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Author Topic: Cold Fusion Initiative: Super Mission-Having Action! [OOC Thread]  (Read 14160 times)

SOLDIER First

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Re: Cold Fusion Initiative: Super Mission-Having Action! [OOC Thread]
« Reply #210 on: October 01, 2015, 05:52:22 pm »

Huh.
I can't into math today, apparently.
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tryrar

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Re: Cold Fusion Initiative: Super Mission-Having Action! [OOC Thread]
« Reply #211 on: October 02, 2015, 09:11:24 pm »

Question: Can we activate multiple SP abilities, or are we limited to one per turn? I'm asking because I have a couple 0-costers that could be chained together on a turn effectively(though not on foot).
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

USEC_OFFICER

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Re: Cold Fusion Initiative: Super Mission-Having Action! [OOC Thread]
« Reply #212 on: October 02, 2015, 09:12:07 pm »

SP abilities are only limited by cost. So chaining together multiple abilities is perfectly fine and expected.
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Cabbage_Patch

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Re: Cold Fusion Initiative: Super Mission-Having Action! [OOC Thread]
« Reply #213 on: October 05, 2015, 03:36:35 pm »

Hey InferiorCyclops There is no Skull Axeman at 3,7. Remember that the x-axis goes first.
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Also, why are you guys concerned about Ray's gender? Their name is male, so obviously the government thinks they're male. It's the rules except Ray is actually Rachel
"A giant menacing spike falls in a menacing spike forest with no one near to hear, does it kill a goblin?"

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Re: Cold Fusion Initiative: Super Mission-Having Action! [OOC Thread]
« Reply #214 on: October 06, 2015, 02:09:52 pm »

The next turn is up. Sorry for taking so long to do it guys. The next one should be posted much quicker. And then after that you have to fight in giant robots. Such a shame.
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Cabbage_Patch

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Re: Cold Fusion Initiative: Super Mission-Having Action! [OOC Thread]
« Reply #215 on: October 06, 2015, 02:18:31 pm »

Would dialogue count as an action?
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Also, why are you guys concerned about Ray's gender? Their name is male, so obviously the government thinks they're male. It's the rules except Ray is actually Rachel
"A giant menacing spike falls in a menacing spike forest with no one near to hear, does it kill a goblin?"

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Re: Cold Fusion Initiative: Super Mission-Having Action! [OOC Thread]
« Reply #216 on: October 06, 2015, 02:20:15 pm »

Talking is always a free action. This is a classic rule of RPGs everywhere.
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Cabbage_Patch

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Re: Cold Fusion Initiative: Super Mission-Having Action! [OOC Thread]
« Reply #217 on: October 06, 2015, 02:21:04 pm »

alright thanks
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Also, why are you guys concerned about Ray's gender? Their name is male, so obviously the government thinks they're male. It's the rules except Ray is actually Rachel
"A giant menacing spike falls in a menacing spike forest with no one near to hear, does it kill a goblin?"

USEC_OFFICER

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Re: Cold Fusion Initiative: Super Mission-Having Action! [OOC Thread]
« Reply #218 on: October 09, 2015, 08:23:28 pm »

Next turn is up. Sorta. I figured that you guys could use a chance to talk and ask questions. Going straight into another fight after finishing this one off didn't seem like a very good idea to me. Also it means that I get to ramp up the tension a bit too, which is always great.
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SOLDIER First

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Re: Cold Fusion Initiative: Super Mission-Having Action! [OOC Thread]
« Reply #219 on: October 09, 2015, 08:27:30 pm »

you said hangar twice in that one sentence
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kj1225

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Re: Cold Fusion Initiative: Super Mission-Having Action! [OOC Thread]
« Reply #220 on: October 09, 2015, 08:40:44 pm »

He likes hangars.
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Re: Cold Fusion Initiative: Super Mission-Having Action! [OOC Thread]
« Reply #221 on: October 09, 2015, 08:44:33 pm »

That is true. Though the real answer is that I goofed up while editing.
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SOLDIER First

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Re: Cold Fusion Initiative: Super Mission-Having Action! [OOC Thread]
« Reply #222 on: October 09, 2015, 08:47:07 pm »

Really? How unexpected. I though it was intentional.
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Re: Cold Fusion Initiative: Super Mission-Having Action! [OOC Thread]
« Reply #223 on: October 09, 2015, 09:45:27 pm »

I know. It was quite subtle after all.
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InferiorCyclops

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Re: Cold Fusion Initiative: Super Mission-Having Action! [OOC Thread]
« Reply #224 on: October 11, 2015, 12:42:53 pm »

Hey guys im sry I posted on Friday and Saturday, They just didn't send. But  if  i use acrobatics, how many spaces do I move?
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