1640 GREENHEART TIME, MAY 21st, 301 P.L
ERROR: FAILED TO CONNECT TO INTERNET TIME SERVER.
Mark Johns'son (Pencil_Art):(No action, but there was a bit of dialogue.)
Nole returns back to the shuttle, although your suit seems to be able to track him. It puts up a little marker to show where he is. You can follow him if you like, or you can continue exploring. There's a lot of rain, but you think you hear running water in the far distance.
There are quite a lot of death fish on the ground. Nole took a few with him. Most of the casualties are red fish, about a fourth are green fish. One of the mantas is missing, as Nole took it with him. It was bleeding really badly before.
Status: (All bodyparts can take 5 damage)
No damage to any limbs
Traits:
none
Inventory:
x20 Bandages: Stops bleeding. Requires bandages equal to the amount of damage the bleeding will do in the next 3 turns, rounding up.
x10 Medical Gel: Facilitates rapid healing and pain relief in organic tissues. Paralyzes the bodypart if used.
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
Oxygen Mask (empty)
Arthur Staunch (Megggas):[3] You fire one shot but... the fish doesn't explode. The recoil does kick the gun out of the fish, since your grip on it is abysmal, but you manage to hold on.
Afterward, the trooper swings the fish at you, [6] its teeth approaching dangerously close to your helmeted face, but missing.
[6] You haphazardly fire the rifle with one hand, mostly missing but (2-1) getting one shot off squarely at his chest (6+1) but... he doesn't flinch. This one must have somehow acquired Super Armor! There is no HP bar to be shown but you are certain he took damage. He had to.
The gun makes a loud
clang and refuses to fire anymore. A small piece of clip flies out and hits your chin. With that, the Trooper runs--while reloading his pistol.
"Hrunter einz!" he shouts, his voice mostly drowned out by the rain. The voice acting is actually quite convincing, it's almost as if he was actually threatening you.
Status: (All bodyparts can take 5 damage)
Head took 2 damage (Nose and tongue burned, can get infected if you roll a base 1 on any action)
Traits:
(Miniquest) Masochist: Be on the verge of losing a limb (4 damage to that bodypart) (Reward: Wounds can no longer be infected)
Gamer's Focus: +1 to all accuracy when your head is damaged
Inventory:
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
x10 Bandages: Stops bleeding. Requires bandages equal to the amount of damage the bleeding will do in the next 3 turns, rounding up.
x2 Medical Gel: Facilitates rapid healing and pain relief in organic tissues. Paralyzes the bodypart if used.
Oxygen Mask (empty)
Trooper's Rifle (Power: 6) (Accuracy: 2 in close proximity, 5 at range)
Cueball (Paphi):"We figured. It didn't last long, though. He's been on an iron lung for some time although I'm not sure his situation is getting any better."She takes you to the back room, where you see the survivor on a raised bed next to a large cylinder studded with machinery, vacuum tubes, and controls.
The survivor breaths through a mask, stained with blood on the inside. His skin also has an unsightly rash all over, but especially around his lips and hands.
He wears a gown procured from the infirmary, though he rests beneath an azure blanket made of a thick, coarse fabric.
"I think his lungs may have been damaged by that fluid he was submerged in. I imagine it's some sort of technology that we don't know about, something that lets him breath it like air. Is that correct?"Partly. The oxygel re-oxygenates through diffusion, although the body doesn't require much oxygen to begin with in stasis. The majority of the stasis tube's power draw comes from the cellular repair mechanisms, the details of which are classified to most colonists (in order to minimize the chance of the pods being used as bioweapons).
You also noticed something that wasn't readily apparent before, but is now obvious since the light in this room is dim and hangs from a cable on the ceiling: there is some sort of fine dust in the air, forming a haze around the yellow bulb.
Status: (All bodyparts can take 5 damage)
No damage to any limbs
Traits:
(Miniquest) Scavenger: Find the 8th pod, or whether it exists (Reward: +1 extra item when conducting a mass search)
Inventory:
x10 Bandages: Stops bleeding. Requires bandages equal to the amount of damage the bleeding will do in the next 3 turns, rounding up.
x2 Medical Gel: Facilitates rapid healing and pain relief in organic tissues. Paralyzes the bodypart if used.
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
Printer Blueprints (Shuttle Parts)
Handsaw (Power: 4) (Accuracy: 4 in close proximity, 2 at range)
Nyar Donovon (WunderKatze):Near the armory, where you're technically not allowed to be (but you figure the rain and fog will hide you well enough. The huts are made of metal, probably aluminium, and painted black, the same color as your suit), there are spare parts and HUGE SHELLS lying around. You even spot a few links of track stacked against the wall, under an awning, before you hear sandy footsteps and retreat.
The footsteps came from two engineers, who just walked what looks to be a 1.5m gun barrel out of the shop. They set it aside in the mud and go to the back of the armory, where there are a lot of crates stacked. They take an identical barrel out of one and hoist it back inside the shop.
You look at the antenna on top of the radio shack. It's huge, primitve, and looks like it's going to break off and stab you in the biomonitor any time now.
There is a rain barrel near every building. In the barracks there is also a kitchen where they hand out sandwiches and other foods.
...
In the back of the camp, there is a shooting range. You can tell because you hear gunshots.
The men, two in number, are firing semi-automatic rifles with five-round clips at human-shaped targets. The heads on the targets, made of wood, have been riddled with holes, as are the hearts.
One of them takes notice of you. He twitches for a moment when you step near, but then turns around and smiles.
"I hear you guys are Inglishfolk. It's mostly a dead language down here, but all the churchmen speak it. By the way, the name's Enzio Pendraco."The other man finishes a shot, then sets his rifle down and turns. He wears a balaclava over his mouth and nose, as well as a thick scarf made of waterproof material, and he wears what look to be diving goggles.
"Name's Ricardo Graves. I think you and I have something in common. Enzio, mind if I run off with him for a bit?""Not at all."Status: (All bodyparts can take 5 damage)
2 damage to left arm - disinfected and bandaged (no infection possible)
Suit absorbed 2 punctures (8 left)
Traits:
Applied Phlebotinum: +1 to resourcefulness
(Miniquest) Destructive Testing: Perform 1 more destructive test (Reward: +1 to all power rolls that are part of a scientific experiment)
Inventory:
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
x14 Bandages: Stops bleeding. Requires bandages equal to the amount of damage the bleeding will do in the next 3 turns, rounding up.
x2 Medical Gel: Facilitates rapid healing and pain relief in organic tissues. Paralyzes the bodypart if used.
Oxygen Mask (empty)
Nole (Slayer1557):The arrowfish blade doesn't cut deep, but it breaks the skin. It doesn't really respond to your killing it, nor do the others. [6] Some of the green fish flop around out of the slime nearby when you lift the manta over your shoulders (it's roughly the weight of a child, so you can handle it), but they stop after a few seconds.
With that, you get a good look at the critter's underside. It's mostly one giant, slimy foot resembling the underside of a snail (you keep the slimy part facing
away from you). It also has a wide slit toward the front, which doesn't seem to be controlled by muscles. It just sort of flops open, and is filled with sand bits when you look inside.
Then you return to base.
...
You have three extra suits, so dismantling one shouldn't hurt. It consists of the following parts:
-A self-repairing multilayer fabric (about 2mē), almost as breakable as human skin, but also repairing much faster. It backfills any holes with a black gel that hardens on contact with oxygen.
-The helmet computer with several peripherals dangling from it: a wireless communicator, a directional radio antenna that sticks up above your head, and a power distribution system.
-A pane of Library glass (can turn opaque or display images, albeit on both sides equally) and a retinal eyetracker/projector. Both are normally connected to the helmet computer.
-A 10kg graphene battery capable of powering the suit and its functions for about 48 hours on Earthlike conditions, although it can vary based on temperature and atmosphere. Stored in the backpack.
-Lots of sensors used to monitor biosigns and body temperature.
-An atmospheric regulator that sifts out oxygen and scrubs CO2. It and the heat pump are the bulk of the suit's power draw.
-A heat pump as well as several dozen meters of tubing coiled up in a knot. It can keep a human warm well below zero, but in these conditions it halves the battery life. It can also cool down the user at similar cost.
-10L Oxygen and Nitrogen tanks as well as twelve CO2 filters. They are easy to replace and there is room for a larger tank variant.
-A water reclamation system, used to recycle water. There's a straw inside the helmet that you can drink from.
-Bits of basic circuitry used to control switches and power regulation, including power FETs, LED's, relays, and a lot of resistors. Most of the stuff is actually ziptied together rather than PCB mounted, perhaps to aid repair.
Status: (All bodyparts can take 5 damage)
No damage to any limbs
Suit absorbed 1 puncture (9 left)
Traits:
(Miniquest) It's not Rocket Science: Determine the length of the day and the year (Reward: Gain +1 to using scavenged gadgets, excluding weapons)
(Miniquest) Scout: Find a sustainable source of food (Reward: +1 to finding clues while tracking people and animals)
Inventory:
Magnus Hazardsuit: Gives +1 to DEFENSE rolls. Also provides the user with air, chemical protection, and limited thermal regulation. Roughly 48 hrs left on battery.
Soil Analysis Tool
x15 Bandages: Stops bleeding. Requires bandages equal to the amount of damage the bleeding will do in the next 3 turns, rounding up.
x2 Medical Gel: Facilitates rapid healing and pain relief in organic tissues. Paralyzes the bodypart if used.
x3 Parachute Tube
x6 Microcharge: Wired explosive charge. Vs people it deals 5 damage if it explodes directly on a bodypart, otherwise roll a die for each bodypart (reroll 5's and 6's)
Oxygen Mask (empty)
A timer set on 1602, May 21st.
Spade (Power: 6) (Accuracy: 2)
Redfish Blades (Power: 4) (Accuracy: 3 in close proximity, 2 at range)
CAB-iN-Boy 1000 (DigitalDemon):Now that there is no confusion and the awful noise of that ambulance is down, there is time for questions. The squad of troops hitched a ride on the ambulance, so the translator is still present.
"Printer? One of our typists in the tents is able to transcribe a document if you need, but I don't think I understand what you mean. What is 'three-dee'?"Status: (All bodyparts can take 5 damage)
All bodyparts - 1 damage
Traits:
(Miniquest) Into the matrix: Repair/replace your data reading chip (Reward: Gain the ability to decrypt unknown data compressions)
(Miniquest) Kill it with fire! II: Kill a living being by burning it (Reward: +1 Accuracy with flamethrowers)
Kill it with fire!: Flamethrowers get +1 power (includes handheld blowtorch)
Man of Steel: You don't need to breath and have lots of cool features, but are vulnerable to long-term wear.
Inventory:
Armknife (Power: 3) (Accuracy: 5 in close proximity, 2 at range)
Armtorch (Power: 5 against unarmored, 3 against armored) (Accuracy: 4 in close proximity, 1 at range)
Armreader (damaged, needs repair)