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Author Topic: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Done  (Read 48837 times)

EnigmaticHat

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #480 on: October 23, 2015, 04:53:50 pm »

I hate that feeling.  I've sent turns right on the line and then had it process the turn before receiving mine :/

Edit: Also, there was a length of time where I didn't realize llamaserver was one time zone off from where I live.  There was much gnashing of teeth.

Double Edit: And I managed to have this turn's email saved as a draft instead of sending right when I was about to go to sleep, geez.
« Last Edit: October 24, 2015, 02:31:14 am by EnigmaticHat »
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AlStar

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #481 on: October 23, 2015, 05:32:24 pm »

Huh - would you believe that the flight of troops that attacked Fairig went there by mistake? They were supposed to meet up with the forces at Isurian or Dommen. Well, luckily they didn't end up hitting the 50 giants my scout saw last turn.

By the way, in case anyone wants to see a "salt the earth" campaign carried out well and with vigor, look to Fairig - beyond spreading disease in his own provinces as my army has advanced, this turn, as my army reached his capital, we find a province with 500 unrest and only 6,500 population remaining.

BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #482 on: October 23, 2015, 06:05:29 pm »

Wow.

But yeah, AlStar you ready for a windfall from your uncle Dheathdaich?

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Frumple

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #483 on: October 23, 2015, 06:20:17 pm »

You should give it to boksi instead, methinks. Poor giants haven't caught a break in a while...
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Il Palazzo

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #484 on: October 23, 2015, 06:21:50 pm »

What's with the giants in this game? Are they all going extinct?
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BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #485 on: October 23, 2015, 06:35:05 pm »

You should give it to boksi instead, methinks. Poor giants haven't caught a break in a while...
I'm giving it to AlStar because he's the one most likely to curbstomp Rizdos/Abeig with it IMO
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E. Albright

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #486 on: October 23, 2015, 06:37:42 pm »

What's with the giants in this game? Are they all going extinct?

Giant nations are usually strong early but unless they get a strong economic base very quickly, they tend to wither - and indeed, at that point their ridiculously expensive troops are more of a curse than a blessing. Fairig, for a number of reasons I don't feel like publicly discussing just yet, did not get a strong economic base, so in their case, the onslaught of several hordes of N9B9 birds wasn't something they had the giantpower or know-how to counter. Hence, the salty earth - although in our defense, we only ruined a couple of our provinces; the rest came pre-ruined.
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EnigmaticHat

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #487 on: October 24, 2015, 09:34:17 pm »

Wow Caesar, if only you had at least responded to that peace offer...
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You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

AlStar

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #488 on: October 27, 2015, 06:55:14 am »

Well, that wasn't a bad fight, overall.

Wish I'd managed to kill more of those damn stellar cascades casters (and/or your prophet) when you broke, but I'll take the win.

Frumple

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #489 on: October 27, 2015, 10:33:19 am »

I was pretty happy with it, yeah :P
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E. Albright

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #490 on: October 27, 2015, 12:06:40 pm »

RIP, Dagan. Next month plus one: RIP Sogg?

Also, can you really be happy with how that fight turned out, Frumple, given that a mercenary captain survived it, even if his ghouls didn't?
« Last Edit: October 27, 2015, 12:09:33 pm by E. Albright »
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Frumple

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #491 on: October 27, 2015, 12:29:34 pm »

Naah, that's fine. Good, even, 'cause it means I can potentially get a shot at them later. I didn't hold the contract, and while a mercenary captain dying under someone else's pay is good, it's not exactly what I'm after. It only counts for me if they die on my payroll :3
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BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #492 on: October 27, 2015, 02:28:48 pm »

LOL Frumple you mercacidal bastard.
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Il Palazzo

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #493 on: October 28, 2015, 11:28:14 am »

Thanks for playing, BFEL.
I was genuinely scared of your sacreds for a time. Some luck with thrones and sites, as well as ample time (provided by your war with Abeig) to prepare a correct strategy helped me in nullifying your advantages.
You had also made some basic mistakes that just don't fly in MP games, and which you're probably all too aware of by now.
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EnigmaticHat

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #494 on: October 28, 2015, 12:00:32 pm »

I also played a sacred heavy nation, and got screwed by commander death my first MP game.  Just in a different way.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule
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