1820 GREENHEART TIME, MAY 21st, 301 P.L
ERROR: FAILED TO CONNECT TO INTERNET TIME SERVER.
Arthur Staunch (Megggas):Kill the living fish.
[2] When killed, the living fish stir the other greenfish in the slime to take flight, only to resettle into their spots once again.
[4] You encounter more mobs of the
Officer archetype. This portal seems to be anachronistic, because the Trooper archetype is from the Old War preset, while the Officer is from the Enlightened preset.
They are each armed with long rifles, and there are three of them. They are currently at very long distance to the north. You see they've been leaving a long trail of footsteps. For some reason
you don't leave very deep footsteps, so you imagine yours would be difficult to stop at a distance.
Status: (All bodyparts can take 5 damage)
Head took 2 damage (Nose and tongue burned)
Left Arm took 4 damage
Suit absorbed 5 damage (5 left)
Traits:
(Miniquest) Massive Damage: Get a critical (roll a 5) on one more attack roll (Reward: You can launch one attack that ignores block rolls once per enemy)
Weaponize EVERYTHING!: +1 power to crafted weapons
(Miniquest) Weaponize EVERYTHING! II: Build three weapons out of non-weapons (Reward: additional +1 accuracy to crafted weapons)
Masochist: Wounds cannot be infected
Gamer's Focus: +1 to all accuracy when your head is damaged
Inventory:
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
x13 Bandages: Stops bleeding. Requires bandages equal to the amount of damage the bleeding will do in the next 3 turns, rounding up.
x2 Medical Gel: Facilitates rapid healing and pain relief in organic tissues. Paralyzes the bodypart if used.
Oxygen Mask + Tank (empty)
Empty Trooper's Rifle (Power: 6) (Accuracy: 2 in close proximity, 5 at range)
--Fish bayonet (Power: 4) (Accuracy: 4)
4x Pearls
Fish pump
14x Redfish blades
3x Greenfish corpse
Shrapnel piece
Broken pitot tube
Ciri (Twinwolf):Press some buttons on the remote, to try to get the car to move. If I hear it or it becomes visible, pick that up, too. Regardless of outcome, take the supplies back to wherever the other people were.
A drone with a pair of bird-like wings falls from the sky and lands in a heap next to you. Due to its low terminal velocity, it seems find. That was strange though.
There are too many supplies to carry back on foot. You doubt you can carry more than just a single thermal lance, for that matter, without breaking your back...
It would be nice if you had some sort of vehic--
[4] You hear a rumbling noise. You don't know what it is. An animal roaring? It comes up behind you.
It is, in fact, a huge metal vehicle pulling up to you on caterpillar treads. It has a large metal pipe mounted forward. It looks a lot like one of the fire safety vehicles on the ship.
There are six people riding atop the vehicle, one of them wearing a suit similar to yours. The others are dressed in retrogressive-styled uniforms, possibly military in origin.
Status: (All bodyparts can take 5 damage)
No damage to any limbs
Suit took 0/10 damage
Traits:
Timeskip: +1 to time-consuming actions
Inventory:
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
Oxygen Mask + Tank (5 minutes)
Trooper's Pistol (Power: 5) (Accuracy: 5 in close proximity, 3 at range)
2x pistol mags (8 shots each)
Nole (Slayer1557):"You're probably right, Night... err... Assass... Do you go by anything shorter than that? Or more... er... normal? Maybe 'Nia'?" He tried to put it tactfully, but probably insulted her anyway.
"What makes you think we've been crashed longer? We've all been waking up at the same time, haven't we? Our shuttle woke up about <insert time here> ago. Anyway, I'm gonna see if I can't reduce the effect of the interference."
(Time being how long the timer on my suit has been going)
Try to identify the source of the interference. Can the computer diagnose the problem? Is it from the ship, or from an external source? Is there an atmospheric charge that's causing problems? Or just the rain? Try to locate the ship's antenna. It's probably internal though. My plan is to shield the antenna with some metal, like an ad hoc dish. Hopefully to eliminate some noise, and to establish a direction for this other ship.
"The nice lady outside called me Night, so I guess that works," she answers.
"Speaking of her, I think she left to go somewhere. Do you know where she went?"If/whether or not you answer, [6+1 = 5] you take a look at the manual for the radio communication antennae, which seems to be a commercial product like a lot of things on this expedition.
The readme is located on the shuttle's hard drive.
Rangefinding
The CMX RE can measure distance to other shuttles by pinging and receiving a reply from the target, measuring the propagation delay. It performs this many thousands of times per second in order to get an average value over several seconds.
Possible causes of malfunction may include:
-> A damaged electronic clock or CPU
-> Tampering or modification of the shuttle computer
-> Atmospheric or magnetic interference effects
-> A damaged communication antenna
All of these will serve to inflate the measured distance.
The distance is obviously deflated though. Less than 100m is not possible, or else you'd see it. Unless they were underground...
Wait... what if they were? You ask.
Well, we can't see the sky, so I can't say if we're underground or not. I actually did notice some irregularities in the flight log, let me check back on it...
...well, it says we hit the ground three times. I'm not entirely sure what that means. Did we bounce?
You have 10 red fish, 1 cooked
You have 6 green fish, 0.8 cooked
You have .9 cooked sand slug
Status: (All bodyparts can take 5 damage)
No damage to any limbs
Suit absorbed 1 puncture (9 left)
Traits:
(Miniquest) It's not Rocket Science: Determine the length of the day and the year (Reward: Gain +1 to using scavenged gadgets, excluding weapons)
(Miniquest) Scout: Find a sustainable source of food (Reward: +1 to finding clues while tracking people and animals)
(Miniquest) Not Real Science: Successfully grow a plant (Reward: +1 to applied science such as botany, chemistry, etc)
(Miniquest) EE 417-Intro to Digital Communications: Build up a basic understanding of a local language (Reward: +1 to communicating and decyphering language/codes)
Master Chef: Eating one of your meals gives you a +1 to a character's next action
Inventory:
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
Soil Analysis Tool
x15 Bandages: Stops bleeding. Requires bandages equal to the amount of damage the bleeding will do in the next 3 turns, rounding up.
x2 Medical Gel: Facilitates rapid healing and pain relief in organic tissues. Paralyzes the bodypart if used.
x3 Parachute Tube
x5 Microcharge: Wired explosive charge. Vs people it deals 5 damage if it explodes directly on a bodypart, otherwise roll a die for each bodypart (reroll 5's and 6's)
Oxygen Mask + Tank (empty)
A timer set on 1602, May 21st.
Spade (Power: 6) (Accuracy: 2)
Redfish Blades (Power: 4) (Accuracy: 3 in close proximity, 2 at range)
Cueball (Paphi):The captives are herded atop the tank. Graves finally gets inside the car, so you give him the bandages and he drives away.
You drive off somewhere remote, and stumble upon a person in a magnus suit, standing outside in the sand, looking at a scattering of discarded mining and prospecting equipment in the area.
You hear the French murmuring among themselves. The one wearing white rather than blue has neglected to put his wig on, leaving him bald.
Status: (All bodyparts can take 5 damage)
No damage to any limbs
Suit absorbed 1 damage (9 left)
Traits:
(Miniquest) Scavenger: Find the 8th pod, or whether it exists (Reward: +1 extra item when conducting a mass search)
Inside Job: +1 to modifying electronics and computers
Inventory:
x5 Bandages: Stops bleeding. Requires bandages equal to the amount of damage the bleeding will do in the next 3 turns, rounding up.
x1 Medical Gel: Facilitates rapid healing and pain relief in organic tissues. Paralyzes the bodypart if used.
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
Printer Blueprints (Shuttle Parts)
Handsaw (Power: 4) (Accuracy: 4 in close proximity, 2 at range)
Paperwork: You are considered refugees in the ongoing war
Nyar Donovon (WunderKatze):You encounter a person in a magnus suit. Indeed, the suit is linked to your shuttle! It shows up on your HUD through the wall of the assault gun, and is labelled Suit 7.
VehiclesArmored CarCurrent Armor: +2
Current weapon: 60mm Mark III Gun (Accuracy: 4close/3mid/2far)
Ammunition:
4x High Explosive (Power: 3) (Can hit multiple infantry)
7x High Velocity (Power: 4)
2x HEAT (Power: 5)
Renouille A41 Cruise GunCurrent Armor: +2
Current weapon: Turretless 76mm G3 Weapon (Accuracy: 4far/3mid/1close)
Ammunition:
10x High Explosive (Power: 3) (Can hit multiple infantry)
22x High Velocity (Power: 4)
Status: (All bodyparts can take 5 damage)
2 damage to left arm - disinfected and bandaged (no infection possible)
Suit absorbed 2 punctures (8 left)
Traits:
Applied Phlebotinum: +1 to resourcefulness
(Miniquest) Destructive Testing: Perform 1 more destructive test (Reward: +1 to all power rolls that are part of a scientific experiment)
(Miniquest) Turn the Tables: Disarm 3 more weapons from armed characters (Reward: +2 to unarmed combat against armed opponents)
The Best Defense: +1 accuracy with rifled weapons
Grand Theft: Automatically hack cars and vehicles when you enter them.
(Miniquest) Tactical Positioning: Dodge two more rounds capable of damaging your vehicle (Reward: -1 Received Accuracy Modifier in vehicles)
Target Cracker II: +2 Accuracy on critical strikes (To upgrade: get 2 more critical strike(s))
Inventory:
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
x14 Bandages: Stops bleeding. Requires bandages equal to the amount of damage the bleeding will do in the next 3 turns, rounding up.
x2 Medical Gel: Facilitates rapid healing and pain relief in organic tissues. Paralyzes the bodypart if used.
Oxygen Mask + Tank (empty)
Trooper's Rifle (Power: 6) (Accuracy: 2/4/5 at close/mid/far)
2x Greasy Gun (Power: 7) (Accuracy: 4/3/2 at close/mid/far)
Grenade pin
S. D. "Smooth" McGroove (SaberToothTiger):The man wearing military gear from the camp gets in when the terminator removes the SMG from the door, allowing it to open. He gives you a bunch of bandages, then tells you not to mess around while he is driving.
The robot takes the flamethrower to the gun [5-new miniquest] and heats the barrel to a red-hot glow. The army man, who introduces himself as Graves, looks with shock when he hears the torch, but after he realizes what the robot is doing he lets it pass.
"Just don't murder him, kid. I'll have to answer for it if you do."With that, the robot cauterizes your wounds, but the stinging remains. At least the condition shouldn't worsen, as your body should be able to fight off what's there. Hopefully.
The robot is carefully positioned between yourself and the door preventing you from escaping the moving vehicle.
If you stay, Graves slows the car after quite some time. Looking through the viewports, you can see a space shuttle parked in the sand. It looks mostly intact, but its wheels are somewhat buried in sand.
"Alright," orders the armyman.
"I need you to help me tie this car to my shuttle. Then we can pull it with us."There is some rope in the back cargo bay of the shuttle, along with a single cryopod much like yours. Graves begins rolling the cryopod being towed by the Car into the shuttle for safekeeping.
Status: (All bodyparts can take 5 damage)
Left arm: 1 damage
Left arm: 1 damage
Torso: 2 damage
A stinging sensation
Traits:
Scavenger: +1 to finding unusual hidden goodies
(Miniquest) Field Doctor: Reverse the effects of infection (Reward: +1 to medical procedures)
Inventory:
Military Pistol (Power: 5) (Accuracy: 5 in close proximity, 3 at range)
Gas mask
Creepy note