Turn 13Stay close, try to slash his arms.
You try and keep close to the soldier and slash his arms, while he tries to gain a bit of distance. WRAITH: [5 + 2(dexterity)] =
7 VS [7 - 1(ranged weapon)] =
6You mange to get your knife into his arm... STRENGTH: [1] =
CRIT FAIL VS ENDURANCE: [1] =
CRIT FAIL...slashing it. He spins away from you, tearing it from your grasp. It clatters to the floor, and the soldier falls to one knee painfully. His left arm is bleeding profusely; you must've cut a vein or something.
Loot! Look for a weapon in particular. A glass vial of perchloric acid or something like that would be nice, as would a syringe of sedatives. Also look for equipment to analyze the medicine. Tertiary looting foci: food and water, a lab coat, black dye.
Respond in the affirmative, and start doing the conga.
The two of you communicate via song while Heldentenor loots the room and Gupta practices some conga. LOOTING: [10] =
OVERSHOT; DANCING: [6] =
6You have no clue what this labaratory was used for, but they were up to SOMETHING in here...Heldentenor finds a strange-looking weapon, unlike any he'd every seen before. KNOWLEDGE: [3 + 2(knowledge)] =
5It seemed to take some sort of bolt as ammunition; large metal bullets packed with who knows what. There were four lying in a package next to the weapon, which he grabbed. He also discovered several vials of assorted chemicals (one of which is perchloric acid), an empty syringe, and a chemical analyzer. There is unfortunately no food or water. Seeing something of note in the back of the room, Heldentenor moves over to a half-open cupboard and opens it. Facing him is a security droid; it comes online when the closet opens!
Meanwhile, Gupta gets a bit better at dancing. PERCEPTION: [9] =
CRIT SUCCESSShe notices the security droid and dives for cover!
Oh, a giant robot. Too bad its inorganic... Oh well, search for something in the lower levels that is useful. Of course, absorb anything organic if it wont fight back.
You wander around in search of anything useful. PERCEPTION: [9 + 2(wisdom)] =
CRIT SUCCESSOhhhhhh, man...you come across an open area with three
corpses meals! There's a couple figures fighting to the side, but you ignore them as you dive in to feast! ABSORPTION: [5 + 1(absorption)] =
6Within a few seconds, you'd half-absorbed one of the bodies. Delicious.
Open up the other robot and take its power cell if its got one, then look for some sort of vent within the tower that doesn't lead to the area full of crates.
You open up the other robot and grab its power cell. LUCK: [3] =
3Unfortunately, it was almost empty. Still got a bit of juice out of it though. After charging yourself up, you go and look for some way out of the tower that doesn't lead into the crate room. SEARCH: [9 + 1(wisdom)] =
CRIT SUCCESSYou find a small air shaft leading underneath the tower; with any luck, it'll have an opening outside the crate room. You start heading through it.
...Pick up the rocket launcher, but don't absorb it. Fire it at... That tower. See what happens.
You fire the launcher at the tower, and observe the effects. AIM: [2 + 1(dexterity)] =
3The shot goes a bit off, but fortunately it's a big target. The rocket slams into the side of the tower, and a deafening explosion emanates from the impact. As it starts to grow larger, however, it just stops - as if contained by an invisible sphere. The explosion fills up the "ball", obliterating everything within.
Intimidate the guard by glaring at him, until he runs away. If he does not run away, or simply does not do so fast enough, kick him to the moon. Then, go off in search of other components.
You glare at the guard, attempting to scare him off. INTIMIDATE: [8 + 4(circumstantial)] =
12 VS [7 + 1(morale)] =
8He starts to back away, but as he reaches the stairs he is immersed in a ball of explosive energy. Within half a second, he's been completely vaporized! You look around for the source of the explosion. PERCEPTION: [3 - 2(wisdom)] =
1Unable to locate it, you simply go off in search of more components. SEARCH: [4 - 2(wisdom) - 2(well-looted room)] =
0Besides the metal you saw earlier, you are unable to locate anything that may be of use to you.
May I rejoin the game with the same sheet? If you're curious why have I not posted in the thread, that was due to my one and a half month absence from the forums.
...wakes up from his nap.
Zormod:
+20 XP (combat-related)IcyTea31:
+15 XP (wisdom)wipeout1024:
+15 XP (dancing)Peradon:
+15 XP (absorption)Sinvara:
+15 XP (wisdom)Coolrune206:
+15 XP (charisma)