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Author Topic: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Done  (Read 48897 times)

E. Albright

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #360 on: October 07, 2015, 12:19:48 pm »

...actually, like as not that's a sign of diplomatic engagement.
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Il Palazzo

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #361 on: October 07, 2015, 12:36:51 pm »

As someone at the mercy of my neighbouring giants, I feel I should mention that it's hard to plot devious plots when one's not online.

In other news, I'mma gonna claim a throne of misfortune this turn. What's the worst that could happen?
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BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #362 on: October 07, 2015, 12:53:48 pm »

In other news, I'mma gonna claim a throne of misfortune this turn. What's the worst that could happen?
Everyone decides to invade you? :P
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IWishIWereSarah

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #363 on: October 07, 2015, 12:57:24 pm »

Global misfortune +1, but nothing else, apparently. Disappointing :/
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BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #364 on: October 07, 2015, 01:33:23 pm »

...actually, like as not that's a sign of diplomatic engagement.
I imagine him just PMing everyone but me and Sarah going "HEEELLLLLPPPPP MEEEEEEEE" :P
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

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Il Palazzo

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #365 on: October 07, 2015, 01:38:50 pm »

Now, now, BFEL. There's nothing to gloat about here. Your tactical brilliance employed in this war can be summed up in two words: HULK SMASH!
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BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #366 on: October 07, 2015, 01:44:07 pm »

Hey now, while I admit that that is MOSTLY true, I do feel somewhat proud of baiting his doomstack into fighting 30 more giants then he was expecting to :P
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E. Albright

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #367 on: October 07, 2015, 04:02:47 pm »

Good point. Il Palazzo's characterization really misrepresented the true strategic calculations involved, which were more along the lines of: HULKS SMASH!!
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BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #368 on: October 07, 2015, 04:26:07 pm »

Well if YOU had 40 Hulks sitting around what are you gonna do? NOT tell them to smash? :P
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EnigmaticHat

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #369 on: October 07, 2015, 05:04:38 pm »

I have to congratulate your dying water elemental on giving orders even as he expired.
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IWishIWereSarah

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #370 on: October 07, 2015, 05:21:21 pm »

I must admit the combat summary for this one seemed a bit weird :D
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BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #371 on: October 07, 2015, 05:36:49 pm »

Ouch, nice. That was...fuck. I was NOT expecting that, admittedly.

Well I'm gonna have to rethink THAT now, but even so, haven't lost a fight yet :P
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Il Palazzo

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #372 on: October 07, 2015, 07:02:38 pm »

Whaaaaaat haaapened?? Tell me, tell me!
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EnigmaticHat

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #373 on: October 07, 2015, 07:11:49 pm »

I killed his army's only leader with multiple seeking arrows, but he reverted to his water elemental form, albeit heavily afflicted and at low health.  So his army did not route when attacked by an unsupported indy commander :P Fortunately the water elemental form is temporary so he died at the end of the fight.

I'm curious, if no combat had occurred in that province, if the water elemental would have been cleared away at turn end.  Or survived until the next combat and then been cleared away.  Dominions is a suprisingly tightly coded game so I expect all temporary forms to be cleared at turn end but its still pretty unexpected that it lasted that long.

Also I think it was his prophet so take that and eat it and then starve to death because you're giants and even that loss would not be enough food to feed you even working under the premise that defeat is something that can be eaten.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #374 on: October 07, 2015, 07:13:43 pm »

Basically he opened with FOUR seeking arrows to my prophet (a sacred giant commander) which meant my prophet started the fight in his water elemental death form. So I'm down a prophet, but won the fight.

ALSO HES A NINJA
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