1825 GREENHEART TIME, MAY 21st, 301 P.L
ERROR: FAILED TO CONNECT TO INTERNET TIME SERVER.
Arthur Staunch (Megggas):Check my inventory for anything I can use as a distraction while I escape. If I have nothing, look for a place to hide.
[5-new miniquest] You dive onto the ground. Although the terrain is mostly smooth, you sink in a little bit, and you can't see your pursuers. Logic dictates that they can't see you either, especially if they're using the old code that only does a raycheck from your center of mass. Even if you're poking out slightly, you should be invisible to NPC's.
[4] You also get to work crafting a dummy out of the chrome rod and the shrapnel piece. It should hopefully look just like you from a distance. Maybe they'll shoot at it. You hold it up.
[1] It gets shot.
Fortunately, since you are on the ground, you manage to crawl a couple dozen meters from the dummy. Now there is a small dune in the way, so you can stand up again without being seen.
Weather: Cloudy (No bonuses or penalties to stealth)
Status: (All bodyparts can take 5 damage)
Head took 2 damage (Nose and tongue burned)
Left Arm took 4 damage
Suit absorbed 5 damage (5 left)
Traits:
(Miniquest) Massive Damage: Get a critical (roll a 5) on one more attack roll (Reward: You can launch one attack that ignores block rolls once per enemy)
(Miniquest) Hit the Dirt!: Enter stealth once more (Reward: +2 to a stealth roll if you are on the ground.)
Weaponize EVERYTHING!: +1 power to crafted weapons
(Miniquest) Weaponize EVERYTHING! II: Build three weapons out of non-weapons (Reward: additional +1 accuracy to crafted weapons)
Masochist: Wounds cannot be infected
Gamer's Focus: +1 to all accuracy when your head is damaged
Inventory:
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
x13 Bandages: Stops bleeding. Requires bandages equal to the amount of damage the bleeding will do in the next 3 turns, rounding up.
x2 Medical Gel: Facilitates rapid healing and pain relief in organic tissues. Paralyzes the bodypart if used.
Oxygen Mask + Tank (empty)
Empty Trooper's Rifle (Power: 6) (Accuracy: 2 in close proximity, 5 at range)
--Fish bayonet (Power: 4) (Accuracy: 4)
4x Pearls
Fish pump
14x Redfish blades
3x Greenfish corpse
Ciri (Twinwolf):"Alright."
Recon. Get reasonably high.
[5-new Miniquest] You fly the drone up and up and up, eventually getting past the bed of clouds over the floodplain, but the new space, though relatively clear, is still shrouded by another layer of clouds far above. Since you're already high enough to see the landscape, this is as high as you go ((this turn)).
You identify a number of arches and strange ridged rock formations that look almost like potato chips stacked together. Somehow it's all standing even in standard gravity, even though it doesn't look like it should be standing.
There is an archway right above your landing site. There is one part where it looks like a piece has collapsed, and there are scorch marks and pieces of ceramic heatplates scattered about on the ground.
In the distance (the air is much clearer), you spot a giant tower tilted at about a 10° angle from the horizon. It is shaped like a giant terraced cone and made of some black material. The top contains an odd structure suspended on a trio of pylons, appearling much like a dark blue crystal that is extremely narrow and tall.
Base StatusCargo Sled: Requires about 4 units of metal plating.
Jail: Requires some kind of lock, and 1 unit of metal plating per side.
Upgrade a Vehicle: You can give +1 armor on one side of either vehicle by replacing a Metal Plating from the vehicle with a Hull Plating from the destroyed shuttle.
The shuttle can be salvaged for: 4 Hull Plating from the cockpit, 10 Hull Plating from the body
The Armored car can be salvaged for: 6 Metal Plating
The Assault Gun can be salvaged for: 8 Metal Plating
The Thermal Lance can be used to cut metal plating and hull plating
You find one welding kit in the Assault Gun
You have 6 Hull Plating
Status: (All bodyparts can take 5 damage)
No damage to any limbs
Suit took 0/10 damage
Traits:
Timeskip: +1 to time-consuming actions
(Miniquest) Reconnaisance: Identify a landmark visible from the floodplain (Reward: +1 to observance (reduces enemy stealth rolls))
Inventory:
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
Oxygen Mask + Tank (5 minutes)
Trooper's Pistol (Power: 5) (Accuracy: 5 in close proximity, 3 at range)
2x pistol mags (8 shots each)
Nole (Slayer1557):"Yea. It's safe. There's some, er, foreigners, but we've got them under control."
"Ah, so friendly NPC's. Great! Do you know what these guys drop? I bet we can take them all out while they're distracted."
[/quote]
To learn French, you'll probably want to find a dictionary somewhere, or ask one of the two English speakers to tutor you. The one with the white suit says he is a bad teacher, while the aristocratic one states he would be pleased to teach you the superior tongue.
You have 10 red fish, 1 cooked
You have 6 green fish, 0.8 cooked
You have .9 cooked sand slug
Status: (All bodyparts can take 5 damage)
No damage to any limbs
Suit absorbed 1 puncture (9 left)
Traits:
It's not Rocket Science: +1 to using scavenged gadgets, excluding weapons
(Miniquest) Scout: Find a sustainable source of food (Reward: +1 to finding clues while tracking people and animals)
(Miniquest) Not Real Science: Successfully grow a plant (Reward: +1 to applied science such as botany, chemistry, etc)
(Miniquest) EE 417-Intro to Digital Communications: Build up a basic understanding of a local language (Reward: +1 to communicating and decyphering language/codes)
Master Chef: Eating one of your meals gives you a +1 to a character's next action
Inventory:
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
Soil Analysis Tool
x15 Bandages: Stops bleeding. Requires bandages equal to the amount of damage the bleeding will do in the next 3 turns, rounding up.
x2 Medical Gel: Facilitates rapid healing and pain relief in organic tissues. Paralyzes the bodypart if used.
x3 Parachute Tube
x5 Microcharge: Wired explosive charge. Vs people it deals 5 damage if it explodes directly on a bodypart, otherwise roll a die for each bodypart (reroll 5's and 6's)
Oxygen Mask + Tank (empty)
A timer set on 1602, May 21st.
Redfish Blades (Power: 4) (Accuracy: 3 in close proximity, 2 at range)
Gardening Book (Gives +2 to planting an Earth-style garden)
Cueball (Paphi):"Great! So now that we have been elevated above the position of prisoner, it is time for us to name ourselves, yes? I am Bernard L'Aquilis, 5th Officer of the Shadowcorp. Assault Squadron""I am Jean'e d'Alembert, or just John."The names of the others are Bovard, Albert, Christophe, and Pierre.
Jeez, this thing is a heap. Misewell get started...
"That sounds like some sort of New Age religion, although I guess it's true in a way. I suspect they're being led by someone who knows the truth. We should speak to their leader."
"...Well, I had a bit of a hobby watching old scifi horror movies. If they aren't native, they're so primitive I'd bet they're all abducted, or descended from abductees... Ah, hell, I'll just work myself up thinking like that. I'm gonna start work on the gun if you need me."
For now, just replace the radio. See if I can't get the wrecked shuttle's equipment to work on the rig. If I need to remove some hull from the shuttle, do so in a way that leaves a useable plate rather than just cutting a small hole. Disassemble the dead man's pod for electrical parts as well, if necessary.
[2+1] The dead man's pod provides a wealth of high-energy parts which you use to build a rudimentary radio. Combinind that with the already-available speaker and microphone, you manage to increase the gain of the radio and allow the shuttle to locate the
assault gun. It now appears on everyone's HUD.
...
Graves notices the body as you're moving the extra pod around.
"Wait a minute... I recognize that face, I think. Is it--" His eyes widen, as you can see through his goggles.
"NIGHTHAWK!" he screams.
He rushes over to the body leans over it.
"Man! Those bastards... when they moved his pod they must have misconnected the power or something..."He stands up.
"So it's my fault. It really is my fault. I got my friend killed because I wanted to be able to talk to him. Fuck me."Renouille A41 Cruise GunCurrent Armor: +2
Current weapon: Turretless 76mm G3 Weapon (Accuracy: 4far/3mid/1close)
Ammunition:
10x High Explosive (Power: 3) (Can hit multiple infantry)
22x High Velocity (Power: 4)
Status: (All bodyparts can take 5 damage)
No damage to any limbs
Suit absorbed 1 damage (9 left)
Traits:
Scavenger: +1 extra item when conducting a mass search
Inside Job: +1 to modifying electronics and computers
Inventory:
x5 Bandages: Stops bleeding. Requires bandages equal to the amount of damage the bleeding will do in the next 3 turns, rounding up.
x1 Medical Gel: Facilitates rapid healing and pain relief in organic tissues. Paralyzes the bodypart if used.
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
Printer Blueprints (Shuttle Parts)
Handsaw (Power: 4) (Accuracy: 4 in close proximity, 2 at range)
Paperwork: You are considered refugees in the ongoing war
Nyar Donovon (WunderKatze):With sudden ferocity Nyar disarms Nole of his spade. "ARRRAGFGGHH"
[6-1] You rush at Nole, (4) tearing the spade from his grip. However, you damage the spade in the process, causing it to bend. It is now a hoe.
+1 Hoe (-1 shovels for Nole)Armored CarCurrent Armor: +2
Current weapon: 60mm Mark III Gun (Accuracy: 4close/3mid/2far)
Ammunition:
4x High Explosive (Power: 3) (Can hit multiple infantry)
7x High Velocity (Power: 4)
2x HEAT (Power: 5)
Status: (All bodyparts can take 5 damage)
2 damage to left arm - disinfected and bandaged (no infection possible)
Suit absorbed 2 punctures (8 left)
Traits:
Applied Phlebotinum: +1 to resourcefulness
(Miniquest) Destructive Testing: Perform 1 more destructive test (Reward: +1 to all power rolls that are part of a scientific experiment)
(Miniquest) Turn the Tables: Disarm 2 more weapons from armed characters (Reward: +2 to unarmed combat against armed opponents)
The Best Defense: +1 accuracy with rifled weapons
Grand Theft: Automatically hack cars and vehicles when you enter them.
(Miniquest) Tactical Positioning: Dodge two more rounds capable of damaging your vehicle (Reward: -1 Received Accuracy Modifier in vehicles)
Target Cracker II: +2 Accuracy on critical strikes (To upgrade: get 2 more critical strike(s))
Inventory:
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
x14 Bandages: Stops bleeding. Requires bandages equal to the amount of damage the bleeding will do in the next 3 turns, rounding up.
x2 Medical Gel: Facilitates rapid healing and pain relief in organic tissues. Paralyzes the bodypart if used.
Oxygen Mask + Tank (empty)
Trooper's Rifle (Power: 6) (Accuracy: 2/4/5 at close/mid/far)
Greasy Gun (Power: 7) (Accuracy: 4/3/2 at close/mid/far)
Irroyal Arms M9 (Power: 4) (Accuracy: 5/4/3 at close/mid/far)
Grenade pin
Gas mask
Hoe (Power: 5.5) (Accuracy: 2)
S. D. "Smooth" McGroove (SaberToothTiger):Throw the gasmask in the jackass' face. Then go away and look for something particularly explosives around the base.
[3] You toss the mask lightly in Nyar's general direction. (1) It lands on his face, obscuring his vision for a bit (-1 to his action).
Then, searching, you note what's explosive and what's not:
>Shuttle G2's Liquid Hydrogen/Oxygen tanks should be explosive if you cause them to leak
>The fuel in the armored car and assautl gun will probably just catch fire, not explode
>The shells in both vehicles' ammo racks are, on the other hand, much more explosive
>[3+1] You find a scorched canister in the ground abotu the size of a food can. It is labelled, in etched letters: 'EMP'
Status: (All bodyparts can take 5 damage)
Left arm: 1 damage
Left arm: 1 damage
Torso: 2 damage
Traits:
Scavenger: +1 to finding unusual hidden goodies
Field Doctor: Reward: +1 to medical procedures
(Miniquest) Punching Bag: Block two more physical blows from dealing damage (through defense) (Reward: +1 defense against melee attacks)
(Miniquest) How does he do it?: Succeed in two actions that are highly unlikely to succeed (Reward: +1/-1 to actions that are impossible without rolling a 5)
Inventory:
x15 Bandages: Stops bleeding. Requires bandages equal to the amount of damage the bleeding will do in the next 3 turns, rounding up.
3.8x Penicillin
Military Pistol (Power: 5) (Accuracy: 5 in close proximity, 3 at range)
Creepy note