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Author Topic: [47.02 - .47.05] Adventurecraft (latest update 11/27/2022)  (Read 153996 times)

Urist McVoyager

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #240 on: September 28, 2017, 08:27:43 pm »

If that's an option! :D

But no, I kid. Next is actually a new adventurer. Aiming for another Tigerman like the last time. I love playing as those guys. I learned from the Jaguarman that I love dual wielding, so this time I'm going straight up double axes to save on skill points. I'm putting points into ax, armor, and dodge, eschewing shields since I'm doubling weapons. Going to also invest in bone carving and appraisal as well as the usual smattering of reading, swimming, and observation. I loved my little Kaijit dragonborn so much I want to play this next one exactly like my Skyrim campaigns: as a self-supplying merchant who sets up a base camp and goes from town to town wheeling and dealing.

Where does lesser dragon bone and tooth weigh in on weapon effectiveness? Gotta say, the only things I really killed myself were sleeping humans, and that lesser dragon tooth sword didn't seem to perform to my ideal specs. Didn't like how the shale ax did either, but that was expected since it was a stone ax, and we humans switched to metals for a reason in real life.
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Random_Dragon

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #241 on: September 29, 2017, 12:11:13 am »

I added skulls as a guitar body option for exactly that reason, it's funny.

And they're just mid-tier like a lot of critters, any +tier stone should be close to it if I recall, while it's megabeast/titan/etc where you get the ultra-tough ++ stuff.
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Urist McVoyager

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #242 on: September 29, 2017, 01:07:02 am »

Okay, well, I didn't manage to get a Tiger Man, but I did get a Lion Man. Not quite as awesome, but awesome enough. Sadly, I haven't been sent against any dragons or anything. I've killed a few Lords/Ladies/Recruits of the beastman varieties, been ambushed with allies by a small horde of ten hyenas we slew with minor injuries. I made them into armor, clothing, and containers but not much else. Filled my pack with food and my skins with water at least. Won't starve between battles! And we just slew a giant who did nothing but run away until we got enough hits in on him that he knew he needed to fight back or die a coward. He died, but not as easily as he could have.

I'm dual wielding a battle ax and a halberd. XD This is fun, though I'm realizing that hitting with one thing at a time is better. Just means I slash with the halberd til it lodges, then strike with the ax until it, too, lodges.
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Urist McVoyager

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #243 on: September 29, 2017, 10:17:01 am »

Being an ax berserker makes having an army that much more important. We were able to take out a dragon as a team effort, with all of us doing our part to bleed the thing out. I replaced my helmet, armor, and greaves with ++dragon gear, and grabbed the teeth, claw, and heart for later. I've already distilled the heart down to an essence of draconic fury, so there's that.
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Random_Dragon

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #244 on: September 29, 2017, 10:55:22 am »

Nice. Being able to breathe fire is definitely a good advantage. X3
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Urist McVoyager

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #245 on: September 29, 2017, 08:40:34 pm »

o.o Is that what the essence does? Holy shit. I figured it was a rage or strength thing. It lets you breathe fire? Dude, that is fucking metal! But damn, I don't wanna waste that on anything I can kill with weapons alone. I want the skill building. Might wanna use it on Vault Dwellers or something. Any idea how long it lasts?

ETA: Nope, looked it up. Willpower boosting and trance inducement. Still useful, without being an overkill ability.
« Last Edit: September 29, 2017, 10:28:45 pm by Urist McVoyager »
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Urist McVoyager

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #246 on: September 29, 2017, 10:58:18 pm »

Is there a way to kill a shoggoth with sharp weapons? Because I'm up against one and just can't win no matter how much I slash and stab my way into it. I know, "Blunt weapons and pulping!" but I'm a sharps expert in this campaign.
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Random_Dragon

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #247 on: September 30, 2017, 12:14:05 pm »

o.o Is that what the essence does? Holy shit. I figured it was a rage or strength thing. It lets you breathe fire? Dude, that is fucking metal! But damn, I don't wanna waste that on anything I can kill with weapons alone. I want the skill building. Might wanna use it on Vault Dwellers or something. Any idea how long it lasts?

ETA: Nope, looked it up. Willpower boosting and trance inducement. Still useful, without being an overkill ability.

Odd. There should be a "can do interaction" effect in the syndrome too, willpower and traces is ooold effect, back before I realized I could make it temporarily grant fire-breathing.

Is there a way to kill a shoggoth with sharp weapons? Because I'm up against one and just can't win no matter how much I slash and stab my way into it. I know, "Blunt weapons and pulping!" but I'm a sharps expert in this campaign.

That's actually good, sharp weapons can cleave parts asunder, and in fact it's immune to blunt weapons for reasons I keep forgetting to fix. Because making blob monsters neither squishy NOR unkillable is annoyingly difficult, it's a bit of a puzzle boss...

Spoiler (click to show/hide)
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Urist McVoyager

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #248 on: September 30, 2017, 08:45:43 pm »

Okay, then I'll give it a few more goes in save scumming. I was thinking I'd need to retreat from this one, report a failure, and go on to other missions. Knowing what I know now . . . this should get better.

ETA: It takes three steps for the Essence to kick in, and it indeed does give the power of fire breath. I'm roasting that fucker alive as we speak.
« Last Edit: September 30, 2017, 09:07:53 pm by Urist McVoyager »
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Random_Dragon

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #249 on: October 02, 2017, 12:13:58 pm »

A little belatedly, niiice. Even after I gave the essences the syndrome effect that makes their effects trigger instantly, some effects are annoying incompatible with

Side note, finally fixed the whole "can't kill shoggoths with blunt weapons" thing.
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Urist McVoyager

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #250 on: October 02, 2017, 01:46:17 pm »

Awesome. I Roy Mustanged that shoggoth out of existence and then got sent against other things. Kind of irked that doing it that way doesn't count as a proper kill for rumors, but the mission was completed anyway. Right now I'm in a town dungeon trying to see if it connects to the catacombs where a criminal organization lurks. I don't have climbing skill yet, so going the direct way is a pain in the ass.
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Urist McVoyager

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #251 on: October 03, 2017, 09:31:34 pm »

I made a new adventurer. A hamster woman with singing and stringing skills. She has a self-made saguaro guitar and several songs to sing. After bouncing around the country side singing and swiping goods, she's in a town. She traded in every spare item for about 60 gold coins. Then spent four on leeks and she's now in a tavern, deciding if she wants to spring two more coins for a room and some booze. She could get five mugs of raspberry wine for the remainder of the second coin.

I love this game. Even when you're not violent there's stuff to do.
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Urist McVoyager

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #252 on: October 09, 2017, 03:43:23 pm »

I can definitely say that until Toady expands the crafting parts of Adventure mode, I am never playing that without this mod again.

It's nice to be able to build your own equipment to your specs instead of having to roam around hoping you can find the right things. Especially if you're playing a non-standard character like one of the big cat people.
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Random_Dragon

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #253 on: October 10, 2017, 10:42:59 am »

Ah, thank you. And yeah, awkward-sized characters are a big reason for adventurer crating mods in genera these days, I suspect. That, and for worlds deliberately generated to be Monster Islands or otherwise outsider-only. Though now you have to mod to ensure such a world won't be legends-only.

I'm definitely looking forward to seeing what all I can do with the stuff Toady has planned for next update. If anything, the rework to kobold caves is likely going to be more interesting to me than the whole "you can fight over fancy named items" thing, since both my released mods allow playing as kobolds in some fashion.
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Urist McVoyager

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #254 on: October 10, 2017, 10:24:25 pm »

I'm more interested in the possibility of display stands. I could build a temple to a god of the Hunt or something, and display all the skulls of my kills as totems.

Totally doing that in a way with my current hunter character, Ases. His name literally translates out to Danger Clawpelt, and he's a Jaguar Man. Can you tell I love the big cat folk? I might make a thread about him in the future if he does much of note. Right now he's working on his lodge and hunting for food and crafts. My hamster woman bard taught me how to work the merchant system and I'm going to use that to get rich. So much leather between seven of the other nine kills I made giving up leather (minus one made for his spear-quiver) and I just took down a six-wolf pack with no injuries.
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