1610 GREENHEART TIME, MAY 21st, 301 P.L
ERROR: FAILED TO CONNECT TO INTERNET TIME SERVER.
Mark Johns'son (Pencil_Art):You walk north quite a bit and see more puddles, none of which are unusual. Fortunately your suit has a compass and a pedometer, so you know you walked about 130m north before coming across something interesting.
A group of six ray-like animals are slowly crawling across the sand like slugs, leaving a trail of slime laced with some sort of green substance. If you follow the trail, you'll notice that the trail gets greener as you go along.
Status: (All bodyparts can take 5 damage)
No damage to any limbs
Traits:
none
Inventory:
x20 Bandages: Stops bleeding. Requires bandages equal to the amount of damage the bleeding will do in the next 3 turns, rounding up.
x10 Medical Gel: Facilitates rapid healing and pain relief in organic tissues. Paralyzes the bodypart if used.
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
Arthur Staunch (Megggas):[Defense: 2] (Made no attempt to evade)
The robot singes your face. It hurts! You reflexively back away, but by then your nose is burned to a crisp. You can't feel the rain on your nose anymore.
The pro player then sticks a glob of gel on your face. It feels cool and refreshing, but you still don't feel anything on your nose.
Status: (All bodyparts can take 5 damage)
Head took 1 damage (Nose burned, can get infected if you roll a base 1 on any action)
Traits:
none
Inventory:
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
x10 Bandages: Stops bleeding. Requires bandages equal to the amount of damage the bleeding will do in the next 3 turns, rounding up.
x2 Medical Gel: Facilitates rapid healing and pain relief in organic tissues. Paralyzes the bodypart if used.
Cueball (Paphi):((Could you bold actions other than dialogue?))
You download the blueprints onto the blackbox chip, and then to your suit. There is a cable on the suit that plugs into a jack on the computer and allows you to access the internal memory.
You receive a quick reply.
Pod gel? You mean it's flammable? I'll give it a try.
You guys found any mining tools? There's a torch in the kit.
[5] The ship has a spotlight on the cone, partially exposed and loose from its fixture. With some elbow grease, you pull it out and orient it toward the sky, the cables still dangling from the nose. You were lucky that the bolts broke loose on the impact--you don't have a drill to undo them with. From the cockpit, you find the control for the spotlight and activate it. A message immediately follows.
I see it. Walking there now.
It actually isn't that dark right now, you can see clearly in front of you. The sun isn't visible through the cloud cover though. The clouds themselves appear mostly dark with traces of violet, but the horizon is much more clearly violet. Rather than violet clouds, it's a sort of violet haze.
Status: (All bodyparts can take 5 damage)
No damage to any limbs
Traits:
x10 Bandages: Stops bleeding. Requires bandages equal to the amount of damage the bleeding will do in the next 3 turns, rounding up.
x2 Medical Gel: Facilitates rapid healing and pain relief in organic tissues. Paralyzes the bodypart if used.
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
Printer Blueprints (Shuttle Parts)
Inventory:
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
Nyar Donovon (WunderKatze):[4] Arthur is aptly singed, and reports severe pain on his face. Poor Arthur is without a functional nose.
The gel doesn't seem to cure the 3rd degree burn, but it does cool him down. You figure it would be nice in case the wet floodplain suddenly becomes a scorching desert without warning.
New trait! Levelled Applied Phelbotnium.
You follow Nole out into the rain, coming across a large hole in the ground with what look like teeth lining the sides. [1] Being Nyar Donovan, the first thing you do is kick some sand inside.
It comes as no surprise that the ground shifts beneath you as the sand hits the rim of the maw. You slip on the wet sand and now your leg is inside the pit.
Status: (All bodyparts can take 5 damage)
2 damage to left arm - disinfected and bandaged (no infection possible)
Traits:
Applied Phlebotinum: +1 to resourcefulness
(Miniquest) Destructive Testing: Perform 1 more destructive test (Reward: +1 to all power rolls that are part of a scientific experiment)
Inventory:
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
x14 Bandages: Stops bleeding. Requires bandages equal to the amount of damage the bleeding will do in the next 3 turns, rounding up.
x2 Medical Gel: Facilitates rapid healing and pain relief in organic tissues. Paralyzes the bodypart if used.
Oxygen Mask (a few minutes left)
Nole (Slayer1557):[5 - new miniquest] You march out into the rain. Dragging a trail in the ground as you go, you circle around and gradually go further from the shuttle, until you come across a large maw in the ground, plainly obvious to sight, its walls rimmed with teeth. At the bottom is a narrow tunnel going to who-knows-where, probably some sort of stomach like in the movies. You wonder what kind of creature could deliberately walk into such a trap.
Status: (All bodyparts can take 5 damage)
No damage to any limbs
Traits:
(Miniquest) It's not Rocket Science: Determine the length of the day and the year (Reward: Gain +1 to using scavenged gadgets, excluding weapons)
(Miniquest) Scout: Find a sustainable source of food (Reward: +1 to finding clues while tracking people and animals)
Inventory:
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
Soil Analysis Tool
x15 Bandages: Stops bleeding. Requires bandages equal to the amount of damage the bleeding will do in the next 3 turns, rounding up.
x2 Medical Gel: Facilitates rapid healing and pain relief in organic tissues. Paralyzes the bodypart if used.
Oxygen Mask (a few minutes left)
x3 Parachute Tube
x6 Microcharge: Wired explosive charge. Vs people it deals 5 damage if it explodes directly on a bodypart, otherwise roll a die for each bodypart (reroll 5's and 6's).
A timer set on 1602, May 21st.
CAB-iN-Boy 1000 (DigitalDemon):[5] The blowtorch neatly singes the outside of Fanboy's face! It chars his nose to a crisp, although he pulls away before you can cause damage to his other biological sensory apparati.
Nyar then proceeds to apply the oxygel.
New trait!
You then shift gears. Looking inside the shuttle, you don't find anything immediately useful. However, there's a blueprint on the ship's database--a spare data reader! Since cabinboys are not allowed to upgrade themselves per ship policy, this is an excellent opportunity for science before the command structure is re-introduced!
Status: (All bodyparts can take 5 damage)
All bodyparts - 1 damage
Traits:
(Miniquest) Into the matrix: Repair your data reading chip (Reward: Gain the ability to decrypt unknown data compressions)
(Miniquest) Kill it with fire! II: Kill a living being by burning it (Reward: +1 Accuracy with flamethrowers)
Kill it with fire!: Flamethrowers get +1 power (includes handheld blowtorch)
Man of Steel: You don't need to breath and have lots of cool features, but are vulnerable to long-term wear.
Inventory:
Armknife (Power: 3) (Accuracy: 5 in close proximity, 2 at range)
Armtorch (Power: 5 against unarmored, 3 against armored) (Accuracy: 4 in close proximity, 1 at range)
Armreader (damaged, needs repair)