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Author Topic: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Done  (Read 48541 times)

E. Albright

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #300 on: October 02, 2015, 05:19:10 pm »

Well, it was intended as nothing more than a commentary on how silent the thread had fallen...
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Il Palazzo

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #301 on: October 02, 2015, 05:29:08 pm »

And here I thought you found a 50% conjuration site or something.
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Frumple

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #302 on: October 02, 2015, 06:25:09 pm »

Oh, talky bits. Nah, things seem to be going about as expected from my end of things. Not really much to say, yet. Must be more interesting over where there's actual rough force parity in the area :V

E: Though I will say this turn was significantly less ominous than I was expecting. Still pretty ominous (... does that throne event actually wear off, or...?), but much less than it could have been.
« Last Edit: October 02, 2015, 06:31:53 pm by Frumple »
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Elfeater

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #303 on: October 02, 2015, 06:28:48 pm »

The Turland Empire, is open to trade with other nations, with death gems set at a rate of 20 gold per gem.
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IWishIWereSarah

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #304 on: October 02, 2015, 06:37:07 pm »

The Holy (Roman) Empire of the Sepulchral Throne is open to to trade, with death gems set at a rate of 18 gold per gem.
(and we also sell items :p )
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Elfeater

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #305 on: October 02, 2015, 06:43:46 pm »

15 gold per gem for orders of 25+, In addition to a nonaggression pact alongside any deals made.
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

IWishIWereSarah

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #306 on: October 02, 2015, 06:47:25 pm »

checks his stock

12.5 gold per gem for everyone except this one ! :D

Exchanging death gems for most other gems : 1 gem for 2 death gems, 1 slave for 1 gem.
« Last Edit: October 02, 2015, 06:57:40 pm by IWishIWereSarah »
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Elfeater

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #307 on: October 02, 2015, 06:56:16 pm »

I will stick to my past offer. I will also trade gems for gems depending on the offers.
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

E. Albright

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #308 on: October 02, 2015, 07:09:58 pm »

(... does that throne event actually wear off, or...?)

It just lasts one or two turns. I think one.
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BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #309 on: October 03, 2015, 08:18:42 am »

Oh, talky bits. Nah, things seem to be going about as expected from my end of things. Not really much to say, yet. Must be more interesting over where there's actual rough force parity in the area :V
So speaking of force parity, Isn't Fairig like, REALLY FUCKHUEG over there right now?
I mean, they have a buttload of land territory AND THE CAVES. (I have spies everywhere)

So are you guys all buddy buddy over in the south or what?
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Frumple

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #310 on: October 03, 2015, 09:21:47 am »

Not so much buddy buddy as one of us can't do shit about it and the other has had some troubles starting off, and apparently we're all trying to exploit other venues at the moment instead of screwing with each other. Probably because the latter would be fairly likely to end in ruin for whoever tries it as the third party takes advantage of the distraction :V
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E. Albright

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #311 on: October 03, 2015, 10:39:11 am »

BEFL, I suspect you have scouts everywhere, not spies, else you'd appreciate that Fairig is on par with a more modest northern nation at this point. I'd call mighty Fafnir a slumlord, but that would imply He was the liege of untold hordes of subjects, and that He certainly is not, what with all the deserts, 'n caves, 'n mountains, 'n swamps, 'n site-ravaged provinces. Fairig rules over what can most generously be referred to as the armpit of Valanis, and given its low position and cavernous inclusions, it might be better described by a different anatomical analogy...
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Frumple

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #312 on: October 03, 2015, 01:38:27 pm »

Yeah, BFEL's probably just got scouts, unless they seriously lucked out on a province. We do have spies down here (patrols have caught one or two already :V), but it's not BFEL's spies.
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Il Palazzo

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #313 on: October 03, 2015, 01:50:30 pm »

Speaking of spies, scouts, and luck, I haven't found a single indie province with recruitable scouts. I had to resort to using hoburg horticulturists for the job.


On an unrelated note, I got to say, Boksi's insistence on taking it slow every single turn is getting on my nerves.
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BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #314 on: October 03, 2015, 01:58:40 pm »

On an unrelated note, I got to say, Boksi's insistence on taking it slow every single turn is getting on my nerves.
Not gonna lie, been getting on mine too. Especially since it doesn't seem to be any RL issue getting in the way, but just that he keeps FORGETTING
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