action! [SIGN-UPS]
« Reply #44 on: September 21, 2015, 02:46:43 pm »


Hey you only did about half of the character sheet. The rest is just the rubric.
Logged
Also, why are you guys concerned about Ray's gender? Their name is male, so obviously the government thinks they're male. It's the rules except Ray is actually Rachel
"A giant menacing spike falls in a menacing spike forest with no one near to hear, does it kill a goblin?"
Pages: 1 2 [3] 4 5 ... 16