1815 GREENHEART TIME, MAY 21st, 301 P.L
ERROR: FAILED TO CONNECT TO INTERNET TIME SERVER.
Arthur Staunch (Megggas):Examine the greenfish corpses and check if I can craft anything with them.
[2] The corpses are mostly just meat. They have a few rows of tiny teeth, but there's nothing immediately craftable with them yet.
You dissect one and find that the teeth are connected to little venom glands.
However, the other three greenfish are still alive. They simply seem exhausted.
Status: (All bodyparts can take 5 damage)
Head took 2 damage (Nose and tongue burned)
Left Arm took 4 damage
Suit absorbed 5 damage (5 left)
Traits:
(Miniquest) Massive Damage: Get a critical (roll a 5) on one more attack roll (Reward: You can launch one attack that ignores block rolls once per enemy)
Weaponize EVERYTHING!: +1 power to crafted weapons
(Miniquest) Weaponize EVERYTHING! II: Build three weapons out of non-weapons (Reward: additional +1 accuracy to crafted weapons)
Masochist: Wounds cannot be infected
Gamer's Focus: +1 to all accuracy when your head is damaged
Inventory:
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
x13 Bandages: Stops bleeding. Requires bandages equal to the amount of damage the bleeding will do in the next 3 turns, rounding up.
x2 Medical Gel: Facilitates rapid healing and pain relief in organic tissues. Paralyzes the bodypart if used.
Oxygen Mask + Tank (empty)
Empty Trooper's Rifle (Power: 6) (Accuracy: 2 in close proximity, 5 at range)
--Fish bayonet (Power: 4) (Accuracy: 4)
4x Pearls
Fish pump
14x Redfish blades
3x Greenfish corpse
Shrapnel piece
Broken pitot tube
Ciri (Twinwolf):Keep looking for the supplies, I guess. Then go back to where the other people were.
[6+1 = 5] (I edited the Timeskip trait a bit since it was pretty useless before)
You end up finding a box flipped on its side, with many of the tools stated on the list present. You're not sure how far you walked away from the pod, but it's no longer raining where you are at least. It's still raining behind you, and the fog is dense enough that you can't see the shuttle, though you know which direction to go.
Items found:
1x thermal lance (use for cutting through metal and drilling holes)
1x genetic sampler (use on wildlife to sequence their genes and compare them)
1x broken handheld microscope (casing is cracked, lenses are fine)
3x climbing gear (contains rapelling kit and insertable spikes)
1x handheld power saw (battery-powered cutting tool)
1x double battery charger
2x all purpose spade
You also find a remote, apparently for controlling some sort of RC drone.
Status: (All bodyparts can take 5 damage)
No damage to any limbs
Suit took 0/10 damage
Traits:
Timeskip: +1 to time-consuming actions
Inventory:
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
Oxygen Mask + Tank (5 minutes)
Trooper's Pistol (Power: 5) (Accuracy: 5 in close proximity, 3 at range)
2x pistol mags (8 shots each)
Nole (Slayer1557):"You're probably right, Night... err... Assass... Do you go by anything shorter than that? Or more... er... normal? Maybe 'Nia'?" He tried to put it tactfully, but probably insulted her anyway.
"What makes you think we've been crashed longer? We've all been waking up at the same time, haven't we? Our shuttle woke up about <insert time here> ago. Anyway, I'm gonna see if I can't reduce the effect of the interference."
(Time being how long the timer on my suit has been going)
Try to identify the source of the interference. Can the computer diagnose the problem? Is it from the ship, or from an external source? Is there an atmospheric charge that's causing problems? Or just the rain? Try to locate the ship's antenna. It's probably internal though. My plan is to shield the antenna with some metal, like an ad hoc dish. Hopefully to eliminate some noise, and to establish a direction for this other ship.
"The nice lady outside called me Night, so I guess that works," she answers.
"Speaking of her, I think she left to go somewhere. Do you know where she went?"If/whether or not you answer, [6+1 = 5] you take a look at the manual for the radio communication antennae, which seems to be a commercial product like a lot of things on this expedition.
The readme is located on the shuttle's hard drive.
Rangefinding
The CMX RE can measure distance to other shuttles by pinging and receiving a reply from the target, measuring the propagation delay. It performs this many thousands of times per second in order to get an average value over several seconds.
Possible causes of malfunction may include:
-> A damaged electronic clock or CPU
-> Tampering or modification of the shuttle computer
-> Atmospheric or magnetic interference effects
-> A damaged communication antenna
All of these will serve to inflate the measured distance.
The distance is obviously deflated though. Less than 100m is not possible, or else you'd see it. Unless they were underground...
Wait... what if they were? You ask.
Well, we can't see the sky, so I can't say if we're underground or not. I actually did notice some irregularities in the flight log, let me check back on it...
...well, it says we hit the ground three times. I'm not entirely sure what that means. Did we bounce?
You have 10 red fish, 1 cooked
You have 6 green fish, 0.8 cooked
You have .9 cooked sand slug
Status: (All bodyparts can take 5 damage)
No damage to any limbs
Suit absorbed 1 puncture (9 left)
Traits:
(Miniquest) It's not Rocket Science: Determine the length of the day and the year (Reward: Gain +1 to using scavenged gadgets, excluding weapons)
(Miniquest) Scout: Find a sustainable source of food (Reward: +1 to finding clues while tracking people and animals)
(Miniquest) Not Real Science: Successfully grow a plant (Reward: +1 to applied science such as botany, chemistry, etc)
(Miniquest) EE 417-Intro to Digital Communications: Build up a basic understanding of a local language (Reward: +1 to communicating and decyphering language/codes)
Master Chef: Eating one of your meals gives you a +1 to a character's next action
Inventory:
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
Soil Analysis Tool
x15 Bandages: Stops bleeding. Requires bandages equal to the amount of damage the bleeding will do in the next 3 turns, rounding up.
x2 Medical Gel: Facilitates rapid healing and pain relief in organic tissues. Paralyzes the bodypart if used.
x3 Parachute Tube
x5 Microcharge: Wired explosive charge. Vs people it deals 5 damage if it explodes directly on a bodypart, otherwise roll a die for each bodypart (reroll 5's and 6's)
Oxygen Mask + Tank (empty)
A timer set on 1602, May 21st.
Spade (Power: 6) (Accuracy: 2)
Redfish Blades (Power: 4) (Accuracy: 3 in close proximity, 2 at range)
Cueball (Paphi):"Good work, kid." What the hell did I just watch?
Grab a battery, leaving the circuit closed to the other, of course. Proceed to inspect bags for weapons, food, maps, field guides, anything that might come in handy. He also makes casual conversation to see which know English.
"Heard there's a war going on, fellas. Sorry we dropped by in the middle of it. We don't mean to intervene, but our tech level is, well, obscene. Can't let tech fall into the wrong hands and all that."
You remove a battery and haul it over to the assault gun. The bags contain supplies and food (mostly sandwiches) as well as optics, knives, soap, water, drinks, umbrellas, wood, lighters, an oil lamp, and... adult magazines.
Graves, armed with an SMG, grabs the English-speaking commander and tries to enter your armored car. The door on the car, however, won't open. He tries to wrestle it open but to no avail.
Cabinboy is still inside.
Status: (All bodyparts can take 5 damage)
No damage to any limbs
Suit absorbed 1 damage (9 left)
Traits:
(Miniquest) Scavenger: Find the 8th pod, or whether it exists (Reward: +1 extra item when conducting a mass search)
Inside Job: +1 to modifying electronics and computers
Inventory:
x10 Bandages: Stops bleeding. Requires bandages equal to the amount of damage the bleeding will do in the next 3 turns, rounding up.
x1 Medical Gel: Facilitates rapid healing and pain relief in organic tissues. Paralyzes the bodypart if used.
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
Printer Blueprints (Shuttle Parts)
Handsaw (Power: 4) (Accuracy: 4 in close proximity, 2 at range)
Paperwork: You are considered refugees in the ongoing war
Nyar Donovon (WunderKatze):Drive over to the fuckers.
"Alright assholes." Nyar yells across to the crewmen, "Hand over your weapons or I'll shoot your fucking eyes out."
Nyar points at one, "You're coming with me fuckhead. If you decide to be a raging dike and run I'll fucking shoot you."
Take any weapons they have and escort one to the armored car giving one submachince gun I had to graves.
Also shoot the fucker if he runs.
"Here let me get this tank moving I'm pretty sure I know how to get it running." Operate the tank and drive it (or let Cueball drive if he wants to) to the location Cueball specified.
Climbing on top and entering the hatch, you prepare to drive the vehicle, [2] but before you do that you feel something press against the back of your helmet.
"Checkmate."There is a sixth crewmember in the vehicle. He speaks with a French accent like the figure with the greatcoat.
"Now... how about you give us your vehicle, yes? We have many things to discuss at headquarters. Don't turn around."The sixth crewmember doesn't know this, but your helmet has cameras on the back of the head, and you see him in his entirety. He wears a white uniform unlike what the others wear, and holds a small revolver in hand. His hair is a bright scarlet, too bright to be natural.
VehiclesArmored CarCurrent Armor: +2
Current weapon: 60mm Mark III Gun (Accuracy: 4close/3mid/2far)
Ammunition:
4x High Explosive (Power: 3) (Can hit multiple infantry)
7x High Velocity (Power: 4)
2x HEAT (Power: 5)
Renouille A41 Cruise GunCurrent Armor: +2
Current weapon: Turretless 76mm G3 Weapon (Accuracy: 4far/3mid/1close)
Ammunition:
10x High Explosive (Power: 3) (Can hit multiple infantry)
22x High Velocity (Power: 4)
Status: (All bodyparts can take 5 damage)
2 damage to left arm - disinfected and bandaged (no infection possible)
Suit absorbed 2 punctures (8 left)
Traits:
Applied Phlebotinum: +1 to resourcefulness
(Miniquest) Destructive Testing: Perform 1 more destructive test (Reward: +1 to all power rolls that are part of a scientific experiment)
(Miniquest) The Best Defense: Carry three different types of rifles over the course of the game. 2 so far. (Reward: +1 accuracy with rifled weapons)
(Miniquest) Grand Theft: Steal two (2) more cars/trucks/tanks. (Reward: Automatically hack cars and vehicles when you enter them)
(Miniquest) Tactical Positioning: Dodge two more rounds capable of damaging your vehicle (Reward: -1 Received Accuracy Modifier in vehicles)
Target Cracker I (Reward: +1 Accuracy on critical strikes) (To upgrade: get 1 more critical strike(s))
Inventory:
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
x14 Bandages: Stops bleeding. Requires bandages equal to the amount of damage the bleeding will do in the next 3 turns, rounding up.
x2 Medical Gel: Facilitates rapid healing and pain relief in organic tissues. Paralyzes the bodypart if used.
Oxygen Mask + Tank (empty)
Trooper's Rifle (Power: 6) (Accuracy: 2/4/5 at close/mid/far)
2x Greasy Gun (Power: 7) (Accuracy: 4/3/2 at close/mid/far)
Grenade pin
S. D. "Smooth" McGroove (SaberToothTiger):Look under a seat for loot and then try to seal the door, if it's unsealed.
[1] The seats don't hide anything useful, aside from the SMG's Nyar found. But you do feel a sting at your wounds from the explosion. Perhaps the sand has some nasty space-bacteria that kills people if they get infected with it.
Which makes you infected. Uh oh.
[3] You do successfully seal the door however, using one of the SMG's as a bar to hold the hatch handle in place. Someone tries to open it, then starts forcing it, but to no avail. Mission accomplished!
The terminator robot stands expressionless, his face unable to show much emotion due to it missing half of it.
Status: (All bodyparts can take 5 damage)
Left arm: 1 damage
Left arm: 1 damage
Torso: 2 damage
A stinging sensation (Roll a die each turn. If you roll a 1, the condition worsens)
Traits:
Scavenger: +1 to finding unusual hidden goodies
Inventory:
Military Pistol (Power: 5) (Accuracy: 5 in close proximity, 3 at range)
Gas mask
Creepy note