Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 43

Author Topic: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Done  (Read 48789 times)

Elfeater

  • Bay Watcher
  • Max Yeskly the dwarf
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Recruiting
« Reply #60 on: September 13, 2015, 12:38:29 pm »

I am kinda trash at the game, so is that a good yuck? Or a bad yuck?
cause holy 1 is bad, but at least I get some deathgem temples right?
Logged
I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

E. Albright

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Recruiting
« Reply #61 on: September 13, 2015, 12:40:03 pm »

Mega uses Flash, and I'm guessing your browsers are too cautious to touch that security nightmare. I'll see what I can do, or you can just enter the seeds in the order listed with EA/normal options and gen it yourself.

Elfeater: you're a blood powerhouse. In some ways moreso than BFEL, in some ways less. You both make me sick.
« Last Edit: September 13, 2015, 12:41:48 pm by E. Albright »
Logged

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Recruiting
« Reply #62 on: September 13, 2015, 12:41:19 pm »

55 gold blood sac critters, H1 or not, is indeed pretty disgusting in an "Oh god, kill them first" sort of sense, I do believe.

And yeah, could gen it, but... safer to rely on the original :V Zipping it up and uploading to something like upl.co would be pretty painless, I think?
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

E. Albright

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Recruiting
« Reply #63 on: September 13, 2015, 12:42:23 pm »

Do you need it in zip, or is .rar still okay?
Logged

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Recruiting
« Reply #64 on: September 13, 2015, 12:43:44 pm »

Anything's fine, just don't remember if that'un takes .rars as well as .zips. Hardly matters, y'can usually just rename it to whatever, ha.
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Elfeater

  • Bay Watcher
  • Max Yeskly the dwarf
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Recruiting
« Reply #65 on: September 13, 2015, 12:44:21 pm »

Okay, so research thaumaturgy then? Is that the sort of build I should do?
Logged
I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Recruiting
« Reply #67 on: September 13, 2015, 12:46:44 pm »

Thanks! Now to see what monstrosities I've been saddled with, heh.

E: ... looks like I get to figure out how to work communions this game. Hoo boy.

E2: Though at least m'sacreds are such complete junk I don't have to worry about a bless. That's... good?
« Last Edit: September 13, 2015, 12:56:02 pm by Frumple »
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

E. Albright

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Recruiting
« Reply #68 on: September 13, 2015, 12:49:40 pm »

Elfeater: you're Blood major, Death not-quite-as-major. You're a bloody-minded EA hoburg Ermor (in case you didn't notice, those are "imperial" hoburgs - fortunately for us you didn't generate any gladiators). Research Blood and Enchantment, and drown the world in waves of skeletons and blood.
Logged

Elfeater

  • Bay Watcher
  • Max Yeskly the dwarf
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Recruiting
« Reply #69 on: September 13, 2015, 12:52:01 pm »

Elfeater: you're Blood major, Death not-quite-as-major. You're a bloody-minded EA hoburg Ermor (in case you didn't notice, those are "imperial" hoburgs - fortunately for us you didn't generate any gladiators). Research Blood and Enchantment, and drown the world in waves of skeletons and blood.
Okay thanks, I will attempt to do so.
Logged
I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

E. Albright

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Recruiting
« Reply #70 on: September 13, 2015, 12:55:19 pm »

Oh dear lord - Elfeater's even worse than I thought. Turland has 3r Machakan-speed longbowmen with a patrol bonus AND a precision bonus (so 2.2 points of patrol per 10g). On a blood (sac) nation. Kill it with lots and lots of fire!
« Last Edit: September 13, 2015, 12:58:43 pm by E. Albright »
Logged

Elfeater

  • Bay Watcher
  • Max Yeskly the dwarf
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Recruiting
« Reply #71 on: September 13, 2015, 12:58:24 pm »

4r actually 3r is for short bows, And my blood sacs are also invulnerable...
Logged
I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Recruiting
« Reply #72 on: September 13, 2015, 01:01:32 pm »

Bright side for the rest of us, turland's B1s are also the only caster they have that won't fall over from a stiff breeze :V

at least until they start running twiceborn or polymorph or somethin'
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Elfeater

  • Bay Watcher
  • Max Yeskly the dwarf
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Recruiting
« Reply #73 on: September 13, 2015, 01:10:36 pm »

I feel like my nation may be wasting its potential on me.
Logged
I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Recruiting
« Reply #74 on: September 13, 2015, 01:37:13 pm »

Welp, looking through things in mod inspector I think the only one of you lot I'm not completely terrified of is Hobina and... actually, maybe Turland. The blood is scary, but the rest of it is more more manageable compared to most everyone else. Though the assassins and death access is ahahahahaha. Some nature randoms in there, too, so there's the vinemen/skelliespam combo.

The rest, though... formorians everywhere, brutal sacreds from at least three of you. Spies. Formorian werewolves. Formorian werewolves. All sorts of other junk. I feel hilariously outgunned right now :V
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.
Pages: 1 ... 3 4 [5] 6 7 ... 43