Based off, but distinct from
100-tile circuit.
List of Tile effectsPlayers1) scapheap:
Dark Blue2) hector13:
Purple3) Tomasque:
Grey4) HugoLuman:
Red5) TopHat:
Dark Green6) xelada:
TealWaitlist1) McDonald
2) Elephant Parade
3) TheBiggerFish:
Lime Green4) crazyabe:
WhiteRulesObjective: Be the first to go around the board 3 times.
0) The words "Space", "Square", "Tile", and "spot" are interchangeable with each other and mean the same thing.
1) Each turn, a dice is rolled for each player, and the players can:
A) Choose to move, in which they will move the amount of spaces specified on their dice.
B) Stay in place, in which they will activate the tile they're on.
2) When a player lands on an unowned space, they "capture" it and make it their color. They may choose an effect for that space. The exception to this rule is the start tile.
3) When a player lands on a claimed tile, the effect activates.
4) Effects can either activate when a player lands on the tile, or passes into/over the tile. Passing over a tile only takes place when you enter and leave the tile the same turn. The exception to this rule is the start tile.
5) Tiles cannot cause the person activating it to move more than 10 tiles forward or backward. The exception to this rule is that you can send a player directly to the start tile.
6) If you are moved to a tile as a result of another tile (such as to the start tile) then you do not activate the effects of the new tile.
7) Two consecutive tiles cannot have the same effect or send you to the same tile.
8) Tiles that activate when you pass over them cannot cause you to move to another tile.
9) You are not affected by a tile the turn you modify it.
10) You cannot make an instant win or instant loss effect.
11) If something that you can't explain happens, just go with it.
12) If you are effectively 'killed' or 'destroyed' by an effect, you leave the game and all tiles belonging to you revert to unowned spaces with no effect.
13) Tile 1 and 50 cannot be claimed by anyone.
14) A tile loses its effect after it is activated 12 times.
15) If players claim the same tile, opposing dice will be rolled and the person with the higher roll gets the claim.
16) Players cannot choose to not move twice in a row.
The Start tileThe Start Tile is different in 50-tile circuit than in previous game. In this game, it is Tile 1. It cannot be claimed by anyone.
When a player joins or starts the game, they begin on the start tile. Effects may send players directly to the start tile, but this does not trigger the start tile's secondary effect.
The secondary effect of the start tile is that if a player enters the start tile from the bottom (which is an exception to the regular rules), their lap counter is incremented by 1. If a player attempts to leave the start tile, such as by passing over or starting their turn from the start tile, while their lap counter is equal to or more than 3, then instead of exiting to the right they will win the game.
KEY DIFFERENCES FROM 100-TILE CIRCUIT1) There are 50 tiles (duh)
2) You can't claim tile 1 and 50. (So it's more like 48-tile circuit I guess)
3) You do not claim dices, instead a dice is rolled for you and you may choose to roll with it or not move.
Final NoteTo join the game, pick a color. Your pawn and spaces will be colored that color. The game will begin when 6 players are in. If a player leaves the game or requires replacing, a replacement player will be started immediately.