First off, you need a genre point so that you can spen it to hit the slasher. You also need to have genre points to use these abilities.
Genre abilities:
Try It Again (3 Genre Points)
When you roll no matching results on a stat check, you may spend three genre points to re-roll the same amount and type of dice for another attempt. You may not re-roll this new result. You’re stuck with it for better or worse.
Temporary Reprieve (3 Genre Points)
When you lose one or more survival points during a kill scene, you can spend three genre points to reduce the loss by one. This option can only be used once per character in any given kill scene. You should also come up with some reason for the temporary reprieve. For example, a character failed a Finesse check to climb out the window before the killer got to him, causing the Director to declare that the killer grabs his leg before he can escape. The player then spends the genre points for the “Temporary Reprieve” option and states that his character uses the other foot to batter the killer in the face until he lets go.
Just What I Needed (3 Genre Points)
By spending three genre points during a scene, you can make some minor alteration. For example, a character is exploring a dark house and his flashlight goes out. The player spends the genre points for the “Just What I Needed” option to make it start working again. Of course, the Director can deny you an alteration. In such a case, you won’t have to waste your genre points.
What Are You Doing Here? (4 Genre Points)
If your character is involved in a kill scene, you can pull any other primary, secondary or tertiary character into the scene by spending five genre points and coming up with a plausible explanation for how they become involved.
Wrong Character! (4 Genre Points)
If your primary character suffers a loss of survival points while in the same kill scene as a secondary or tertiary character, you may force one of them to lose the survival points instead. You must concoct a plausible explanation for how this happens in the game.