1601 GREENHEART TIME, MAY 21st, 301 P.L
ERROR: FAILED TO CONNECT TO INTERNET TIME SERVER.
Arthur Staunch (Megggas):You make your way out into the rain, but your jumpsuit doesn't incur any wetness. You walk over to one of the smaller puddles ((to the "west", for further reference)) and try to pick up the slimy stuff in your hands.
[2] It's not slime. You realize it's actually a gigantic leathery heart-shaped thing. It plays an animation when you touch it, wiggling around a bit.
You didn't see it before because of the poor visibility, but there is a trail of greenish slime leading outward from the puddle. It goes off into the distance. ((further to the "west"))
The NPC guy walks up to you bringing a suit.
Status: (All bodyparts can take 5 damage)
No damage to any limbs
Traits:
none
Inventory:
x10 Bandages: Stops bleeding. Requires bandages equal to the amount of damage the bleeding will do in the next 3 turns, rounding up.
x2 Medical Gel: Facilitates rapid healing and pain relief in organic tissues. Paralyzes the bodypart if used.
Oxygen Mask (a few minutes left)
Mark Johns'son (Pencil_Art):You distribute the bandages among the humans in the party, excluding the robot boy for obvious reasons.
There is a rack of suits inside the shuttle, you take note. The others appear to be serarching the shuttle for any clues or useful tools.
Although it might be helpful to explore the surroundings and try to pinpoint just where you are located. There is already a large puddle in a certain direction that is immediately visible, although that's hardly a landmark to last.
Perhaps splitting up would cover more ground.
Status: (All bodyparts can take 5 damage)
No damage to any limbs
Traits:
none
Inventory:
x20 Bandages: Stops bleeding. Requires bandages equal to the amount of damage the bleeding will do in the next 3 turns, rounding up.
x10 Medical Gel: Facilitates rapid healing and pain relief in organic tissues. Paralyzes the bodypart if used.
Cueball (Paphi):Tuning it yourself, you drown out most of the static, but hear nothing more but the same incomprehensible speech. It's a different language entirely, one that you don't recognize from ship life.
The next response takes quite a bit of time. You do hear a few "Umm's" and "Hmm's," so despite the language barrier you definitely share some mannerisms.
After some time, an accented voice comes on over the mic.
You speak English, yes? We have ambulance in three klicks. Share your position in magnetic.Status: (All bodyparts can take 5 damage)
No damage to any limbs
Traits:
x10 Bandages: Stops bleeding. Requires bandages equal to the amount of damage the bleeding will do in the next 3 turns, rounding up.
x2 Medical Gel: Facilitates rapid healing and pain relief in organic tissues. Paralyzes the bodypart if used.
Oxygen Mask (a few minutes left)
Inventory:
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
Nyar Donovon (WunderKatze):[5 - New miniquest] Disinfectant appears hard to come by. However, if your knowledge of medical stasis is anything to go by, a person in stasis has a disabled immune system, and therefore can't fight off infections.
Do you know what that means? The stasis pod has to fight off potential hazards on its own! You return to your pod in the rain (washing out the wound as you go) and take shelter under the hood, before dipping your arm in the oxygel. It stings--a good sign.
The bandages are otherwise easy to apply and the wound is soon patched up. You take a few extra bandages just because you might need them more.
[Investigate burns: 4] The scorch marks seem to emanate as streaks from the tears in the hull. The shuttle was ripped in half from one side, putting a large crack in the side stretching just inches away from the pilot's cabin all the way out to the cargo door, which was torn off.
There are no signs of shrapnel from an explosion or anything like that. You can tell. You are a reliable source on these sorts of matters.
[3] You do find a container labelled PROSPECTING... but it's empty...
Status: (All bodyparts can take 5 damage)
2 damage to left arm - disinfected and bandaged (no infection possible)
Traits:
(Miniquest) Applied Phlebotinum: Discover 2 other practical uses for the stasis oxygel (Already discovered: respiration, disinfectant) (Reward: +1 to resourcefulness.)
Inventory:
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
x14 Bandages: Stops bleeding. Requires bandages equal to the amount of damage the bleeding will do in the next 3 turns, rounding up.
x2 Medical Gel: Facilitates rapid healing and pain relief in organic tissues. Paralyzes the bodypart if used.
Oxygen Mask (a few minutes left)
Nole (Slayer1557):You store the bandages and gels in your new suit's hermetic utility pocket.
The tubes are each about a meter long and 13 kg each. [3] Your search under the pilot's seat yields a spare gadget--a handheld probe designed to test soil for pH and important minerals.
The explosives in the canopy are hidden under some shock-absorbent rubber. With CAB-iN-Boy's assistance you are able to rip it off and procure six small charges, as well as associated wiring.
Your suit indeed can set a timer! The controls require that you tap the chin, using your eyes to move the cursor.
Status: (All bodyparts can take 5 damage)
No damage to any limbs
Traits:
(Miniquest) It's not Rocket Science: Determine the length of the day and the year (Reward: Gain +1 to using scavenged gadgets, excluding weapons)
Inventory:
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
Soil Analysis Tool
x15 Bandages: Stops bleeding. Requires bandages equal to the amount of damage the bleeding will do in the next 3 turns, rounding up.
x2 Medical Gel: Facilitates rapid healing and pain relief in organic tissues. Paralyzes the bodypart if used.
Oxygen Mask (a few minutes left)
x3 Parachute Tube
x6 Microcharge: Wired explosive charge. Vs people it deals 5 damage if it explodes directly on a bodypart, otherwise roll a die for each bodypart (reroll 5's and 6's).
CAB-iN-Boy 1000 (DigitalDemon):[5 - New miniquest] You open up the dashboard and find a little black chip. Not exactly a box, but it's data nonetheless. You plug it into the ship's computer, bringing up a list of events:
0040:33, MAY 20st, 301 P.L: Cargo loaded -- eight pods, one large crate, one medical crate, one set of prospecting tools
0153:52, MAY 20st, 301 P.L: Emergency launch engaged
0205:24, MAY 20st, 301 P.L: Impact, setting altitude: 0m
0205:24, MAY 20st, 301 P.L: Hull integrity lost
0205:53, MAY 20st, 301 P.L: Impact at altitude -34m
0205:57, MAY 20st, 301 P.L: Vehicle is stationary
1400:21, MAY 21st, 301 P.L: Received warning from pod 0: Low power
...5 more
1559:40, MAY 21st, 301 P.L: Low power. Awakening pod 0
...5 more
1559:01, MAY 21st, 301 P.L: Pods opened. Unlocking Cabinboy awareness.
Leaving the interpretation to the humans, you grab a suit and bring it out to the strange guy who confronted you earlier. He seems to be dipping his hand in a puddle.
Before you can try to put it on him, you notice that there's something in the puddle. It's a giant fish! Or a ray... it looks kind of like one. But without a tail.
Status: (All bodyparts can take 5 damage)
All bodyparts - 1 damage
Traits:
(Miniquest) Into the matrix: Repair your data reading chip (Reward: Gain the ability to decrypt unknown data compressions)
Man of Steel: You don't need to breath and have lots of cool features, but are vulnerable to long-term wear.
Inventory:
(held) Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.