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Author Topic: Dawn of Evolution-Natural Selection Edition  (Read 9880 times)

Inithis

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Dawn of Evolution-Natural Selection Edition
« on: September 13, 2015, 01:40:36 pm »

The mists of an unconquered planet drift to the tune of an unfelt wind, colliding and re-combining in an endless dance. This is a world of untamed energy, a gas giant orbiting around a distant sun. From the surface, it appears completely inhospitable, storms of leviathanic proportion tearing across its surface. Yet beneath the wisps of hydrogen, there lies a secret of galactic significance.

Shortly below the surface of the clouds rest chunks of rock, shifting and occasionally colliding under the wind. The remnants of a massive magnetite meteor, these shards of magnetic rock hover in the upper layers of the planet. Over time, dust and rock has accumulated around these shards, sometimes forming small continents that drift weightlessly in the skies. Here, for the first time in universal history, life has come to exist on a gaseous planet. Lumbering beasts trample multiple-story grasses, and viscous packs of winged creatures devour photosynthesizing blimps. Here, gravity is low and life gains energy from the rays of the sun.

As we drift lower, the clouds grow thicker. There are still occasional islands of magnetite, but most are non-populated. Deeper yet, the clouds go dark, and there are silent miles of empty sky.

Then, suddenly, the world is visible again. Not in the normal spectrum of light, but in the cascade of x-rays pouring out from the planet's core. Here, too, there is life; massive tentacles swirl through the oppressive haze as enormous creatures 'swim' in the dense atmosphere. Even further down, the core of the planet is warmed by radioactive decay. Towering stalks feed on the heat and radiation, creating a second layer of ecology in the depths. On the surface of the semi-solid core itself, squat animals-conditioned by the heavy atmosphere and gravity-knock down these stalks and feed on them over generations.

This is a world of enormous potential, a world full of life hardier than any previously known. What creatures may one day master it? What life will one day stretch out across the galaxy?

Natural Selection will decide.
--------------------------------------------------
Welcome to Dawn of Evolution, Natural Selection Edition. This is a true sequel to the original Dawn of Evolution, focusing on using the races of the players to create a unified story. Each player may create their own race, and it is entirely to your advantage to be creative and stretch the boundaries of your imagination. Inevitably, you and the various races of the planet you inhabit will be drawn to conflict, and to win you will need to out-adapt them.

All races start without tool-making or any other form of technology; these abilities can only be evolved after your race is suitably established. Despite a lack of real societal organization, you may interact with other players as a unified race, and communicate with members of your own species.

To join, please fill out the following application:
Name of Race:
Physical Description:
Unusual Traits:
Location:(Upper Atmosphere, Islands, Dense-Gas Sea, Core Surface)

Each turn, you gain one evolution point. This may be spent on any adaption you desire; but different adaptions have different point costs. If, for example, a flying creature wished to grow thicker feathers to stay warm, that would take one evolution point. If a species wishes to develop a complex adaption, such as radiation resistance, that is similar to their original biology, it would take three points. A complex adaption unrelated to the original biology would take about five points. A complete departure from the original biology of the species, such as turning a flying creature into an elephantine land-walker, would take ten points.

All evolution costs will be decided on a case-by-case basis by myself.

Spoiler: Advanced Rules: Castes (click to show/hide)

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He immediately begins to beavergoat the man quite thoroughly! At the very beginning, the man is mystified by James' actions, but his face quickly becomes a mask of horror when the procedure starts!

"OH GODS WHY? WHYYY?"

After a twenty minute session, the man is left white as a sheet, hairless and completely and utterly dead. James congratulates himself on a job well done!

Inithis

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #1 on: September 13, 2015, 01:44:44 pm »

Author's Note: I apologize for the delay in posting. My laptop's internet died before I could finish the thread post.

I am honestly rather touched that you all considered my game good enough to warrant not one, but THREE sequels. I promise to live up to the original and to give you all the story you deserve. I look forward to seeing the incredible creativity I witnessed in my first game!

Thanks, your humble GM.
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He immediately begins to beavergoat the man quite thoroughly! At the very beginning, the man is mystified by James' actions, but his face quickly becomes a mask of horror when the procedure starts!

"OH GODS WHY? WHYYY?"

After a twenty minute session, the man is left white as a sheet, hairless and completely and utterly dead. James congratulates himself on a job well done!

tntey

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #2 on: September 13, 2015, 01:45:38 pm »

Name of Race: Huvvie
Physical Description: A large crab with long spiked tail and sharp snipers. About half a footlong
Unusual Traits: Large spiked tail. Sharp Snipers. Armored. Can regenerate tail. Can shoot tail
Location:Islands
« Last Edit: September 13, 2015, 01:51:19 pm by tntey »
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

crazyabe

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #3 on: September 13, 2015, 01:47:40 pm »

Name of Race: The Crazits
Physical Description:Bloated man like beings with wrinkled green skin and many tails.
Unusual Traits:Can shoot spines from there tail, that can be retracted back into the Crazit.
Location: Islands
« Last Edit: September 13, 2015, 08:48:20 pm by crazyabe »
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hector13

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #4 on: September 13, 2015, 01:50:14 pm »

Name of Race: Hytel

Physical Description: A translucent jellyfish like creature.

Unusual Traits: Hive-Mind

Location: Dense-Gas Sea
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Detoxicated

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #5 on: September 13, 2015, 01:59:06 pm »

Name of Race: Thrallfish
Physical Description: 15cm long fish with sharp teeth, they have wings that carry them through the atmosphere
Unusual Traits: Can call upon other thrallfish to get help
Location: Islands
« Last Edit: September 13, 2015, 02:02:47 pm by Detoxicated »
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crazyabe

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #6 on: September 13, 2015, 02:00:03 pm »

"Thrall fish drowned on land"
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nothing here.

Demonic Spoon

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #7 on: September 13, 2015, 02:03:59 pm »

Name of Race: Harka
Physical Description: Variants of the great stalks of the core surface who also possess mobile bodies connected to their main stalk bodies by long umbilical cords, to bring resources to the stalk, and protect it from predators. The cords both allow the stalks to feed their mobile bodies and maintain control over them. In the event of the cord breaking, the agents gain momentary independence, having secondary brains themselves so than can act outside the range of the cords if necessary, but slowly starve to death, being unable to feed themselves without the cord.
Unusual Traits: The harka are infused with lighter-than-air gasses to help counteract the tyrannic gravity, as well as being highly resistant to the harmful effects of radiation, and being able to alter the design of their mobile agents from the base six-legged bear design.
Location: Core Surface

There's more, but it's pretty hazy at the moment so I didn't include it.
« Last Edit: September 16, 2015, 11:24:35 am by Demonic Spoon »
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Spiderking50

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #8 on: September 13, 2015, 02:05:55 pm »

Name of Race: Angel Newt
Physical Description: A large pale semi-transparent newt. Actual body including the tail (but not the tentacles) is about ten feet long. It's body is covered in very fine jellyfish like tentacles over ten feet in length. When threatened it holds still and stiffens the tentacles causing them to stick straight out. These cause massive pain and paralysis to those who come in contact with them. It has two longer stiffer whisker like tentacles by its mouth which are thicker at the base and twenty feet long. It can control these with great accuracy and uses them when hunting small prey. It's body is naturally buoyant as it's breathing process creates incredibly light gases as a bi-product. These are stored in gas tubes on the sides of its body. It uses its webbed feet to propel itself through the air. It has large exterior gills for increased breathing. It feeds on small prey and plants that can be found on and around the floating islands. It has two sets of teeth, a back set for grinding plant material and a front set for slicing through flesh.
Unusual Traits: Adjustable buoyancy, paralyzing painful tentacles, omnivore.
Location:Floating Islands
« Last Edit: September 13, 2015, 03:02:24 pm by Spiderking50 »
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Rolepgeek

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #9 on: September 13, 2015, 02:12:08 pm »

Name of Race: Magus
Physical Description: Magi are an interesting species for being burrowers on islands that float in the sky. One would think this would lead to their falling to their death often enough that they would not survive as a species. Instead, however, it led to them becoming able to hold and even use rocks and metals within the structure of their body. In particular...magnetite. In addition, skin that normally hold tight to their body whilst digging, can be stretched out and used to glide. In particular, coils of conductive-magnetic material wrapped around certain bones, which are partially filled themselves with ferromagnetic substances, as well as small nodes of magnetic substance along the edges of their gliding 'wings', which can be shifted via muscle movements to change their position, allow them to, in effect, fly. This is only possible in adults, however; juvenile Magi are kept in burrows near the surface. They are considered 'adults' once they undergo a process somewhat like metamorphosis, and somewhat like hibernation, which magnetizes the material in their body. At adulthood, they usually range from a foot to a foot and a half in length, with short fur often earthen in appearance from beneath, with streaks meant to resemble ores or rocky bands from beneath. From above, they are often a flatter color, usually grey, sometimes speckled with black spots, or lighter patches. Primarily herbivores, eating plant roots and smaller vegetation.
Unusual Traits: Magnets, gliding/magnetic flight(which also means it could conceivably be levitation), and eating/storing metals.
Location: Floating Islands


:D

I seem to have a fondness for races that have to do with metal. In this case I just couldn't resist making something to do with those magnets.
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vkiNm

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #10 on: September 13, 2015, 02:19:51 pm »

Name of Race: The Swurm.

Physical Description: bug-like creatures with chitinous armor that excrete slippery bodily fluids. Has sharp fangs and claws.

Unusual Traits: Hive-minded, Adaptive, assimilative.

Location: Core Surface
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Leonardo8

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #11 on: September 13, 2015, 02:39:56 pm »

Name of Race:Aereomanta
Physical Description: A small, round body with big wings that allow these beings to glide endlessy in the strong winds of the gas giant. Its feeding method is very unusual: thanks to symbiotic bacteria situated on their wings, they can "eat" the static electricity of the clouds they fly into. They also use mainly the rain to drink and prefer to avoid coming anywhere near the islands. It's vivipare, their yung, who are much smaller than teir parents clings to the mother's back before they fly off on their own.
Unusual Traits: Symbiontes with electricity eating bacteria, can glide endlessy.
Location:Upper Atmosphere.
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Arcvasti

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #12 on: September 13, 2015, 02:43:57 pm »

PTW, might even play.
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Paphi

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #13 on: September 13, 2015, 02:59:01 pm »

Name of Race: Gutterflue

Physical Description: An up to thirty-foot-long, slender eel-looking thing, with four eyes in radial symmetry around a mouth lined with dozens of rows of sharp teeth. The Gutterflue feeds off whatever prey it can, whether it ingests smaller creatures entirely or merely latches on to a larger body, such as the Core Stalks, rotating its teeth in a grinding motion to siphon as much nutrition as possible. Somewhat flat and wide, its underbelly is covered in scales which scatter x-rays efficiently, giving it a primitive camouflage when seen from below.

Unusual Traits: Drill mouth, omnivorous scavenger-hunter, camouflage

Location: Dense-Gas Sea
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Whisperling

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Re: Dawn of Evolution-Natural Selection Edition
« Reply #14 on: September 13, 2015, 03:01:44 pm »

This should do, for now. I'll edit in a more detailed sheet later.



Name of Race: Arrim

Physical Description: Arrim have long, snakelike bodies, which are covered in thin sheets of copper. Along this body, there are eight pairs of wings, about six of which hold them at any one time. At their head is a large plate of copper, which can be used for ramming, or, in rare cases as an electromagnet.

Unusual Traits:
-They can produce electricity, and may store it using a sort of organic "battery."
-They produce in thin sheets of copper over their bodies, which can be electrified in order to shock enemies. However, this layer of copper is too thin to provide much protection.
-They have a metal plate of copper on their heads, which can be used for ramming, or as an electromagnet.

Location: Upper atmosphere.
« Last Edit: September 14, 2015, 05:06:03 pm by Whisperling »
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