Turn 8[ Alright, so I've narrowed the player list to our actual players, and to be honest I'm kind of glad with what we've got. All of you have proven to post regularly (or atleast attempt to post regularly, <3 yourmaster) and the small number of players (eight) allow me to update far more frequently (with the addition of you guys keeping track of your own character sheets) than the mess that was the last Aetherworld Prison. I think even if other people want to join, I'm going to keep the number at eight - so unless people start dying off or leaving, the people we have here are what we're sticking with.
I pledge to post optimally one but at the very least no more than two days after the last person submits their turn; if someone doesn't do so three days within the last turn (without informing me ahead of time), they'll get a slap on the wrist and I'll post the turn without them. It's fine if you can't or don't want to post once or twice - just let me know so we're not all waiting on you! Thanks, everyone. ]
Poke my head out briefly to get a good view of the room's contents and the attackers.
You quickly lift your head once the firing stops to get a look at the room housing your assailants. SPEED: [1] =
CRIT FAIL; PERCEPTION: [8 + 1(wisdom)] =
9You take a good long look around the room, giving the gunmen plenty of time to fire upon your exposed body part. FIREARMS: [8; 9; 8; 6]; DODGE: [6 - 2(previous roll)] =
4Nearly every bullet hits you in the noggin, sending you crashing down the stairs. ENDURANCE: [2 - 1(toughness)] =
1CRITICAL DAMAGE SUSTAINED. SLEEP MODE ACTIVATED. SELF-REPAIR SEQUENCE INITIATED. ASSESSING DAMAGE...You are now in sleep mode, and are unable to control or use your exterior (this includes your senses). Your OS has switched over to emergency protocol, switching primary focus from the outside to the inside; you are currently in control of your Operating System (any actions made should be as the OS until Sleep Mode is deactivated. Sleep Mode could be overriden if you wish, though it was activated for a reason - and it is highly advised that you not do so).
Kick the northwestern door open. (If this fails, just try the handle.) Look inside the room, hoping there's nothing particularly dangerous in there. If there is something that seems sapient, immediately turn up the music.
((Tip: use the [code) tag when making ASCII art, such as maps.))
Help Heldentenor, and use my rifle in case there are enemies.
(( Thanks for the tip! Art, even minimalist ASCII art, is not really my norm. ))
Heldentenor attempts to dramatically kick the door down! STRENGTH: [9 - 1(strength) + 1(magic/drama)] =
CRIT SUCCESS (PS: Change Magic/Dance to Magic/Drama).
The door is bashed inward like in every cop show ever!
Some beats emanate from you as you roll into the room. You find... LUCK:
5; HOSTILITY:
8...what appears to be a soldier and a doctor standing in a sterilized medical room. The soldier's taken cover behind a bed, while the doctor is taking a swig from a flask whilst staring at the wall. The soldier seems ready to shoot, but looks confused when he hears the music, "Is that a...boombox?" (BTW, the music stopped when you moved out of the area; it tends to do that after a couple turns).
Aadhaya follows you into the room, and readies her gun in a nonthreatening manner.
Break all the things. Full on rage mode. BLAAARGH
DESTROY! EXTERMI-
err i mean DESTROY! SENSELESS VIOLENCE: [7 + 2(size) + 3(strength) + 1(reckless)] =
13You punch everything within sight, sending crates flying and crushing others into debris. LUCK:
1...
(sorry fish)You kick a crate that, unknown to you, Thing is hiding behind. PERCEPTION: [10 + 1(wisdom)] =
OVERSHOT; REFLEX: [10] =
OVERSHOTThing manages to get out of the way as you kick the crate into the opposite wall, demolishing it. You roar into the air and pant a bit, gladdened by the destruction (note: you did not see that you almost killed Thing).
Loot the area around.
You loot the surrounding area. LOOTING: [3 - 1(wisdom)] =
2As you walk over to a crate, you see a small debris pile that glows octarine. It flees from the area, and as it does so you see why: Rune completely demolishes the crate, sending it flying over your head. You decide it's best not to stick around, and head through the large door you saw people going through earlier. It opens into a hallway that leads to the left and the right; to the left you hear gunfire and to the right you hear some music (see IcyTea31's turn, click on the link for the song). You grasp your chest in pain; the injury's really starting to get to you, you should see what you can do about patching it up.
Awesome! Now explore this building. If I wander upstairs, and I notice the hostiles, rush into the room, propel the skelleton in my body at the enemies and.... ABSORB!
With that delicious organic material absorbed, you explore the building. EXPLORATION: [5 + 2(wisdom)] =
7There doesn't appear to be anything to absorb down here, but as you're looking around you hear gunfire from above followed by the robot crashing down the stairs. Could be some tasty humans; you start to head upstairs to find out (you are nearly at the top).
Remove as many timebombs as possible, quickly checking each for an indication of its activity.Look for an easy disarm. If i find the active one and there is no disarm feature, defuse it manually.[spoiler]Power Control: 240 EU max. Currently 95 EU, -5 EU/turn.
You hastily start removing timebombs, checking each one for a timer. DEXTERITY: [7 + 2(dexterity)] =
9; LUCK:
9After pulling a couple of the bombs out, you find one with an active timer displaying 0:37. KNOWLEDGE: [1] =
CRIT FAIL; LUCK:
3You're unfamiliar with this model, and it doesn't appear to be an easy way of disarming it. You attempt to defuse it manually. LOGIC: [4 + 1(Logic)] =
5You frantically work, attempting to stop the damned thing before it blows up in your face. You manage to do so by the time it hits 0:08, but unfortunately rendered the thing useless in the process. Oh well, atleast you're not a piece of scrap metal. As this is going on, you hear Rune going on a rampage...probably best to figure something out regarding that loose cannon.
Get out of Rune's way. And anyone else's.
You start to move out of cover, glancing around for anyone who might endanger you. As you look back at Rune, you see him charging toward the crate you're still behind! PERCEPTION: [10 + 1(wisdom)] =
OVERSHOT; REFLEX: [10] =
OVERSHOTYou dive out of the way, losing the broken wand in your haste...just in time too, as Rune launches the crate past where you just were and into the opposing wall. You seethe with anger; that bastard tried to kill you!
Sinvara:
OS Capacity now UNKNOWN.IcyTeat31: Magic/Dance now Magic/Drama.
+30 XP (Magic/Drama)Coolrune206:
+20 XP (Strength)Zormod:
+20 XP (Dexterity), +10 XP (Technology-related)