... the bless would give them 8 extra HP, and 10% regen. Which would mean they might get 2 hp per turn regen :V
The personal regen
would give 20% total, which would be... 3 hp regen. Maybe 4 depending on the rounding. Guess I can test to see if that's actually enough to offset the health damage in that scenario.
Stellar cascade spam was one of the ideas behind the basic "use communion" thing, yeah, but... invincible, or even terribly substantial benefit, isn't something I'm expecting out of it. There's a lot of death access out there, at least one nation that can do the same thing, and more than one that can probably just blow up my base 10 hp casters, 7 point boost from an N bless or not. Plus the problems involved in surviving until I reach evo 5, and keeping those squishy mages alive, especially with an assassin nation on the map and plenty of folks that have fliers that can probably screw over anything I put on the defense.
You said invincible! Still very, very vincible. Also yeah, in that scenario I'd be going with the great mother, horned one, or the lord of the forest -- better paths, stronger dominions, better cost on adding some diversity. Plus I just don't like the dragon pretenders
... still, thanks for the reminder about the fatigue thing. I'll have to do some testing on that, see if I can get anything from it.
E: Though in testing, the regen doesn't actually mitigate the damage with those numbers. Slows it down, but especially once the script ends they start losing like a fifth of their HP per turn. Plenty to get a lot off, but...
Will have to try some more with more slaves, less masters. Or just toss the regen thing entirely, heh.