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Author Topic: Dawn of Evolution-Natural Selection Edition  (Read 9919 times)

vkiNm

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #30 on: September 14, 2015, 11:20:34 am »

Understood, sounds good to me! :D

So excited to play. Everyone says your games are fun.
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

ATHATH

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #31 on: September 14, 2015, 12:54:36 pm »

Name of Race: Main Creature: D'Karthigax the Kraken
Minions: Krakenlings
Physical Description: D'Karthigax is the only member of his "species" on this planet. He is what can only be described as a Kraken. It seems nearly impossible for him to have evolved naturally, and he suspects that some incredibly powerful creature created him. D'Karthigax is close to the size of Rhode Island.bHowever, his "tentacles" are non-functional and vestigial (almost like they were placeholders, or unfinished), so he can only move vertically via a gas sack. He requires a massive amount of food to keep his mind functioning at full-power, so he usually hibernates most of it, and "sleeps" for long periods of time, with his body following pre-written instructions that he writes before he sleeps. The main reason he has not died yet is his ability to produce Krakenlings, small customizable creatures that have varying levels of sentience/sapience which bring food to D'Karthigax. They cannot reproduce on their own, and rely on D'Karthigax to increase in numbers.
Unusual Traits:
Only One: D'Karthigax is the only kraken on this planet (to his knowledge).
Food-Based EP: D'Karthigax food intake and EP per turn are linked. For example, if he eats twice as much food, he would gain 2 EP that turn.
Krakenlings: D'Karthigax may produce Krakenlings. They use templates, the Krakens' version of castes.
Huge: D'Karthigax is incredibly large, and requires 5 times as much EP to evolve himself than "normal" creatures. His Krakenlings, however, only require half of the EP to evolve than normal creatures.
No Lateral Control: D'Karthigax can only move under his own power by changing his buoyancy. He travels laterally by floating into air currents.
Height Adaption: D'Karthigax can survive the immense pressure changes required to move between zones. His Krakenlings,  however, cannot (yet).
Hibernation: D'Karthigax may reduce his required food intake by 50% by posting his actions for the next few turns and "sleeping" for a pre-determined number of turns. While "sleeping" he cannot direct new actions, and must wait until he awakens.
Location: The Dense-Gas Sea
« Last Edit: September 14, 2015, 10:05:32 pm by ATHATH »
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

AbstractTraitorHero

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #32 on: September 14, 2015, 04:56:28 pm »

Excited for the deadly mistress that is natrual selection terrified by the pure evil of some Gm's and the creatures around seem quite...unique and intresting  :D
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Iituem

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #33 on: September 15, 2015, 08:10:30 am »

Name of Race: Islander
Physical Description: A variegated single-cellular organism capable of expressing different cell types.  Morphologically, takes the appearance of translucent filaments wrapped around fine fragments, clumping together into small islands.
Unusual Traits: Islander colonies clump around particulate magnetite or attach to larger fragments, anchoring to them and knitting them together.  The surface filaments are photosynthetic and fragile, while the lower filaments turn tougher and serve as energy storage for 'rainy days'.  Reproduction is by fragments of filament naturally breaking off and attaching to new particulate or islands.
Location:  Islands
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Inithis

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #34 on: September 16, 2015, 12:14:58 am »

Starting locations for player set 1:

Huvvies: You begin inside the Eastern Island Chain, the more flat and continental of the two major island chains. Your kind used to inhabit the graveled beaches of the islands, but aggressive animals burrowing in the sand have forced you out of your old home. You could perhaps inhabit some of the shallow pits of the plains, facing down considerable competition, or you could migrate further to the craggy mountains, where you could (likely) gain a safer habitat at the expense of greater difficulty in finding food.

Crazits: You are inhabiting a small island shard in the Western Island Archipelago. Your race has colonized this rock thoroughly, and your ranged spike-based defense has enabled you to keep any predators at bay. The island is, however, drifting closer and closer to a much larger landmass. Once it makes contact, defense will become much harder, and your population will be a major incentive for some truly terrifying predators. You could simply wait for the collision, or you could leave early and strike out into the unknown.

Hytel: Over time, your colony has migrated higher and higher in the gaseous sea. You have had difficulty with winged creatures from above 'diving' into the deeper sea and devouring your kind; however, this area is much more rich with consumable organisms. You could establish yourselves well here, but you will need a way to keep the winged creatures from attacking you...

Thrallfish: Your kind has nested in a crag struck into a very low-flying island shard. Your race is a curious triple-point of land creature, gas-sea creature, and aerial organism, living in a location to match. To sustain yourselves, you have been preying on some jellyfish colonies, but surely that won't be an open food-source forever. There are some larger herd animals on your little island, but they are thickly armored with a strong hide. You would need a way to pierce their leathery skin first-alternatively, there are several small organisms that feed on the sickly light filtering through the gaseous atmosphere, but your race is not well-adapted to filter feeding.

Harka: Things are usually peaceful on your slice of the core, but you have a large problem. A parasite has started to feed on your surrogates, destroying their minds and often causing them to lash out at their mother plants. They aren't causing too much damage, but some other predators have started to notice the unusual weakness of your defense. You need to deal with this parasite; as it burrows in through the creature's head, you could block it out, or alternatively you could find some way to purge the parasite once its present. This problem may take some time to fix, so perhaps you should come up with a temporary defense solution to dissuade any ambitious predators.

Angel Newt:Your species has long been at home bounding from island to island in the Western Archipelago. The vertical "glass-shard" shape of these islands means that you've been able to locate 'chokepoints' in which all the various aerial predators of the area are squeezed between two islands. In one such chokepoint your species has grown prosperous, devouring a great variety of prey with your fishing tentacles. Unfortunately, this area is devoid of plant-life for the most part, and your omnivorous diet requires plant consumption. The resulting malnourishment has become a problem; however, on top of this island shard you inhabit there are a number of fruit-bearing trees. These trees will likely have hostile predators in their vicinity, and because of that it may be safer if less prosperous to dig roots out of the island walls.

Magus: Your race has established a small colony in the underside of a large Eastern island. Your magnetic flight has afforded you tremendous success in evading the less-agile winged predators, and you've managed to make a good diet and living picking roots off of the side of the island. Everything seemed excellent, until you discovered that the island was held aloft by a large magnetite chunk in it's center. The rest of the soil is devoid of magnetite. Your scouts have reported that a nearby island has soil richly colored by magnetite deposits, but that it is patrolled by a large number of angry gulls. They could be overcome and pushed off the island, but the eating will never be as good. You could raise your young on the small island only to develop their flight and then to leave, but that would divide your species geographically. It is possible that you might find some way to chip off pieces of the center magnetite chunk and bypass the problem altogether.

Swurm: Your race was once the most numerous of the area, but a recent famine has devastated your population. Your kind would fell the large stalks for nutrition, but now many of them have evolved defenses. You have noticed that one particular species has seemingly lost control of it's defensive organisms; perhaps this could be the perfect opportunity? One fallen stalk would feed your nest for years, or at least at the current population. It might be worthwhile to find some other source of nutrition, though. There are several layers of heat-synthesizing organisms covering the area you inhabit, but they are currently poisonous to your kind. Maybe they could be rendered edible?

Aeromanta: Your kind has followed the Great Storm for as long as memory can stretch. This endless maelstrom has generated enough energy to raise several generations, each tracking it across the boundless sky. For the the first time, however, the storm is approaching land; the Western Archipelago. What will happen when it collides with the floating-islands, it is impossible to guess. You could simply follow the storm and hope that it continues on through the islands, but to near the islands would be to expose your vulnerable bodies to more agile and dangerous predators. It is possible that you could abandon the Great Storm and live on individual tempests, as your ancestors doubtlessly did, but that carries it's own risk of a large and unknown world.

Gutterflue: You have made a wonderful go of life preying of the stalks for generation after generation; after your species grew strong enough to descend on them from the rest of the sea, they became your primary food source. Recently, however, the stalks have began to fight back. Everything from poisonous spines to fiery exhalations have killed scores of Gutterflue. With the stalks quickly becoming an unreliable source of food, you are at a juncture of evolution. Do you increase your capacity to descend, preying on the core species and retreating to safety in the gaseous sea? Or do you return to your roots in the gaseous sea, abandoning the known and hostile core for alluring open seas filled with possible prey? There is the third option; do you engage in an arms race with the stalks, trying to out-compete them and gain access to the largest food source in the planet's depths? Any way you attempt to solve this problem, famine will remain a lurking enemy.

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He immediately begins to beavergoat the man quite thoroughly! At the very beginning, the man is mystified by James' actions, but his face quickly becomes a mask of horror when the procedure starts!

"OH GODS WHY? WHYYY?"

After a twenty minute session, the man is left white as a sheet, hairless and completely and utterly dead. James congratulates himself on a job well done!

vkiNm

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #35 on: September 16, 2015, 02:10:45 am »

The Sssswurm mussst adapt to thisss hard timesss.
A sssingle ssstalk would be good for ssshort term problemsss, we must evolve our digesstive sssytems. Harden it againssst the poisssonss.. maybe use it one day.
If the Ssswurm could conssume anything, then food ssshortage will no longer be a problem.

Spending my first evolution point to harden my digestive systems to solve the food problem, hopefully in the long run!
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

Inithis

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #36 on: September 16, 2015, 08:51:30 am »

The Sssswurm mussst adapt to thisss hard timesss.
A sssingle ssstalk would be good for ssshort term problemsss, we must evolve our digesstive sssytems. Harden it againssst the poisssonss.. maybe use it one day.
If the Ssswurm could conssume anything, then food ssshortage will no longer be a problem.

Spending my first evolution point to harden my digestive systems to solve the food problem, hopefully in the long run!
Evolving a digestive system resistant to the core's poisons will take three points. You currently have one point invested.

You attack the stalks! Well, attack is a bit dramatic for what is currently ongoing. Your Swurm members are in a semicircle around the base of the stalk, chewing away at it at a steady pace. The six-legged guards controlled by this stalk seem incapacitated, but there is a fair amount of time before the stalk itself will fall and you will be able to get at the fatty innards of it's structure. The other stalks in the vicinity seem aware that one of their kind is under attack...

Edit: Can anyone with some artistic ability PM me? It would be useful to have a map of the major landmarks and species locations relative to each-other.
« Last Edit: September 16, 2015, 09:52:01 am by Inithis »
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He immediately begins to beavergoat the man quite thoroughly! At the very beginning, the man is mystified by James' actions, but his face quickly becomes a mask of horror when the procedure starts!

"OH GODS WHY? WHYYY?"

After a twenty minute session, the man is left white as a sheet, hairless and completely and utterly dead. James congratulates himself on a job well done!

hector13

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #37 on: September 16, 2015, 09:03:46 am »

Hytel: Over time, your colony has migrated higher and higher in the gaseous sea. You have had difficulty with winged creatures from above 'diving' into the deeper sea and devouring your kind; however, this area is much more rich with consumable organisms. You could establish yourselves well here, but you will need a way to keep the winged creatures from attacking you...

Hytel

The prey becomes the predator! For a time, anyway...

Develop a paralysing agent to immobilise the winged beasties, injected via a specialised tentacle, so we can eat them as well.

That's probably more expensive than we Hytel can afford right now though, so an alternative:

Develop a spiked shell that can be retreated into to defend against the winged beasts. Some of these spikes can be fired as a further deterrent.
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Spiderking50

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #38 on: September 16, 2015, 11:16:34 am »

The ten foot long angel newts have been long time fishers of the western archipelago. Their stinging whiskers paralytic seat has lead to the consumption of prey both big and small. Their long hairlike tentacles have protected them from any predator who doesn't understand the threat the Angel Newt possesses. These predators, while they may kill a single newt, is shortly paralyzed by the toxins in their hairs and eaten by the rest of the newts. Meat and prey is in abundance, but some necessary vitamins are lacking in their current diet. Occasional fruits fall from above, the newts know they need these fruits.

The newts begin making trips to the top of the islands. They bristle their tentacles over their entire body, making them look large and unpleasant to eat (which they actually are).
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Demonic Spoon

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #39 on: September 16, 2015, 11:19:20 am »

Harka

Have the surrogates begin "grooming" each other to locate and remove parasites. If a surrogate is found with a parasite that they are unable to remove, the other ones are to terminate it before it can go rogue. Toughen surrogate skulls to prevent the parasites from being able to burrow through.

Begin increasing Harka toxicity, this should be effective both against general conventional predators and parasites such as the one plaguing us now.

EDIT:

The Sssswurm mussst adapt to thisss hard timesss.
A sssingle ssstalk would be good for ssshort term problemsss, we must evolve our digesstive sssytems. Harden it againssst the poisssonss.. maybe use it one day.
If the Ssswurm could conssume anything, then food ssshortage will no longer be a problem.

Spending my first evolution point to harden my digestive systems to solve the food problem, hopefully in the long run!
Evolving a digestive system resistant to the core's poisons will take three points. You currently have one point invested.

You attack the stalks! Well, attack is a bit dramatic for what is currently ongoing. Your Swurm members are in a semicircle around the base of the stalk, chewing away at it at a steady pace. The six-legged guards controlled by this stalk seem incapacitated, but there is a fair amount of time before the stalk itself will fall and you will be able to get at the fatty innards of it's structure. The other stalks in the vicinity seem aware that one of their kind is under attack...
Nearby Harka are to send agents to help defend the besieged stalk, cutting umbilical cords if needed.
« Last Edit: September 16, 2015, 11:31:30 am by Demonic Spoon »
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Leonardo8

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #40 on: September 16, 2015, 12:31:45 pm »

Security or opportunity? the Aereomante confronted this ancient debate now that the Great storm approached the island. Every answer was a risk but the evolution already choose for them. Follow the Great storm, hiding deep in it to escape predators.

The aereomanta develops an higly insulated skin, that allows it to hide in the thickest , more electric clouds were the thuderbolts form and predators do no dare to follow.
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Paphi

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #41 on: September 16, 2015, 12:47:33 pm »

Gutterflue: Down, down, down! For now. There's surely enough diversity to hold off starvation for a time deeper down, and the stalks will still be accessible. Put the camouflage to use, and terrorize the surface-dwellers from above!

How much for a bloatsac/filter-organ, which could fill the sac with available gas of any given density, to alter buoyancy at will?
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Inithis

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #42 on: September 16, 2015, 01:23:37 pm »

How much for a bloatsac/filter-organ, which could fill the sac with available gas of any given density, to alter buoyancy at will?

That would be two points, as it's a pretty basic adaption for species in this area. It won't be as refined as the organs of other animals, however.
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He immediately begins to beavergoat the man quite thoroughly! At the very beginning, the man is mystified by James' actions, but his face quickly becomes a mask of horror when the procedure starts!

"OH GODS WHY? WHYYY?"

After a twenty minute session, the man is left white as a sheet, hairless and completely and utterly dead. James congratulates himself on a job well done!

crazyabe

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #43 on: September 16, 2015, 07:12:47 pm »

Crazits: develop an Alpha type to lead with its higher intelligence and strength, and prepare for the worst
« Last Edit: September 17, 2015, 11:25:17 am by crazyabe »
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tntey

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #44 on: September 16, 2015, 07:16:31 pm »

The Huvvies stay where they are. They develop a faster growing tail.
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!
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