Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4

Author Topic: Tarmid-Udar: Dwarven Howitzer  (Read 14018 times)

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Tarmid-Udar: Dwarven Howitzer
« Reply #15 on: September 27, 2015, 11:43:33 pm »

"Here's a weapon of ridiculous destructive capability I invented, it is capable of wrecking tons of shit in horrific fashion... now I just need to figure out how to aim it."

That's absurdly dwarven of you, I'm so proud to be here to see it.
Logged

omega_dwarf

  • Bay Watcher
  • Adequate Architect, Dabbling Modder
    • View Profile
Re: Tarmid-Udar: Dwarven Howitzer
« Reply #16 on: September 27, 2015, 11:49:37 pm »

"Here's a weapon of ridiculous destructive capability I invented, it is capable of wrecking tons of shit in horrific fashion... now I just need to figure out how to aim it."

That's absurdly dwarven of you, I'm so proud to be here to see it.

I mean...that's sort of how humans do things, too.

But yes, the fact that he is wreaking this carnage with large, sharp objects flung from a minecart in the sky makes the whole thing excessively dwarven :P

Innocent Dave

  • Bay Watcher
    • View Profile
Re: Tarmid-Udar: Dwarven Howitzer
« Reply #17 on: September 28, 2015, 08:52:56 am »

Aiming is for humans.  A true dwarf just arranges for the targets to be standing in the right place at the right time.
Logged
Reaching one's life goal shouldn't come with a happy thought.  It should come with a sudden existential crisis.

omega_dwarf

  • Bay Watcher
  • Adequate Architect, Dabbling Modder
    • View Profile
Re: Tarmid-Udar: Dwarven Howitzer
« Reply #18 on: September 28, 2015, 08:57:37 am »

Aiming is for humans.  A true dwarf just arranges for the targets to be standing in the right place at the right time.

Yes.

(Because they can't aim.)

Insert_Gnome_Here

  • Bay Watcher
  • Dosen't really care about anything anymore.
    • View Profile
Re: Tarmid-Udar: Dwarven Howitzer
« Reply #19 on: September 29, 2015, 01:47:00 pm »

To be honest, it is currently no less aimable than a standard shotgun, it's just that it is operating in the open rather than down a specific corridor. I should be able to continue with it at the weekend, so look out then.
Logged
Quote from: Max™ on December 06, 2015, 04:09:21 am
Also, if you ever figure out why poets/bards/dancers just randomly start butchering people/getting butchered, please don't fix it, I love never knowing when a dance party will turn into a slaughter.

Urist McVoyager

  • Bay Watcher
    • View Profile
Re: Tarmid-Udar: Dwarven Howitzer
« Reply #20 on: September 29, 2015, 08:29:47 pm »

So make the map a bunch of corridors and floor them with the densest material you can find so all the scudding around hurts worse. That should help you aim. Otherwise it's a lot of logic switch work trying to get the tracks just right.
Logged

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
    • View Profile
Re: Tarmid-Udar: Dwarven Howitzer
« Reply #21 on: September 29, 2015, 08:34:04 pm »

That sounds so so Dwarven To use
« Last Edit: September 29, 2015, 09:19:11 pm by crazyabe »
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

YHVH

  • Bay Watcher
  • Batshit Insane God
    • View Profile
Re: Tarmid-Udar: Dwarven Howitzer
« Reply #22 on: September 29, 2015, 09:17:43 pm »

That sounds so so [size=-webkit-xxx-large]Dwarven[/size] To use
That's the best part about it.
Logged
So, now I have a moat filled with magma AND patrolled by ghosts. It is quite nice actually.

Atarlost

  • Bay Watcher
    • View Profile
Re: Tarmid-Udar: Dwarven Howitzer
« Reply #23 on: October 01, 2015, 12:32:21 am »

I've had a significant number of goblin sieges and all appeared in one of two spots that aren't far apart.  Maybe I should look into this thing. 
Logged

Insert_Gnome_Here

  • Bay Watcher
  • Dosen't really care about anything anymore.
    • View Profile
Re: Tarmid-Udar: Dwarven Howitzer
« Reply #24 on: October 01, 2015, 01:24:05 am »

Just point the thing at your entrance.
Logged
Quote from: Max™ on December 06, 2015, 04:09:21 am
Also, if you ever figure out why poets/bards/dancers just randomly start butchering people/getting butchered, please don't fix it, I love never knowing when a dance party will turn into a slaughter.

Urist McVoyager

  • Bay Watcher
    • View Profile
Re: Tarmid-Udar: Dwarven Howitzer
« Reply #25 on: October 01, 2015, 09:29:15 am »

Hook it up TO your entrance. All aiming done for you.
Logged

omega_dwarf

  • Bay Watcher
  • Adequate Architect, Dabbling Modder
    • View Profile
Re: Tarmid-Udar: Dwarven Howitzer
« Reply #26 on: October 01, 2015, 11:11:28 am »

That makes it a shotgun again, no longer a howitzer.

Unless you just meant a pressure plate for the trigger, and keep the existing mechanism.

Insert_Gnome_Here

  • Bay Watcher
  • Dosen't really care about anything anymore.
    • View Profile
Re: Tarmid-Udar: Dwarven Howitzer
« Reply #27 on: October 01, 2015, 11:27:44 am »

I considered automating it, but the nature of the cart reloading system and the fact it fires all minecarts at once rather than having a magazine means that it is suited to a single firing, which is not too much hassle to perform manually. Firing before the area has been cleared would also risk more collateral damage than I am willing to tolerate.
Logged
Quote from: Max™ on December 06, 2015, 04:09:21 am
Also, if you ever figure out why poets/bards/dancers just randomly start butchering people/getting butchered, please don't fix it, I love never knowing when a dance party will turn into a slaughter.

Urist McVoyager

  • Bay Watcher
    • View Profile
Re: Tarmid-Udar: Dwarven Howitzer
« Reply #28 on: October 01, 2015, 09:01:46 pm »

"That makes it a shotgun again, no longer a howitzer."

Depends on how you make the entrance. If it's not just a tunnel in the mountain, you still could.

And there's probably ways to run it with a single shot instead of the current Metal Storm model you have. Make it multi barreled and have different plates hooked to different barrels, then only set it to shoot one from each barrel. You could also play with bridges as a method for preventing multi-shots.
Logged

Insert_Gnome_Here

  • Bay Watcher
  • Dosen't really care about anything anymore.
    • View Profile
Re: Tarmid-Udar: Dwarven Howitzer
« Reply #29 on: October 02, 2015, 10:44:41 am »

Multiple shots would not be unfeasible to set up, but failing to put one's my eggs in one obscenely destructive basket is for elves.
Logged
Quote from: Max™ on December 06, 2015, 04:09:21 am
Also, if you ever figure out why poets/bards/dancers just randomly start butchering people/getting butchered, please don't fix it, I love never knowing when a dance party will turn into a slaughter.
Pages: 1 [2] 3 4