Turn 4( BTW, I'm human, and make errors. If you see any, let me know. )
Wave my wand at the unopened door of the control tower and cast Hack to unlock and open it.
Using the spellbook as a reference and the wand as an amplifier, you attempt to use the spell Hack on the control tower. KNOWLEDGE: [5 + 1(M.Knowledge/Industry) + 2(logic) - 3(difficulty)] =
5Picturing the spell in your mind, you wave your wand in a jabbing motion. CASTING: [4 + 2(wand) + 1(M.Casting/Industry) + 1(dexterity) - 3(difficulty)] =
5A few sparks emnate from the end of the wand, and within an instant you are inside the door's Control System. Following them in your mind, you arrive at the control panel and open the doors.
+30 XP (IQ)( PS: change your +1 Technomancy to +1 Magic (Industry); also don't forget to add your spells to your spellbook, found on the previous turn. )
Wear tophat. Store a can of food in it.
PERFORM: [10+2(Singing+Charisma)] = 12(, critical success?)
"This tophat makes me dapper and practical
And it gives me an advantage tactical
It conceals a tool
To surprise a fool
I wonder if it's somehow magical?"
Look for a safe way out of this place.
As you put on the tophat, you suddenly feel more energized
[F: -1/turn].
+1 Can (food).
Searching around... PERCEPTION: [1] =
CRIT FAIL...you see an open door, and head over to it. It's only after you arrive that you realize that an arrest is going down, and the soldiers have spotted you! There are four men who have just handcuffed what appears to be another prisoner, and as you reach the scene they turn their weapons on you.
"Down on the ground!"( PS,
+40 XP (Wisdom) from last round's lucky-ass rolls. )
Rune decided that his rapidly worsening power situation was a problem. He searched around for spare components or parts, something to repair himself with. If he fails to see anything he starts kicking the floor and ceiling, hoping to use mechanisms found within them to repair himself. Rune also communicated once again over his OS to the Thing, displaying his incredibly low power levels and then several thousand sad faces, each sadder than the next.
You look around for any components with which to repair yourself. PERCEPTION: [7 - 2(wisdom) - 1(size)] =
4The crate next to the one you slammed into the meatsack tipped over in the confusion, and some steel rods can be seen inside. You do not possess the expertise to repair yourself, however, and your Operating System is too heavily damaged to conduct advanced self-repair protocols with foreign entities (non-Rune materials = unworkable atm). You meanwhile communicate with the Thing.
( Also gain
+30 XP (Strength) from last round's action. )
Try to find an effective route to get away, and if safe, drink a bottle of water, and find something to open a can with.
You look around for an escape route. PERCEPTION: [4 + 1(wisdom)] =
5Seeing a way through the crates, you book it away from the bloodthirsty robot and arrive near the edge of the room, behind a large metal pole. You drink the bottle of water, and eat the can of food (whose lid you realize can be peeled off easily, similar to a can of cat food).
-10 hunger, -15 thirstDo nothing
You sit still as the approaching soldier cuffs your hands behind your back; suddenly, the soldiers turn their weapons at something outside your vision - a potential ally, perhaps?
( PS; don't forget to post your sheet and perform calculations! )
Use rain of death on the golem.
Coughing up a few drops of blood, you turn on the golem and attempt to cast Rain of Death on it. KNOWLEDGE: [2 + 1(knowledge) + 3(M.Knowledge/Death) - 4(difficulty) - 2(pain)] =
0A bout of painful coughing interrupts the image in your mind, as you fall to your knees. Your vision grows a bit blurry, but you manage to get to your feet once again.
( don't forget to add a
STATUS: category, with your injury as a status effect.
Get the heck away. Go to somewhere of interest that is far, far away from that robot.
You move in the opposite direction of the robot; anywhere is better than near that crazy machine. LUCK:
7You come across a robot who's waving a wand; probably casting a spell of some sort. A second later, the door he is standing in front of slides open. He is not yet aware of your presence.
Check inventory,try to find way out.
You check your inventory. LUCK:
3Though you had your favorite pistol on you when the authorities brought you in, the bastards confiscated it from you. You search for a way out. PERCEPTION: [1 - 1(wisdom)] =
CRIT FAIL...Seeing an open door, you head towards it. Too late you realize, however, that four soldiers are guarding it; one of them levels his weapon at you. They were in the middle of arresting someone, while another guy has also just had a weapon leveled at him. You also see a floating pile of debris to your left.
Thing will advance on the guard post a bit. If he's fired on, he will shoot back.
( I assume by guard post you mean the doorway with four guards stationed at it. )
Thing floats toward the doorway; Thing stops a few meters away when Thing is spotted by one of the soldiers, who turns his weapon toward Thing. Thing sees a few non-guard humanoids in the area, one of which is in the middle of being arrested.