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Author Topic: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Done  (Read 48881 times)

EnigmaticHat

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #420 on: October 12, 2015, 11:29:46 pm »

Hmmm... so would random nations be assigned/drafted by team or by player?
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

E. Albright

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #421 on: October 12, 2015, 11:42:23 pm »

If you're looking to do another NG thing, there should be another release w/in the week-ish. Yes, I know, I said the same thing a month ago, but I've finished most of my 0.6.8 milestones, and am almost done with my Dust Walker digression, so it might actually happen soon! :P

(It'd be Caelian themes, bronze weapons and armor for "standard" nations, bronze/iron themes for Fomorians, and Dust Walkers/corresponding humans as a new nation type - plus a modest heap of engine changes improving PD generation and tweaking leader generation.)
« Last Edit: October 12, 2015, 11:44:33 pm by E. Albright »
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BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #422 on: October 13, 2015, 07:41:22 am »

EucreJack expressed interest in such as well.

...there's nothing stopping you from starting up a thread to get such a game rolling, ya know...
I'm still invested in this one, and want to finish it before starting anything new.

Also, next month Fallout 4 is going to take all my freetime for the foreseeable future. I'll finish this if its still going by then, but I don't want to have to finish something ELSE on top of it.
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Il Palazzo

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #423 on: October 13, 2015, 09:50:59 am »

Come on, Boksi. I need my 5 minute fix of checking events and idly staring at graphs.
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AlStar

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #424 on: October 13, 2015, 06:29:55 pm »

In case anyone's curious, cavemen champions make excellent seeking arrow sponges.

Also, man do caves ever suck for supplies. I need to train my men on the time-honored pastime of mushroom picking or something.

Il Palazzo

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #425 on: October 13, 2015, 06:48:01 pm »

In completely unrelated news, Rizdos might consider selling a summer sword for an appropriately overpriced amount of gems! We may also be contracted to forge some wineskins or endless cauldrons of broth.
Just sayin', yo.
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EuchreJack

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #426 on: October 13, 2015, 07:23:59 pm »

EuchreJack expressed interest in such as well.

...there's nothing stopping you from starting up a thread to get such a game rolling, ya know...

Abject fear of any and all responsibility regarding this game is certainly some thing...
But yeah, still interested.  Figure you guys need about...three more players to concede defeat prior to a new game starting up.

BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #427 on: October 14, 2015, 05:38:34 am »

Come on, Boksi. I need my 5 minute fix of checking events and idly staring at graphs.
And once again no double turn from him  >:(
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AlStar

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #428 on: October 14, 2015, 08:05:20 pm »

There are people with level 7 research already? Damn, I'm feeling like the slow kid in class now.

BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #429 on: October 14, 2015, 08:31:06 pm »

There are people with level 7 research already? Damn, I'm feeling like the slow kid in class now.
You're not the only one. I'm struggling to get level 5 in the path I've been FOCUSING almost exclusively on.

It doesn't help that I need a fort, lab, AND temple to actually recruit any mages outside my capital.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

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E. Albright

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #430 on: October 14, 2015, 09:04:48 pm »

We're moving into our third winter. "Lategame" should be starting very soon if not already.
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BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #431 on: October 14, 2015, 09:07:19 pm »

We're moving into our third winter. "Lategame" should be starting very soon if not already.
And my Pretender still hasn't shown up.

I guess its not her time of the monthdecade yet.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

EnigmaticHat

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #432 on: October 14, 2015, 09:43:58 pm »

There are people with level 7 research already? Damn, I'm feeling like the slow kid in class now.
You're not the only one. I'm struggling to get level 5 in the path I've been FOCUSING almost exclusively on.

It doesn't help that I need a fort, lab, AND temple to actually recruit any mages outside my capital.
Oh that's funny, I'm working on my second level 7.

And still you're taking my territory aren't 2v1s fun :/
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #433 on: October 14, 2015, 10:15:54 pm »

And still you're taking my territory aren't 2v1s fun :/
*meanwhile in Caesar*
"We took the fortress of Troban!"
"FINALLY! We lost half our territory in this war"

:P
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Il Palazzo

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #434 on: October 15, 2015, 05:42:08 pm »

Praise be Santa Christ! He has awoken and is bearing gifts for the meek!
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