Turn 1Are we still waiting on SaberToothTiger, or are you just going to run the turn without him?
[This answers that question]
Stay where I am sitting, but examine my surroundings in detail.
You examine your surroundings. PERCEPTION: [7 + 1(Wisdom)] =
8The large metal room you are in seems to be some sort of hangar or launching bay; oddly enough, however, there are no doors or other large exits. A control tower overlooks the area, and storage crates are scattered around. Your attention is drawn by a familiar bronze colossus - best steer clear of that one. Many other people, robots, and anomalies are also present. One thing in particular that draws your attention is a large metal pole - no, large metal poles. Six of them can be seen, equally spaced, in the room.
Get the fugue out of the room and away from everyone else, in a direction nobody else is taking.
Prevent others from following the same route.
Take inventory.
Explore new surroundings.
You book it, running away from the center of the room (and hopefully everyone else). RUNNING: [2 - 2(Speed)] =
0Very few steps are taken before your path is blocked by a pile of storage crates, forcing you to backtrack. You somehow manage to end up where you started, leaving you looking around for a way out. PERCEPTION: [3] =
3There are large piles of crates in the room, as wel-is that a
giant robot?Scan the region around me for heat signatures. Seek targets to annihilate. Figuring out what is going on will be so much more pleasant when I'm soaked in blood.
You scan the surrounding area. SCAN: [8 - 1(OS damage) - 2(Wisdom)] =
5Despite your OS' damage and poor perceptive abilities, you pick up a multitude of heat signatures; several in the metal room (which are in eyesight), and many outside of it. PERCEPTION: [6 - 2(Wisdom)] =
4You see many small meatbags and non-meatbags around your feet. The closest is (roll) a strange collection of hovering objects; there is also a weird golem creature nearby.
[ BTW, don't forget about your Reactor Core's uranium upkeep - I advise bolding or coloring things you have to add/subtract each turn. ]
Look for any food and water, and try to hide, if there seems to be any attackers.
You look around for any food or water. LOOTING: [6 + 1(Wisdom)] =
7Searching through a few nearby crates, you find that one's full of water bottles and another's filled with canned goods. You grab some supplies and jump inside a third crate which happens to be empty; as good a place to hide as any.
New Section: Inventory. +3 Water Bottles [full], +4 Cans [beans].Get out from the room. After that, search surroundings.
You search for a doorway or another exit. PERCEPTION: [3] =
3Though you're unable to find one, you're fairly certain it won't be in the center of the room. You begin to run toward one of the walls. RUNNING: [9 - 1(Speed)] =
8You reach one of the room's walls.
Examine surroundings.
You look around. PERCEPTION: [5] =
5The room is large and made of metal. It is filled with crates and lifeforms, and you spot a few metal poles. You also see what appears to be a control tower in a corner.
Examine surroundings. Remember if I know any spells. Try to find something to hide behind.
You look around. PERCEPTION: [5] =
5The room is large and made of metal. It is filled with crates and lifeforms, and you spot a few metal poles. You also see what appears to be a control tower in a corner.
Thinking back, you recall a few spells. KNOWLEDGE: [4 + 3(M.Knowledge [Death]) + 1(Knowledge)] =
8You've memorized
Raise Dead [2],
Desecrate [2],
Slow [1], and
Rain of Death [4]. You also knew a few others, but didn't have them memorized.
While doing this, you take cover behind a nearby crate.
Search the area around me. If I see something organic that is non-threatening, like a small plant or something, move toward it to absorb it.
If I dont see anything like that, begin moving away from the nearest threat.
You look around for any small, organic beings. PERCEPTION: [9 + 2(Wisdom)] =
11Within a few paces is a crate that's fallen over; it's packed full of flowers. You move to it and begin absorbing the organic material. +Size [Small; 30/100].
Scan area, slip into shadows if possible.
You look around. PERCEPTION: [3 - 1(Wisdom)] =
2Seeing nothing of interest, you move into the shadow of a large metal pole nearby. The nature of your exterior plating renders you incredibly hard to see.
(/)*Nearby people feel an image of circumstances immediately prior, followed by an emotion best described as querulous*(/)
Thing will cautiously advance, bobbing at about chest height. Thing will look for magic items and lifeforms nearby, and attempt to skim their thoughts. Thing will take note of any reactions to its being spotted.
Thing moves forward slowly, sensing for any magic nearby. SENSE MAGIC: [4 + 1(Wisdom) + 2(Made of Magic)] =
7; Magic?
10.
Thing detects a trove of magic nearby, and eagerly hovers toward it. The magic that Thing finds is an old tome, an M.Battery, and a vest in a small unlocked box.