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Author Topic: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Done  (Read 48919 times)

Frumple

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #315 on: October 03, 2015, 02:06:54 pm »

... I've actually been kinda' enjoying it, m'self. Makes things more chill, spreads out the periods between minor anxiety over whether this turn is the turn that everything goes to hell. Also means y'can comfortably only check in on the email once a day without worrying about losing out on much wiggle time. Is almost nice :3
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Il Palazzo

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #316 on: October 03, 2015, 02:18:46 pm »

You are way too chill for this world, Frumple.
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E. Albright

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #317 on: October 03, 2015, 02:41:47 pm »

Fewer indy scouts is one of the more annoying aspects of EA games, I must agree.

Incidentally, and apropos very little, does 50g seem like a reasonable basecost for these things? They mostly impress me as being better versions of Burning Ones, mostly, and those are 40g...
« Last Edit: October 03, 2015, 03:02:29 pm by E. Albright »
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Il Palazzo

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #318 on: October 03, 2015, 03:36:32 pm »

Dust walkers are much better, imo. Respectable defence, with a potential to get real good in hot climate, and a lack of encumbrance means they can hold the line much longer than burning ones.
3 mapmove vs 1 is also a nice bonus.

(burning ones are 55 gp a piece, not 40)
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E. Albright

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #319 on: October 03, 2015, 03:45:13 pm »

Yes, their gcost is 55, but that's not their base cost. Although oops, their base cost is 45, not 40. In NG they don't have have berserk natively and have 20 base HP, which is why they got bumped down to 40, I suppose (it's been a while). Still, all that to one side, is 50 a reasonable basecost, or should it be higher?
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Il Palazzo

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #320 on: October 03, 2015, 03:47:23 pm »

Oops, sorry, I did not address the actual question. For the reasons stated, I'd say it should be more. In the 60-70 range, IMO.
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Boksi

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #321 on: October 03, 2015, 04:18:50 pm »

Sorry, I've just gotten into the habit of doing all my turns at once. I'm in more than one game at the moment, so doing one turn per day per game is convenient for me.
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Il Palazzo

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #322 on: October 03, 2015, 04:21:36 pm »

Sorry, I've just gotten into the habit of doing all my turns at once. I'm in more than one game at the moment, so doing one turn per day per game is convenient for me.
Since you appear to often get the last turn in, have you considered doing two turns in a row? - you do get the next turn in a few seconds after submitting the previous one. You're still in your allotted daily 'game' time, and it speeds up the game considerably.
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Boksi

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #323 on: October 03, 2015, 04:30:30 pm »

Sorry, I've just gotten into the habit of doing all my turns at once. I'm in more than one game at the moment, so doing one turn per day per game is convenient for me.
Since you appear to often get the last turn in, have you considered doing two turns in a row? - you do get the next turn in a few seconds after submitting the previous one. You're still in your allotted daily 'game' time, and it speeds up the game considerably.
I know about the concept of double turns. I just don't want to go too fast and hit mid-game in this game when I'm still slogging through lategame in one game and having a chaotic midgame in another.

Though if it's really annoying the rest of you, I guess I could.
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IWishIWereSarah

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #324 on: October 03, 2015, 04:41:40 pm »

I don't know about you guys, but as far as I'm concerned, the time of diplomacy has come. So I don't really mind being on a "standard" 1 turn per day.
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AlStar

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #325 on: October 03, 2015, 07:08:15 pm »

My only issue is that if it's constantly the same person (I haven't been paying attention, but it sounds like it has been), then the game is being needlessly held up. If it was always a different person then it would mean that the game turns would be 'organically' taking however long.

So, as far as my 2c goes, I'd vote that if it's Boksi that is always at the tail-end, it would be awfully nice if he'd make an effort to either play a double turn, or at least take note of when it's down to just him, so as to get a turn in ASAP when we get to that point - real life allowing, of course.

EnigmaticHat

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #326 on: October 04, 2015, 01:07:42 am »

Y'all should play your turns, I'm interested in how the next one goes.
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IWishIWereSarah

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #327 on: October 04, 2015, 04:02:24 am »

I'm interested in how the next one goes.
That's a thing that happens when you get attacked... ;)
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Frumple

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #328 on: October 04, 2015, 09:24:05 am »

Any particular reason turn 22 just got resent multiple times? Something need to be done on our end, or...?
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IWishIWereSarah

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #329 on: October 04, 2015, 09:28:27 am »

Someone has checked your nation in the "resend the turn" form, apparently.
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