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Author Topic: Cold Fusion Initiative: Super Mission-Having Action! [OOC Thread]  (Read 13623 times)

USEC_OFFICER

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Re: Cold Fusion Initiative: Super Robot Action! [OOC Thread]
« Reply #120 on: September 23, 2015, 05:08:22 pm »

Kansa, apparently neither of us can count. You have 5 SP abilities listed and not 6 like you're supposed to. I only caught this because I'm loading up everyone's stats/abilites onto a spreadsheet to cook up some enemies for everyone to fight. Whoops.

EDIT: Fun fact, nobody has a Speed higher than 5. Clearly I need to make some missions involving getting to certain spaces within a time limit, just to laugh at how slow you all are.
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Cabbage_Patch

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Re: Cold Fusion Initiative: Super Robot Action! [OOC Thread]
« Reply #121 on: September 23, 2015, 05:09:15 pm »

Kansa, apparently neither of us can count. You have 5 SP abilities listed and not 6 like you're supposed to. I only caught this because I'm loading up everyone's stats/abilites onto a spreadsheet to cook up some enemies for everyone to fight. Whoops.

Ooh! enemies! fighting! Olaf will love this!
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Also, why are you guys concerned about Ray's gender? Their name is male, so obviously the government thinks they're male. It's the rules except Ray is actually Rachel
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Twinwolf

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Re: Cold Fusion Initiative: Super Robot Action! [OOC Thread]
« Reply #122 on: September 23, 2015, 05:11:46 pm »

EDIT: Fun fact, nobody has a Speed higher than 5. Clearly I need to make some missions involving getting to certain spaces within a time limit, just to laugh at how slow you all are.
Well, we were never given an example of map dimensions to base how high our speed should be on.
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Kansa

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Re: Cold Fusion Initiative: Super Robot Action! [OOC Thread]
« Reply #123 on: September 23, 2015, 05:12:10 pm »

Oh, I can't believe I missed that I'll add one right away.
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USEC_OFFICER

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Re: Cold Fusion Initiative: Super Robot Action! [OOC Thread]
« Reply #124 on: September 23, 2015, 05:14:31 pm »

Well, we were never given an example of map dimensions to base how high our speed should be on.

Probably because I have no idea how big they're going to be either. Right now I'm leaning towards 1000x1000 20x20, depending on how much detail I can fit into the map. It probably won't be much larger, though enemies may have abilities to dick over your movement...
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IamanElfCollaborator

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Re: Cold Fusion Initiative: Super Robot Action! [OOC Thread]
« Reply #125 on: September 23, 2015, 05:16:05 pm »

And also, we can't even go ABOVE 5 in any stat. :P

Cabbage_Patch

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Re: Cold Fusion Initiative: Super Robot Action! [OOC Thread]
« Reply #126 on: September 23, 2015, 05:16:43 pm »

EDIT: Fun fact, nobody has a Speed higher than 5. Clearly I need to make some missions involving getting to certain spaces within a time limit, just to laugh at how slow you all are.
Well, we were never given an example of map dimensions to base how high our speed should be on.

That's not it. Wasn't the limit 5?
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Also, why are you guys concerned about Ray's gender? Their name is male, so obviously the government thinks they're male. It's the rules except Ray is actually Rachel
"A giant menacing spike falls in a menacing spike forest with no one near to hear, does it kill a goblin?"

USEC_OFFICER

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Re: Cold Fusion Initiative: Super Robot Action! [OOC Thread]
« Reply #127 on: September 23, 2015, 05:22:50 pm »

Speed is the number of squares you can move in a turn. It is equal to is Maneuver + 2. Everyone's Maneuver is either 3 or 2, so your speeds are either 5 or 4. :u
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SOLDIER First

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Re: Cold Fusion Initiative: Super Robot Action! [OOC Thread]
« Reply #128 on: September 23, 2015, 05:23:28 pm »

Oh NO we can only move a FOURTH of the map at a time what a CATASTROPHE
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Cabbage_Patch

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Re: Cold Fusion Initiative: Super Robot Action! [OOC Thread]
« Reply #129 on: September 23, 2015, 08:44:07 pm »

Oh NO we can only move a FOURTH of the map at a time what a CATASTROPHE
Well, it's not like the maps are going to be that big, right? If the fastest of us can move four units per move (I'm guessing that's like 3-5 seconds) and a unit is like, what. 5 feet? That's actually kind of fast. But it's not unrealistically fast.
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Also, why are you guys concerned about Ray's gender? Their name is male, so obviously the government thinks they're male. It's the rules except Ray is actually Rachel
"A giant menacing spike falls in a menacing spike forest with no one near to hear, does it kill a goblin?"

SOLDIER First

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Re: Cold Fusion Initiative: Super Robot Action! [OOC Thread]
« Reply #130 on: September 23, 2015, 08:46:11 pm »

*links wikipedia page on sarcasm in condescending manner*
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USEC_OFFICER

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Re: Cold Fusion Initiative: Super Robot Action! [OOC Thread]
« Reply #131 on: September 23, 2015, 08:47:40 pm »

Oh NO we can only move a FOURTH of the map at a time what a CATASTROPHE

I'm hoping that missions only take 3 or so turns. Good luck reaching the objective by then.
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SOLDIER First

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Re: Cold Fusion Initiative: Super Robot Action! [OOC Thread]
« Reply #132 on: September 23, 2015, 08:54:13 pm »

Holy shit, what?
Is that "3 turns before you die" or "3 turns before you kill the enemies"?
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Cabbage_Patch

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Re: Cold Fusion Initiative: Super Robot Action! [OOC Thread]
« Reply #133 on: September 23, 2015, 08:56:01 pm »

I think USEC means that 3 turns each until the entire mission is over (unless it's a special event or whatever)
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Also, why are you guys concerned about Ray's gender? Their name is male, so obviously the government thinks they're male. It's the rules except Ray is actually Rachel
"A giant menacing spike falls in a menacing spike forest with no one near to hear, does it kill a goblin?"

SOLDIER First

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Re: Cold Fusion Initiative: Super Robot Action! [OOC Thread]
« Reply #134 on: September 23, 2015, 08:56:51 pm »

Yeah, that...
That's still a super short amount of time.
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