Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6

Author Topic: Dawn of Evolution-Natural Selection Edition  (Read 9915 times)

vkiNm

  • Bay Watcher
    • View Profile
Re: Dawn of Evolution-Natural Selection Edition
« Reply #45 on: September 16, 2015, 08:31:01 pm »

Harka

The Sssswurm mussst adapt to thisss hard timesss.
A sssingle ssstalk would be good for ssshort term problemsss, we must evolve our digesstive sssytems. Harden it againssst the poisssonss.. maybe use it one day.
If the Ssswurm could conssume anything, then food ssshortage will no longer be a problem.

Spending my first evolution point to harden my digestive systems to solve the food problem, hopefully in the long run!
Evolving a digestive system resistant to the core's poisons will take three points. You currently have one point invested.

You attack the stalks! Well, attack is a bit dramatic for what is currently ongoing. Your Swurm members are in a semicircle around the base of the stalk, chewing away at it at a steady pace. The six-legged guards controlled by this stalk seem incapacitated, but there is a fair amount of time before the stalk itself will fall and you will be able to get at the fatty innards of it's structure. The other stalks in the vicinity seem aware that one of their kind is under attack...
Nearby Harka are to send agents to help defend the besieged stalk, cutting umbilical cords if needed.

The Ssstalk movesss! Time is ssshort, we mussst dig in deep with our clawsss and fangsss. Mussst rend flesh, break bonesss. Jump! Jump onto the besieged Ssstalk! Bring it down! cut the cordsss and then cut away the juicey meaty edible part and run away with it!

Leave the non-edible husk to their friendsss. The Ssswurm will work fassst, the connected minds will know and ssseesss. If one of the ssstalksss getsss too close, then we flee with whatever bitsss of food we managed to get!

They can not ssstay there forever. They'll leave their dead. We'll be back for the ressst.


The Ssswurm will be fed.
Logged
Jon was the little sherman who could until he got hit by a repurposed tank gun.

Icefire2314

  • Bay Watcher
  • Programmer and Space Enthusiast
    • View Profile
Re: Dawn of Evolution-Natural Selection Edition
« Reply #46 on: September 16, 2015, 09:20:13 pm »

Spoiler: Nildraak (click to show/hide)
(If I'm accepted)
The Nildraak, in their starting location, begin infecting any local creatures build up some population for defense and spawners for reproduction.
Logged
"ERUTH PULL THE DAMN LEVER THE ZOMBIES ARE ABOUT TO GET INSIDE!"
"zzz"
BAY 12 MINI CITY: http://bay-12.myminicity.com/

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Dawn of Evolution-Natural Selection Edition
« Reply #47 on: September 16, 2015, 09:39:43 pm »

Magus

The food was good! So good, the roots good, the soil soft! But why soft? Soft should not be, teeth grow, grow too large. Many plants, good food, no baddies. But what do? Not metal, need metal, need fly! But what, how, where? How to solve, fix? Adapt, learn! Gnaw on metal hard, hurt teeth, hurt jaw. Teeth break, no food, no dig...how fix? Island near, metal dirt, good for pups..not good eat, pups need eat good. Hard think! Good think!


Magi gnaw! Magi scrape, lick and scrape! Teeth get strong, shave metal, bite careful! Spit sticky, spit help! Teeth fight baddies, dig easier, eat roots, chew dirt! Get metal, metal good, metal strong!

The Magi work to scrape off amounts of the Magnesium, using their saliva to corrode it for easier consumption when possible. As a result, their teeth begin to grow stronger, and their spit more capable of working on metals, even as they consume larger amounts of metal to try and reinforce their teeth and jaw. Cheek pouches, too, help to bring the metal to children too young to gnaw, or with teeth too soft.
« Last Edit: September 24, 2015, 09:36:22 pm by Rolepgeek »
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Inithis

  • Bay Watcher
  • The Riftborn.
    • View Profile
Re: Dawn of Evolution-Natural Selection Edition
« Reply #48 on: September 16, 2015, 11:48:03 pm »

Starting Locations for Next Ten Players:

Arrim: Your race has prospered for many years with an ingenious hunting method: one Arrim shocks a large flying manta, and two more Arrim fly below the plummeting creature to catch and execute it. This efficient method of attack has caused your population to be unusually high, but recently you have run into a complication. There is one low-orbiting copper ore asteroid that your race had been surviving on, but it has become, with the passage of time, depleted. You are left with two options; you can raid floating islands for the minerals your race needs, or you could possibly evolve the capability to reach less low-flying asteroids. The second will likely be more difficult, but it could lead to safety from other predators, as well as perhaps other benefits...

Fvothian Masses: In the various cracks and corners of the Southern Islandic Continent caves your race prospered. Here, you all were more or less safe from predators, and the rich cave air contained more than enough to sustain your metabolism. Recently, however, you have been threatened by a new predator from outside the cave. A long-tongued lizard, it crawls the walls of the caves and devours your scavengers as they try to leave the nest. This would be but an annoyance, except for the issues this is causing with nutrition. Without the scavengers to gather minerals and proteins from the rest of the cave, malnourishment is becoming an issue. You could root yourselves in and take what you need from the cave walls, but it might be better to find some way to deal with the lizards directly.

Gul: Your race has many hovered at the brink of extinction, only to recover from a single family to fill the rest of the ecosystem. This time, though, you seem to truly be in danger. A disease has swept through your population, and a terrifying four-eyed eel is eating scores of your males. You may have found refuge, however, in a chunk of core-iron ejected from some unknown collision. It would be good to take shelter here, but there is a long-term threat to your safety in the form of radioactive ores inside the rock. A possible alternative would be to evolve to take your enemies head-on, possibly gaining enough food from fallen hunters to recover your population completely.

Gando: Based off of a small, high-flying magnesium chunk, your species has killed hundreds of air-manta, each of them feeding the species for generations. However, recently the populations of the sky manta in your area has declined sharply, and your hunters simply cannot find any manta to kill. This represents an existential threat to your species, and you may have to migrate out of your haven to pursue the manta. Alternatively, you could attack other creatures in the area, but all are more dangerous than the manta and you have no experience hunting them.

Perronin: Little-known to the creatures of the Western Archipelago is the fact that not all islands are the same. Amidst the shards of stone lie colonies of Perronin, long-covered by dust and gravel. These colonies have prospered greatly, and now nearly any area of the Archipelago has at least one Perronin island. Things had been going very well; but suddenly a great problem has emerged. The collective-mind of the Perronin has grown sick, some genetic error causing conflict within the cellular communication process. This has resulted in various island-creatures being driven mad by massive pheromone emission, or being scared off of the island by convulsions within it's seemingly solid structure. This is causing issues with a lack of sustenance for the colonies, and so something must be done. Either the old mind must be somehow cured, contained, or destroyed. The last will be by far the easiest, but the secrets this elder brain contains might be difficult to rediscover...

Author's Note: Yes, it's not ten. Sorry, I had a lot to do today, and this writing can't be done properly with haste.
Logged
He immediately begins to beavergoat the man quite thoroughly! At the very beginning, the man is mystified by James' actions, but his face quickly becomes a mask of horror when the procedure starts!

"OH GODS WHY? WHYYY?"

After a twenty minute session, the man is left white as a sheet, hairless and completely and utterly dead. James congratulates himself on a job well done!

DAPARROT

  • Bay Watcher
  • More parrots
    • View Profile
Re: Dawn of Evolution-Natural Selection Edition
« Reply #49 on: September 17, 2015, 12:43:24 am »

Gando: search for where the sky-manta went and try to hunt some of the other species in the area, avoiding any that can't be easily injected with venom
Logged
I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: Dawn of Evolution-Natural Selection Edition
« Reply #50 on: September 17, 2015, 06:52:44 am »

Thrallfish:
Develop bigger tooth of sharper quality to pierce through the hides of the herd animals
Logged

Ama

  • Bay Watcher
  • I'm alive!
    • View Profile
Re: Dawn of Evolution-Natural Selection Edition
« Reply #51 on: September 17, 2015, 09:56:39 am »

Gul: Attempt to send some family groups off in hopes of establishing extra colonies. However the larger majority shall stay and attempt to inhabit the core-iron.

Evolve: The Gul shall attempt to evolve resistance against radioactive material.
Logged

hector13

  • Bay Watcher
  • It’s shite being Scottish
    • View Profile
Re: Dawn of Evolution-Natural Selection Edition
« Reply #52 on: September 17, 2015, 08:40:09 pm »

Hytel: Over time, your colony has migrated higher and higher in the gaseous sea. You have had difficulty with winged creatures from above 'diving' into the deeper sea and devouring your kind; however, this area is much more rich with consumable organisms. You could establish yourselves well here, but you will need a way to keep the winged creatures from attacking you...

Hytel

The prey becomes the predator! For a time, anyway...

Develop a paralysing agent to immobilise the winged beasties, injected via a specialised tentacle, so we can eat them as well.

That's probably more expensive than we Hytel can afford right now though, so an alternative:

Develop a spiked shell that can be retreated into to defend against the winged beasts. Some of these spikes can be fired as a further deterrent.

Hytel

Didn't want to edit the initial post in case it was already processed, so ignore this if that's the case, just a behavioural addition basically.

Whenever the Hytel sense an attack on one of their number, have them herd together to beat off attacks with tentacles/shoot things with spiky shells. Safety in numbers!
Logged
Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

ShadowHammer

  • Bay Watcher
  • God is love.
    • View Profile
Re: Dawn of Evolution-Natural Selection Edition
« Reply #53 on: September 17, 2015, 11:23:38 pm »

The Perrorin stir, strange dreams entering their agelong slumber. Some sickness or defect had entered the neural tissues of many, causing great convulsions to shake their bodies and minds. After a great collective thought, the floating giants came to a decision: by linking themselves even more tightly together, they might force conscious thought to triumph over abberant instinct.

For the short term, each healthy colony attempts to use its pheromones to drive some of its resident creatures toward the nearest sick colony, hopefully keeping their ecosystems healthy enough for a little while.

Evolution: The perrorin evolve a system of linked thought processes, such that each individual's brain cannot influence its own body without passing the instruction through a neighbouring brain who must "ratify" the decision and pass back a correctly "signed" impulse to allow any physical action to be undertaken. With any luck, a random impulse will be unable to replicate the complexity of a proper "signature".
Logged

Urist Targaryen

  • Bay Watcher
    • View Profile
Re: Dawn of Evolution-Natural Selection Edition
« Reply #54 on: September 18, 2015, 01:10:09 am »

Fvothian Masses
One of the great advantages of scavenging for nutrients is that the scavenger comes in contact with a wide variety of compounds which can be incorporated into novel metabolic cycles, and this was the precise answer for the Fvothian Masses. Through the selective pressure put upon the masses by the lizards, genes were selected for which increased hydrogen sulfide (H2S) and sulfurous acid (H2SO3) uptake in the scavenging males, and promoted their oxidation to sulfuric acid (H2SO4). This made the males toxic to their lizard predators.

Additionally, the maternal masses themselves began to promote the release of hydrogen sulfide gas, which would act as a repellent via it's disgusting odor. They produce this gas by utilizing sulfur containing compounds as the terminal electron acceptors in the electron transport chains utilized by most life forms to produce energy. These sulfur compounds are usually present in relatively high concentrations in metallic mineral deposits, and so help alleviate the lack of nutrients.

Evolution summary: metabolic changes so males now build up sulfuric acid, while the female masses exude clouds of rotten egg smelling gas to facilitate this process, and incorporate sulfur compounds into their metabolic cycle
« Last Edit: September 19, 2015, 12:21:49 am by Urist Targaryen »
Logged

Inithis

  • Bay Watcher
  • The Riftborn.
    • View Profile
Re: Dawn of Evolution-Natural Selection Edition
« Reply #55 on: September 19, 2015, 11:42:33 pm »

Apologies, everyone. I've had a rather rough week in school, and so I was unable to update in a timely or complete fashion. Not to worry; I promise to complete all starting situations and process all currently submitted actions tomorrow. Thank you for your patience.
Logged
He immediately begins to beavergoat the man quite thoroughly! At the very beginning, the man is mystified by James' actions, but his face quickly becomes a mask of horror when the procedure starts!

"OH GODS WHY? WHYYY?"

After a twenty minute session, the man is left white as a sheet, hairless and completely and utterly dead. James congratulates himself on a job well done!

ShadowHammer

  • Bay Watcher
  • God is love.
    • View Profile
Re: Dawn of Evolution-Natural Selection Edition
« Reply #56 on: September 19, 2015, 11:47:23 pm »

No problemo, man! Any time you've got time, we'll be eagerly waiting for an update!
Logged

vkiNm

  • Bay Watcher
    • View Profile
Re: Dawn of Evolution-Natural Selection Edition
« Reply #57 on: September 19, 2015, 11:50:52 pm »

Take your time! :) We're more than happy to wait for posts that's got good time and love spent on it!
Logged
Jon was the little sherman who could until he got hit by a repurposed tank gun.

hector13

  • Bay Watcher
  • It’s shite being Scottish
    • View Profile
Re: Dawn of Evolution-Natural Selection Edition
« Reply #58 on: September 20, 2015, 08:13:10 am »

No problemo, man! Any time you've got time, we'll be eagerly waiting for an update!
Take your time! :) We're more than happy to wait for posts that's got good time and love spent on it!

+1
Logged
Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

Whisperling

  • Bay Watcher
  • Indefinite.
    • View Profile
Re: Dawn of Evolution-Natural Selection Edition
« Reply #59 on: September 20, 2015, 08:18:50 am »

((...I could have sworn I posted my action...))

((Well, this is what  it is, in essence. Unfortunately, I don't really have the time to rewrite the whole thing right now.))

The Arrim will, for the time being, raid the floating islands. However, they will also evolve the ability to fly farther and farther, so that they might reach asteroids floating higher in the atmosphere.
Logged
Pages: 1 2 3 [4] 5 6